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Everything posted by Daemoc
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External Lighting Streaks & Flickering Shadows?
Daemoc replied to Fakum's topic in Game Performance Bugs
The shadows that flicker or change depending on how far away you are is normal. It just just a side effect of a cascaded shadow map. If you really want to understand what you are seeing, you can google it. The higher your shadow settings are the farther away that lower res shadow band is, but it will never go away. The light streaks I only see when I have motion blur or TAA enabled. (and I think it is only with multi-threading, or at least it used to be) I don't have an nVidia card so I can't say if DLAA does the same thing or not, but you could try turning it off and see if that is the case? -
Spawning Transports/Units with Troops Inside at Start?
Daemoc replied to Daemoc's topic in Scripting Tips, Tricks & Issues
I saw that too, but I have not tried it myself either. The main reason for this particular question is I am starting from a ship and it is impossible for me to load troops from the ship. Right now I just ignore the loading portion and have a squad spawn at my LZ. It sort of works, but it would be better if I could load real troops in the Huey at the start. The best way I have found to trigger the LZ squad activation is when the players speed is under 1 knot, but there have been times I hit zero airspeed before I land and they appear on the ground before I land. -
reported Replay/Track bugged - crashs registered when there were non
Daemoc replied to Don Rudi's topic in Bugs and Problems
Roger that. I am not saying you took damage, just using that as an example. That type of information is not recorded in the track and can vary on the same track each time you replay it. Also, that can't be the original replay as the attached replay has recorded your camera inputs from your LZ during your flight. The original would have been primarily from your cockpit POV. Again, I am not saying your original would have been crash free on another replay, but this one is obviously broken with the crash baked in. -
reported Replay/Track bugged - crashs registered when there were non
Daemoc replied to Don Rudi's topic in Bugs and Problems
I personally have had very good results from the replay tracks using the Huey. Even with long 1+ hour long sorties, but it does have it's limitations. Taking damage during a replay that did not happen during the original flight can cause all sorts of issues like the one above. It looks to me like to may have recorded a previously recorded track that was broken. Always save the original track as it's own file that way if the replay breaks you can try the original again. -
reported FPS Tanked while in terrain mode.
Daemoc replied to defeatist99's topic in Bugs and Problems
No sweat @Flappie, I am in no hurry. If they are aware of the issue that's all that matters. -
The "exemption" will not do much. I lost count of the times I have "committed fratricide" just unloading troops just to have them decide to run through your tail rotor while you are stationary on the ground. I just don't worry about the stats and medals anymore. If you are really worried about your stats, your best bet is to make a new pilot using the logbook and use that for single player and leave a pilot for MP.
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reported FPS Tanked while in terrain mode.
Daemoc replied to defeatist99's topic in Bugs and Problems
I had some free time today and used the NS 430 on a new mission, no mods and only a simple flight plan with a few waypoints from one airport to another. I think I made it to about half way though the flight plan and it crashed. I also noticed another thread about a memory leak and crash. Could this be related to that? I was not monitoring my memory usage unfortunately. I have a log file here from the crash. Should I post it here, post it in the memory leak thread or make a new thread? -
The Graphics Update FAQ post does mention TAA, but you are right, there is no mention specifically of DLAA. Both are pretty much the same thing though. DLAA is just a nVidia specific version which has better performance on nVidia GPU's. If you really want a deep dive into Temporal Anti-Aliasing, I would suggest looking it up on the net. A TLDR version would be a form of anti-aliasing that samples each pixel once and compares that sample with the previous frame to help hide aliasing or jaggies. TAA does a really good job of getting rid of jaggies with much better performance compared to multi sampling (MSAA), but the down side is it causes some ghosting (smearing) with fast motion. It can also cause anomalies with transparencies.
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6950XT here. With FSR off I do not notice a difference between 2.8 and 2.9 on my end. Using FSR with TAA will cause ghosting, no way around that, but the performance gains are huge. On my end anyway. The only stuttering I get is the fast moving object stutter on occasion, but that is a different bug I guess.
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Aye, I am using the generic DCS troops. That is probably the difference. Steam MT here as well and I agree, the new update is great. The new replay feature alone was worth the wait. It really opens up a lot of options for performance benchmark tests.
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fixed External windshield wiper animation is glitchy
Daemoc replied to SMH's topic in Bugs and Problems
Can verify. It is almost like there are only two frames of animation, both at the end of the wiper arm motion. At high frame rates they just bounce around at ludicrous speed. -
2: That's a new one, I have not ran into that one before. I did a lot of custom troop transport missions last night and to be honest, I did not see any difference other than the "embark" "disembark" menus are now highlighted yellow. There is always one smooth brain that runs 100 meters in the opposite direction before getting aboard though. Seemed to be about the same with the new patch. I wonder what the difference in the missions could be? I am not claiming there is nothing wrong, I am genuinely curious.
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Just some preliminary observations from my time with the new patch. 1: The new replay system is great. I did a long custom helo mission with multiple landings and take offs and it worked perfect all the way to the end. The last landing worked exactly like the live play until the Huey just seemed to explode for no reason? Odd. To compare that to before patch though, my replays usually broke after the first landing. 2: FSR and TAA part 1: Performance using FSR and TAA @4k with 0.66 render resolution pretty much runs the same as native 1440p at max settings. There are a few less frames here and there, but without the FPS counter going, you almost cannot tell. Much better 4k performance than before. 3: FSR and TAA part 2: On the other hand, comparing the settings above I am not sure it looks any better at the end of the day. Some things look better, and some things are worse. The TAA absolutely obliterates jaggies, but it also ghosts pretty bad when combined with transparency. It is not bad in most fixed wing cockpits, but it is very noticeable through the bottom windows in the Huey. Love the update so far though, great work gents!
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In the last Mover and Gonky show, (ep. #13 IIRC), WOMBAT said they are working on getting everything ready. No mention on a time frame though. I would not call it official, but he sounded pretty confident this was happening. Edit: Yeah, here it is... https://youtu.be/VHkYLgCJeJw?t=4266
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It works the same with all aircraft. After '86(IIRC) and you also need "Unrestricted SATNAV" for Redfor. I am not sure if it is required for the NS430 though. I never tried it. I just tested the P-47 w NS430 and it worked on my end. Edit: It is indeed 1994, I just tested it. I must have been thinking of something else.
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Do whatever is happening to server tracks to singleplayer tracks.
Daemoc replied to Gunfreak's topic in DCS Core Wish List
This is my understanding as well. I am not sure what the performance impact would be recording both Player Input Data and Multiplayer Unit Data at the same time, if any, but even if we were just left with the option to choose what we record I would be happy. -
Do whatever is happening to server tracks to singleplayer tracks.
Daemoc replied to Gunfreak's topic in DCS Core Wish List
I am going to second this request. I am sure it's at the very end of a priority list, but I can't imagine it would take that much work to implement the "multiplayer" track recording option for single player. I may be wrong in that assumption, but please consider it. Thanks. -
reported FPS Tanked while in terrain mode.
Daemoc replied to defeatist99's topic in Bugs and Problems
Here you go. https://youtu.be/lbkCCXFW7Qo I am also uploading a quick youtube video of the issue so you can see it happen on my end. I will edit this post and add the link when it is done. The frame time goes haywire when I have the NS430 on terrain mode. I also have had crashes when using the NS430. It seems that manipulating the range of the terrain view is the most common cause, but it will eventually crash even without touching it. Sadly I do not have any current logs because I have since turned it off on all modules, but if I have some free time I will try to reproduce it. It is real hit or miss. Sometimes it crashes 5 minutes in, other times it takes 30+. I can fly the entire sortie without the NS430 which takes about 2 hours. NSTest.miz -
Problems with Mission Building multiple aircraft
Daemoc replied to Petercove's topic in General DCS Squadrons
Yeah, you need to set the other 3 aircraft as some sort of skill level. That skill level is AI. Client and player are for live people/players. -
reported FPS Tanked while in terrain mode.
Daemoc replied to defeatist99's topic in Bugs and Problems
I am sure that is the case. I did not do much testing. I have a mission with multiple aircraft missions/options and it was having weird performance issues depending on which aircraft I selected. It made no sense to me. Until I saw this thread and realized aircraft with the performance issues were the ones using the NS430. I just turned off the NS in the options menu and everything worked as normal. -
Ha! It's really not that bad. I think it's the noise it makes more than anything. It almost sounds like a toy or a model aircraft. Did you see the CC has a "Manual Power Reserve", (MPR), switch that gives it a little more kick? It's easy to miss. It's no afterburner, but it does help a bit.
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reported FPS Tanked while in terrain mode.
Daemoc replied to defeatist99's topic in Bugs and Problems
Thanks for the bump. I just ran into this myself. I was having all kinds of performance issues and I could not figure out what was wrong. Then I noticed it was only with certain aircraft which was really confusing. Then I saw this thread. Turned off the NS430 and all was right as rain. I don't know what it's doin', but it's doin' somethin' it don't like. -
Ha! I was using the "waypoint" land function and it just auto snaps to the center of the airbase which only works with parking spots. I did not even think to use the "task" land. Wow, talk about tunnel vision...