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SparrowLT

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Everything posted by SparrowLT

  1. To me it happens in any aircraft. Flamming Cliffs or Full fidelity. its also zoom sensitive.. sometimes you get it and if you zoom in or out it goes at some parts of the zoom ..and as said i been in servers where other people could see glitch and i didnt and viceversa.. i could see a glitch and others couldnt And it shows up in the maverick screen as well
  2. I cant thank you enought for this... I tried and it feels so nice.. dont know if its more or less realistic.. but the helicopter feels much better.. performance seem to be correct.. max torque and max cont temp are close and i need to keep an eye on both while with the new flight model its allways lower and temp is not a problem.. also with the old FM the cruise speed is arround 100 to 110ish k wich is what i read everywhere the 205/UH-1H is suposed to be... while the new FM would easily go over 130 knots horizontally and into RBS ... Old FM is way better behaved and since i switched to the old FM i havent VRS even once .. its easier to land, needs way less left pedal.. yes its way more underpower but wont go into VRS every time you look at the collective.. Thanks because switching to old FM has dramatically improved this helicopter to me..its so much a joy to fly even despite feeling like 2/3 of the new FM power
  3. Its not an annoyance..it disrupts gameplay .. for example you have to attack or land at a base and literally a "blanket" texture will cover the base at like 50f.. so you cant see ground units (but they see you and will fire at you from down the "cloack" and when landing you cant see the runway until last 50f.. nice if you wanna practice ILS landings..but otherwise last screenshot was how low i had to get to see the ground (>50f)
  4. I hope this gets follow up but whatever the case i profundly thank you for the work and this module.. Cause it helped me get into DCS Helicopters.. allways wanted the Huey and eventually the Kiowa but was allways afraid of them .. the OH-6 teached me to fly helicopters, made me get pedals ..and from there also to MSFS . Im allways recomending this module specially if they want to get into helos.. "its twitchy" yes it is.. but when you understand how to fly it you will have no problem with any other helicopter.. and its not a "its so hard that you get good" case.. this thing has a better refined flight model than the new Huey at least..once you get it trimmed and set correctly this cruises so nice and in no time you end up landing in ridicolous spots. So whatever happens thanks
  5. Yesterday in 4YA Caucasus a friend was reporting seeing the bug while i saw nothing weirdly.. since i have seen this bug a lot until now..but for some reason not yesterday while other people were
  6. So you are saying that my F-5 should be doing barell rolls at 700 knots pulling 8Gs constantly and outfuel a F-15C and then do half caucasus map back to base in full AB at +700knots ? also that it should see stuff in radar 130nm away? Or that the SU-33 or F-14A should do +1300 knots with external stores hanging in the mid 20s and they acelerate from 500 to 1300 in like 10 seconds? Or that my Viper should get to 153000f?
  7. -The Area 51? ... here? in this region of Caucasus? at this time of the year? ..localized entirelly in this runway? -.... yes -Can i see it? - .........................no
  8. Well there is a chanced that the sweep starts right where the carrier was wich would lock it inmediatly (unless changing nose angle).. however from my POV the diamond never moves a mm or even flicks ..it stayed glue to the carrier all attempts
  9. Thats exactly what i said and what i complained .. several times.. (im beginning to think nobody reads my posts anymore) in that incident pressing PAL didnt did nothing at all.. it should had resumed search...it didnt I never said PAL switches target..it restarts the search.. only that if it locks the wrong (or unintended) target its faster to PAL again and hope it locks the correct one (with help pointing the nose).. why not use PLM? in DCS at least i find PAL more efficient than PLM for BFM/ACM
  10. Ok if PAL works in P-STT mode and not in doppler i can see it finding the carrier before the Flanker. But why it didnt reset when i hit PAL again? cause when i have more than one target in the furball and im using PAL and lock the wrong thing what i been doing forever is press PAL again and it sweeps again and try to get what i want..and repeat until i get the correct target.. in this case it was like if PAL was dead glued to the carrier..pressing PAL againd didnt restarted the sweep as much as i tried.. the next thing i was thinking was telling Jester to break STT lock but at that moment i had a R-73 to deal with
  11. Isnt suposed the radar to be a doppler so it filters out static or ground targets? like the carrier was even sideways to me.. it wasnt closing or getting away as it was in a pefect notch position unlike the big honking flanker coming straight at me head on
  12. I said i have the track... the problem is that its 300mb size (online server for >2 hours) ... i can try uploading it to MEGA or something if someone really wants it...
  13. Happent to me day 26 online.. we were attacking Kuznetsov wich was alone and the last ship afloat of the group and it was launching Flankers at us.. then after some skirmishes and so..a SU-33 took off and headed into us straight from the carrier.. i turned into him and saw him straight ahead with the carrier in the close background.. so as allways under 15nm i used PAL mode to lock the jet in front of me.. and the PAL mode locks...the carrier.. It locked the carrier.. diamong and cross firm over the carrier.. SU33 still closing fast... so i do what allways do when locking wrong target.. push PAL again to restar adquisition: Nothing happens.. doesnt sweep again.. it remains firmly locked on the carrier behind the incoming SU-33 .. tried several times.. PAL mode wouldnt unlock and sweep again like it should when press again.. at that time the SU-33 closed enought and fired on me a single R-73 that went magic mode and ignored all the flares .. im uploading the Tacview.. i have the track but being a long online game its nearly 300mb ... could try to upload it to MEGA Tacview-20250126-233548-DCS-Client-4YA_CAU_PVE2_DS_V2.120_cap2[01_JAN_FEW].zip.acmi
  14. They are not fixing the loooong VRS bug where the Huey sudenly and extremelly violently decides to became a rock and the rotors stop working as such ... you thing they will fix that FM thing?
  15. Still going on strong after last update.. glitches are really bad and often over bases so it completelly disrupts operations
  16. Didnt even knew that was an option dogfight mult 1vs1 F-5 (caucaso).miz
  17. did the test using the F-5E both me and AI using AIM-9P5 interesting results.. i get tone and good lock at 42000f.. against another F-5E... same as the AI F-5E fired on my F-14B from 40000f away.. however unlike the AI my AIM-9P5 somehow in the way decided to NOT track and go run wild with other free AIM-9s even when the AI F-5 wasnt even flaring until it was allready lost track Then in the how close would the F-5 AI wait to fire on my F-5E ..it fired at 25000f.. would say makes sense for the IR differences Mad_shell said were not for the fact that i could lock from 42000f with the 9P5 when the 9M could not against same target... then repeated the flight with F-14B He fired 21000f away from me .... but my 9m i could NOT lock until he was 10000f away. So.. With F-5E using AIM-9P5 i can get tone and fire on him from 41000f ..he will wait until 23000f to fire on me (in MP he fired from 40000f against F-14B) but with F-14B using AIM-9M i need to get to 10000f to get tone and fire on him... so the AIM-9P5 apears to outrange the Mike 4 times... Tacview-20250106-203258-DCS-dogfight mult 1vs1 F-5 (caucaso).zip.acmi
  18. Are you implying the AIM-9P5 seeker is exactly same as the AIM-9M? (at least for AIs?)
  19. So not only we have the bug of IR missiles being impossible to evade now.. but also the AI aparently has a seeker with much more range than ours.. yesterday i was in PVE 4YA Caucasus EU with the F-14 and an AI F-5 was coming straight at me and i only had avalaible the 9M .. the AI uses the 9P5 at much (and thats exacrtly what it used on me) so we were head on ..and this happent. The AI F-5 is aproaching straigh at 65000f (~11nm ) i have selected AIM-9M .. he uses as we know AIM-9P5 at best .. i have him lock and the 9M seeker searching and waiting for when it gets some tone to press uncage so the 9M locks hard and try to fire head on as i know what he is gonna do and what the bug is.. 13 seconds later .. 40000f or 12kms (6.5nm) ..he fires an AIM9P5 .. 12kms.. my 9M still has no tone whatsoever at this point with the bug you are dead 10 seconds later at 24000f (7km - 4nm) i get a short of a tone and fire right away without hard lock.. (just early tone) a few seconds later get a hard tone in the second 9M and fire that one too because why not 3 seconds later im dead .. 9P5 hits dead on ignoring ALL the flares (as we know) at 17000f 5km now comes even more interesting bugs: 4 seconds later he eats the first 9M wich as you may renember was fired without hard lock ..just as the 9M got the first faint tone... the second 9M wich had the hard lock of uncaging.. never tracks Track uploaded.. its towards the 46m mark. So to sum all up ..the AI AIM-9P5 got tone and tracked from 6.5nm while my 9M couldnt get even a faint tone with the target locked with radar (so seeker knew where to lock) until 4nm .. hilariously the result was the same as thanks to the bug both missiles behaved like an AMRAAM When i play for example in Enigma with the F-5E many times i have enemies right in front and i cant get tone with the 9P with the seeker pointed right at their pipe... Tacview-20250105-234705-DCS-Client-4YA_CAU_PVE2_DS_V2.113[03_DEC_BKN].zip.acmi
  20. In my case is left-CTL+lef+Shift+TAB wich brings the radio menu.. you can find it in controls under "voice chat" as "show voicechat window"
  21. What do you mean modless track? there is no mod in that mission as far as im aware... I can also upload the tacview file Tacview-20250102-174935-DCS-AG.zip.acmi
  22. I just was doing an offline mission..its simple.. drop LG bombs on a terrorist camp while a predator lases them.. so first pass.. i get clear hot from JTAC ... dive on target and release a GBU12 out of 4 (so asymetrical resultant loads) i begin to pull up and also doing lateral movement to avoid any AAA fire i expect..and after just 2 or 3 seconds of turn my wing snaps and i lose control and crash... no hits from ground AAA ... i checked tacview and i was pulling 7.6G when it snaped.. track uploaded F-5E wings break 2025.trk
  23. I doubt this is overheating.. first cause my 4070 super is not overheating (i can hear the fans clearly when they kick and i know how it sounds at full speed cause its what it does first when it boots and in game is not using the fans that much) ..mainly cause the CPU is bottlenecking it quite a lot (8600K i5) ..and mostly cause the glitches go away and come back depending on my head view angle..if i move my head (trackir) a bit it dissapears then if move it another angle it comes back.. so they are not allways there and are dependand on viewing angle...
  24. Nope.. rolled back to 566.14 and still have the massive glitches... maybe even more
  25. I think i do but it was Hearblur (formerly Engima's ) cold war server so the track is like 190mb ... Tacview has nothing as that server aparently for security reasons doesnt forward anything to tacview (at least in the tv files i have)
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