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Everything posted by SparrowLT
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reported earlier Problems in the flight model
SparrowLT replied to Aviators's topic in Bugs and Problems
They are not fixing the loooong VRS bug where the Huey sudenly and extremelly violently decides to became a rock and the rotors stop working as such ... you thing they will fix that FM thing? -
Still going on strong after last update.. glitches are really bad and often over bases so it completelly disrupts operations
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missing info AI IR missiles seeker greatly outranging "player" seekers
SparrowLT replied to SparrowLT's topic in Weapon Bugs
Didnt even knew that was an option dogfight mult 1vs1 F-5 (caucaso).miz -
missing info AI IR missiles seeker greatly outranging "player" seekers
SparrowLT replied to SparrowLT's topic in Weapon Bugs
did the test using the F-5E both me and AI using AIM-9P5 interesting results.. i get tone and good lock at 42000f.. against another F-5E... same as the AI F-5E fired on my F-14B from 40000f away.. however unlike the AI my AIM-9P5 somehow in the way decided to NOT track and go run wild with other free AIM-9s even when the AI F-5 wasnt even flaring until it was allready lost track Then in the how close would the F-5 AI wait to fire on my F-5E ..it fired at 25000f.. would say makes sense for the IR differences Mad_shell said were not for the fact that i could lock from 42000f with the 9P5 when the 9M could not against same target... then repeated the flight with F-14B He fired 21000f away from me .... but my 9m i could NOT lock until he was 10000f away. So.. With F-5E using AIM-9P5 i can get tone and fire on him from 41000f ..he will wait until 23000f to fire on me (in MP he fired from 40000f against F-14B) but with F-14B using AIM-9M i need to get to 10000f to get tone and fire on him... so the AIM-9P5 apears to outrange the Mike 4 times... Tacview-20250106-203258-DCS-dogfight mult 1vs1 F-5 (caucaso).zip.acmi -
missing info AI IR missiles seeker greatly outranging "player" seekers
SparrowLT replied to SparrowLT's topic in Weapon Bugs
Are you implying the AIM-9P5 seeker is exactly same as the AIM-9M? (at least for AIs?) -
So not only we have the bug of IR missiles being impossible to evade now.. but also the AI aparently has a seeker with much more range than ours.. yesterday i was in PVE 4YA Caucasus EU with the F-14 and an AI F-5 was coming straight at me and i only had avalaible the 9M .. the AI uses the 9P5 at much (and thats exacrtly what it used on me) so we were head on ..and this happent. The AI F-5 is aproaching straigh at 65000f (~11nm ) i have selected AIM-9M .. he uses as we know AIM-9P5 at best .. i have him lock and the 9M seeker searching and waiting for when it gets some tone to press uncage so the 9M locks hard and try to fire head on as i know what he is gonna do and what the bug is.. 13 seconds later .. 40000f or 12kms (6.5nm) ..he fires an AIM9P5 .. 12kms.. my 9M still has no tone whatsoever at this point with the bug you are dead 10 seconds later at 24000f (7km - 4nm) i get a short of a tone and fire right away without hard lock.. (just early tone) a few seconds later get a hard tone in the second 9M and fire that one too because why not 3 seconds later im dead .. 9P5 hits dead on ignoring ALL the flares (as we know) at 17000f 5km now comes even more interesting bugs: 4 seconds later he eats the first 9M wich as you may renember was fired without hard lock ..just as the 9M got the first faint tone... the second 9M wich had the hard lock of uncaging.. never tracks Track uploaded.. its towards the 46m mark. So to sum all up ..the AI AIM-9P5 got tone and tracked from 6.5nm while my 9M couldnt get even a faint tone with the target locked with radar (so seeker knew where to lock) until 4nm .. hilariously the result was the same as thanks to the bug both missiles behaved like an AMRAAM When i play for example in Enigma with the F-5E many times i have enemies right in front and i cant get tone with the 9P with the seeker pointed right at their pipe... Tacview-20250105-234705-DCS-Client-4YA_CAU_PVE2_DS_V2.113[03_DEC_BKN].zip.acmi
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What do you mean modless track? there is no mod in that mission as far as im aware... I can also upload the tacview file Tacview-20250102-174935-DCS-AG.zip.acmi
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I just was doing an offline mission..its simple.. drop LG bombs on a terrorist camp while a predator lases them.. so first pass.. i get clear hot from JTAC ... dive on target and release a GBU12 out of 4 (so asymetrical resultant loads) i begin to pull up and also doing lateral movement to avoid any AAA fire i expect..and after just 2 or 3 seconds of turn my wing snaps and i lose control and crash... no hits from ground AAA ... i checked tacview and i was pulling 7.6G when it snaped.. track uploaded F-5E wings break 2025.trk
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I doubt this is overheating.. first cause my 4070 super is not overheating (i can hear the fans clearly when they kick and i know how it sounds at full speed cause its what it does first when it boots and in game is not using the fans that much) ..mainly cause the CPU is bottlenecking it quite a lot (8600K i5) ..and mostly cause the glitches go away and come back depending on my head view angle..if i move my head (trackir) a bit it dissapears then if move it another angle it comes back.. so they are not allways there and are dependand on viewing angle...
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I think i do but it was Hearblur (formerly Engima's ) cold war server so the track is like 190mb ... Tacview has nothing as that server aparently for security reasons doesnt forward anything to tacview (at least in the tv files i have)
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F-5 (old, not remaster) performance drop in the latest patch.
SparrowLT replied to MoleUK's topic in Game Performance Bugs
I cant play online with the F-5E now (legacy i guess..its not the remastered).. game practically freezes or goes to single digit FPS.. However the flamming cliffs one works good here are screenshots ..first of the normal F-5E doing 5fps and then i spawned next (same server same session same place and time) a FC2024 F-5E (bottom cap) -
Just had the wings snap in the FC F-5E in a mild less than 4G turn.. the only thing out of ordinary was than i had 1 sidewinder fired before (so only 1 AIM9P) and 1 7rocket launcher in each wing.. nothing else.. encountered a MIG-21 in multiplayer.. merged and began to turn not particulary hard as the other guy didnt seem to spot me (he continued straight out of AB) and as soon as i began to turn one of the wings just snapped. so there has not been any fix at all aparently.
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fixed F-5E Remastered FPS issue after the last patch?
SparrowLT replied to FZG_Immel's topic in Bugs and Problems
Something is horribly wrong with the F-5 not only the FPS fell horribly.. i cant play with it online.. game just freezes when trying , more than freeze it becames unresponsibe and updates at literally 1 FRAME every 40 seconds ..i can if load any other plane -
the fix worked for me.. can enter now MP servers without having to delete the SU30 folder thanks folks.. that was quick
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I can tell you the Lima is now god mode missile head on... wich it shouldnt.. the L was all aspect but that doesnt mean it was particulary good head on (and contrary to forums-belief ALL Lima kills in the Falklands war were from the rear aspect, no head-on kills wich doesnt mean it cant do them, they were definitily a capability of the L but was still not intended at that)
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Between the AIM9X being utterly useless as it was before (also annoying to launch a X against a phantom or 21 see it pop a couple flares and the missile decoid 4 out of 5 times) and what is now wich is having even the AIM9B perform like an AMRAAM there is a big space to NOT ruin the game doing this...
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Yes.. Since this last update.. i have a series of SP missions to dogfight 1 AI aircraft with a chose of client aircraft. .. its a head on encounter from 20nm separtion , intented to both aircraft merge and fight from there.. the AI aircraft in this case was equiped with AIM-9L .. the AI could or could not fire the 9L head on before the merge.. and until now when it fired head on the 9L it could be decoid cutting engines, flaring a lot and doing wide barrel roll.. Now it cant.. now the AI will ALLWAYS fire the 9L head on and it has hit 100% of the times.. repeated the mission a lof of times and tried many things and different airframes.. same result.. now the 9L head on behaves like an AMRAAM with 100% hit rate
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yep.. updated and now it crashed when trying to enter a server.. So began removing the mods one by one and then when removed the SU30 i could connect to MP servers... copied the mod again and it crashes...
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I think you still dont understand the problem.. The problem is not "i cant see enemy jets 40nm away".. or 20 ..or 10 The problem as has been proven by MoleUK its the dots dissapearing when there is many ground units.. my problem was never "i didnt saw them at 40nm" ..it was that i knew exactly where they were cause CGI and radar had them ..but up to the merge they were invisible and then poped out when really close..i even posted screenshots where you could see no dot at all with the enemy 2-3nm in fron and then a few seconds later (with timestamps in the screenshot) the MIG-21 merging with me visible in the top of the screen that just poped.. When i do offline missions i can see dots at arround 15nm away clearly .. the problem i have is mostly in Enigma/Heatblur cold war was as thats the only server i play wich has all visual aids disabled (labels, chevrons)
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Dont know if its related but at least in the previous version (3.0) of this mission i found out a weird bug... if you die or crash and restart the mission with the "fly again" option of DCS debrief window.. the next time you spawn the Huey would do weird stuff like if there was an AI trying to fly at the same time than you... it would begin to move controls and pedals and not in a good or smart way .. i had to completelly exit the game and restart DCS for it to properly work
