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Archangel44

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Everything posted by Archangel44

  1. Same here. Looks outstanding.
  2. That would be such a great commuter plane to have. Of course I would have to first obtain a pilots license and have a bank full of money for fuel, repairs and storage. For now, I can only dream…and fly it in DCS.
  3. Yes indeed those, and the uber “cumulonimbus” cloud with the flat tops. Just a request. Other than that, it’s a real treat flying high above the virtual earth with your weather mod. Just awesome Ive had my kids sit in the chair and they are stunned to see the low-mid-upper atmospheric views your mod has shown. Please keep up the good work.
  4. Correction, There's not a MiG-19 Flaming Cliffs, only the full fidelity version. I've communicated with them in the past about the MiG 29's for Flaming Cliffs and was told both times from WW customer service, "We are considering it and will forward your request to the team." We need to keep bugging them. and hopefully they will delight us with the additions. https://www.digitalcombatsimulator.com/en/shop/bundles/flaming_cliffs_2024/
  5. That’s exactly what I’m seeing with my WW throttle. The F-18 A2A and A2G buttons light up and turn off respectively on the WW but with the F-16, both buttons are either always lit or always off depending on how I have the WW software set up.
  6. Me too. That would be great.
  7. Sorry it took so long, been very busy at work. Since I have rudder pedals with brakes, I have the Bronco right and left brakes set in the "Axis Only" part of the controls. I am not using the brakes in the controls category for "OV Bronco systems." Those act like momentary buttons and that maybe the cause of why your Bronco wants to always drift to the right. If you cant use the brakes in the Axis Controls category, try mapping 1 button to "Both Brakes" and use differential throttles to steer the plane. Hope this Helps.
  8. That almost sounds like the right wheel brake is dragging. Im sure you have already tried this but it wouldn’t hurt to pump the brakes once and see if something releases, or maybe invert the curve if you have the brakes set in the Axis only column. I will check tomorrow and see how I have it set up and let you know.
  9. Looks outstanding. Thank you.
  10. If your controls allow, you can also make turns on the ground by splitting the throttles. Similar to how a tank turns; Leave one propeller at idle while powering up the other propeller. Hope this helps.
  11. Looking forward to the latest version. Thank you for your hard work, wish I could help.
  12. Nightstorm, To answer the above posters question, I found a workable thing but incorporating other hud colors, but to keep it vanilla, it is easy enough. Check out the changes to the lua file I made, you can make changes comparing it the DCS vanilla and perhaps make something to download for those that want a better visualization of the vanilla DCS hud. Just scroll through the posts and you will see my post of the lua file and a later download of the lua file I modified to my liking.
  13. Ok, I hear the exact same thing. The JFS (Jet fuel starter) spooling down? I must have overlooked that earlier when you posted it. Well I’ll be dern, sounds just like the turbo on my truck spooling down when I let off the accelerator.
  14. I hear it as well and it does sound like something is winding down. I have a diesel truck and when I throttle down, I can hear the turbo spooling down and the F-16 start up around 40% sounds just like that except it’s in the background of the main part of the jet still spooling up. I always thought it was the sound of the device used to get the compressor winding up at initial start up and at around 40%, that device shuts down. Don’t know but it still sounds cool.
  15. It’s in there. He’s had lightning for some time now. ” To create thunderstorms: 1.) Select NOTHING from the Clouds Preset menu 2.) Configure the base altitude as desired 3.) Adjust the thickness to something between 15000-30000ft 4.) You can choose any density setting but I added six new ones. Density 11 - 16 are tweaked for thunderstorms 5.) Choose Thunderstorm or Rain from the Precptns option 6.) I recommend adding a lot of wind and turbulence as well 7.) Experiment with settings to get the look you want and enjoy!
  16. I had the same issue once not too long ago but it never repeated. I used DMS aft long to turn it off while I was looking about and then tried DMS aft long again to turn it on but it did not come on. I did the visor thing, the HMD knob. Again, it only happened once and I do use the HMD a lot to make markpoints, track A2A...etc I have no clue why it did that but I will keep it in the back of my head and try and get a file or video if it happens again.
  17. For the last two and a half years that I’ve been flying the F-16C here on DCS, it’s always sounded like that to my ears. I don’t know if that is real life start up sound but to me it has always sounded like that here on DCS. Hope this helps.
  18. The glow of city lights, realistic stars, nebula, the galactic center, aka "Milky Way" and possible meteor showers ( Falling Stars ) would be very cool.
  19. I too really enjoy this mod. Thank you Bandit. Here are some screen shots of Spring time, Syria map over Ramat David AB during sunrise and just after with just a little fog on the ground and a Scud missile at high altitude over the Lebanon Israel Border. I love how the clouds look and how they are rendered in the game.
  20. OK, Credit goes to Ouky for the Hud Colors, Caracal and Cipher for the Yellow MFD fonts. Thanks guys, My combo F-16C Hud/MFD color and no MFD in "Hud only view" is up. Hope this helps F-16 Yellow MFD Fonts and HUD color change.
  21. Unless someone chimes in on how to, I’ve uploaded the files to the DCS user downloads but it may take a little bit or a couple of three days. With mine, I combined what Ouky had done, changed the colors to my liking and combined it with an adjustment from another user who made the yellow MFD outline. If you want to do it yourself, the code above has all the settings I have. Just save a copy of the original in case you mess up.
  22. Hey Pilots, Thanks to Ouky for the mod. My HUD colors are a bit different as I have set them to my liking. I played around with the LUA files, comparing the new vanilla Materials.lua file to my modified one and copied/paste'd a few new lines of code from the new Vanilla file and put them into the modified file and..... Wallah! What I can do, is upload the modifed file under the main DSC webpage under user files but it may take a little time for it to get through the vetting process. I will update a link when its available. In the mean time if you want to play around with the file, it is located here: Windows/Program Files/Eagle Dynamics/DCS World/Mods/aircraft/F-16C/Cockpit/Scripts/materials. One picture shows the TGP and the other shows the ATP. Hope this helps. --dofile(LockOn_Options.common_script_path.."Fonts/symbols_locale.lua") --dofile(LockOn_Options.common_script_path.."Fonts/fonts_cmn.lua") -- variables used in stroke font description as well as in MDG stroke symbology dbg_drawStrokesAsWire = false dofile(LockOn_Options.script_path.."fonts.lua") -------MATERIALS------- -- Only green colors are described here. Red and yellow will be set via dedicated controllers materials = {} materials["INDICATION_COMMON_RED"] = {255, 0, 0, 255} materials["INDICATION_COMMON_WHITE"] = {255, 255, 255, 255} materials["INDICATION_COMMON_GREEN"] = {0, 255, 0, 255} materials["INDICATION_COMMON_LBLUE"] = {0, 200, 255, 255} materials["INDICATION_COMMON_AMBER"] = {255,161,45,255} materials["INDICATION_COMMON_YELLOW"] = {255, 255, 0, 255} materials["MASK_MATERIAL"] = {255, 0, 255, 50} materials["DBG_RED"] = {255, 0, 0, 100} materials["DBG_GREEN"] = {0, 255, 0, 100} materials["HUD"] = {255, 255, 0, 500} --Default brighter green materials["FONT_DED"] = {0, 206, 209, 255} -- {251, 220, 0, 255} materials["FONT_PFLD"] = {121, 255, 19, 255} -- {251, 220, 0, 255} materials["MASK_MATERIAL_PURPLE"] = {255, 0, 255, 30} materials["MFD_BACKGROUND"] = {0, 0, 0, 255} materials["MFD_FONT_BKGND_WHITE"] = {255, 255, 255, 255} --materials["LMFD_MATERIAL"] = {255, 255, 255, 255} -- Default color for all MFDs(White) materials["LMFD_MATERIAL"] = {255, 255, 100, 255} -- Yellow {255, 255, 0, 255} materials["RMFD_MATERIAL"] = materials["LMFD_MATERIAL"] -- Default color for all MFDs materials["MFD_BLACK"] = {0, 0, 0, 255} materials["TGP_STBY_BLACK"] = {0, 0, 0, 255} materials["TGP_STBY_DGRAY"] = {5, 5, 5, 255} local HUD_mat = materials["HUD"] materials["HUD_GREEN_FOV"] = {HUD_mat[0], HUD_mat[1], HUD_mat[2], 100} -- used for FOV lens render materials["UHF_RADIO"] = {179, 198, 85, 255} materials["UHF_RADIO_CHANNEL_MAP"] = {0, 0, 0, 250} materials["EHSI_BACKGROUND"] = {0, 0, 0, 255} materials["EHSI_BLACK"] = {0, 0, 0, 255} materials["EHSI_WHITE"] = {255, 255, 255, 255} materials["EHSI_GRAY"] = {200, 200, 200, 255} materials["EHSI_RED"] = {255, 0, 0, 255} materials["EHSI_BLUE"] = { 23, 140, 255, 255} materials["EHSI_YELLOW"] = {255, 255, 100, 255} materials["EHSI_GOLD"] = {255, 250, 173, 255} materials["RWR_STROKE"] = {0, 255, 0, 230} materials["CMDS_GREEN"] = {25, 255, 40, 500} -- HMD materials["HMD_SYMBOLOGY_MATERIAL"] = {2, 255, 20, 255} -------TEXTURES------- textures = {} local ResourcesPath = LockOn_Options.script_path.."../IndicationResources/" textures["ARCADE"] = {"arcade.tga", materials["INDICATION_COMMON_RED"]} -- Control Indicator textures["ARCADE_WHITE"] = {"arcade.tga", materials["INDICATION_COMMON_WHITE"]} -- Control Indicator textures["INDICATION_RWR"] = {ResourcesPath.."RWR/indication_RWR.tga", materials["INDICATION_COMMON_GREEN"]} textures["INDICATION_RWR_LINE"] = {"arcade.tga", materials["INDICATION_COMMON_GREEN"]} textures["INDICATION_TGP"] = {ResourcesPath.."Displays/tgp_texture.tga", materials["INDICATION_COMMON_WHITE"]} textures["INDICATION_TGP_RED"] = {ResourcesPath.."Displays/tgp_texture.tga", materials["INDICATION_COMMON_RED"]} textures["DED_BIG_OFF"] = {ResourcesPath.."Displays/ded_font_big.dds", materials["FONT_DED"]} -------FONTS---------- fonts = {} fonts["font_stroke_HUD"] = {fontdescription["font_stroke_HUD"], 10, materials["CMDS_GREEN"]} fonts["font_DED"] = {fontdescription["font_DED"], 10, materials["FONT_DED"]} fonts["font_DED_inv"] = {fontdescription["font_DED_inv"], 10, materials["FONT_DED"]} fonts["font_PFLD"] = {fontdescription["font_PFLD"], 10, materials["FONT_PFLD"]} fonts["font_PFLD_inv"] = {fontdescription["font_PFLD_inv"], 10, materials["FONT_PFLD"]} fonts["font_stroke_LMFD"] = {fontdescription["font_stroke_MFD"], 10, materials["LMFD_MATERIAL"]} fonts["font_stroke_RMFD"] = {fontdescription["font_stroke_MFD"], 10, materials["RMFD_MATERIAL"]} fonts["font_stroke_MFD_Outlined"] = {fontdescription["font_stroke_MFD_Outlined"], 10, materials["LMFD_MATERIAL"]} fonts["font_stroke_MFD_Black"] = {fontdescription["font_stroke_MFD_Wide"], 10, materials["MFD_BLACK"]} fonts["font_stroke_MFD_BlackBold"] = {fontdescription["font_stroke_MFD_Bold"], 10, materials["MFD_BLACK"]} fonts["font_TGP"] = {fontdescription["font_TGP"], 10, materials["EHSI_YELLOW"]} fonts["font_TGP_narrow"] = {fontdescription["font_TGP_narrow"], 10, materials["INDICATION_COMMON_WHITE"]} fonts["font_UHF_RADIO"] = {fontdescription["font_UHF_RADIO"], 10, materials["UHF_RADIO"]} fonts["font_UHF_RADIO_CH_MAP"] = {fontdescription["font_UHF_RADIO"], 10, materials["UHF_RADIO_CHANNEL_MAP"]} fonts["font_stroke_EHSI"] = {fontdescription["font_stroke_EHSI"], 10, materials["EHSI_WHITE"]} fonts["font_stroke_EHSI_BLACK"] = {fontdescription["font_stroke_EHSI"], 10, materials["EHSI_BLACK"]} --fonts["font_RWR"] = {fontdescription["font_stroke_RWR"], 10, materials["RWR_STROKE"]} fonts["font_RWR"] = {fontdescription["font_RWR"], 10, materials["RWR_STROKE"]} fonts["font_CMDS"] = {fontdescription["font_CMDS"], 10, materials["CMDS_GREEN"]} -- HMD fonts["font_HMD"] = {fontdescription["font_stroke_HMD"], 10, materials["HMD_SYMBOLOGY_MATERIAL"]} fonts["font_general_keys"] = {fontdescription["font_general_loc"], 10, materials["INDICATION_COMMON_RED"]} fonts["font_hints_kneeboard"] = {fontdescription["font_general_loc"], 10, {100,0,100,255}} -- path for stroke symbology symbologyPaths = { LockOn_Options.script_path.."../IndicationResources/Displays", LockOn_Options.script_path.."../IndicationResources/RWR", LockOn_Options.script_path.."../IndicationResources/CMDS", LockOn_Options.script_path.."../IndicationResources/HMD", "Fonts/font_TGP_LITENING_AT.tga", "Fonts/FONT_TGP_LITENING_AT_narrow.dds", }
  23. No, I don’t know how to make the adjustments IC compliant. Would be nice seeing it’s only a tiny visual tweak inside the cockpit. Perhaps someone with better computer skills knows how.
  24. Earlier when I used OvGME to remove all my mods and the game still hung up,I did some digging. I found the Hercules mod sitting in plain sight there in my aircraft folder and also had it in another folder, on a different drive, that I use OvGME. So after removing all traces of the Hercules, the Superbug mod now works. Just being curious, I removed lines 179 and 180 from the Hercules loadout lua and went back into DCS. The Superbug flies, as well as the Hercules. I didn't have the time to go through and test the weapons and such or have both planes in the same mission but at least now I can fly the SuperBug. Thank you for your help.
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