

eaglecash867
Members-
Posts
1384 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by eaglecash867
-
Confirmed in 2.5.6 on my rig too, with the Reverb. Its not due to climbing, diving, or pulling Gs though. I'm finding a repeatable result at about 410 knots, and the loss of hearing doesn't go away until your speed decreases to about 380. Definitely doesn't seem right. Almost like its giving similar effects on sound as what you get in a DCS jet when approaching mach. Weird. I'll try the same conditions in 2.5.5 and see if I get the same thing. Might also have to try the A-10C and see if it does the same thing in a dive when it finally hits 410. I'm on the Free Flight Over Poti instant action mission, and at 6200 feet I roll inverted to start a dive, and ride it down. As soon as I hit 410 knots, I get ear ringing, followed by severely attenuated cockpit sounds. The ear ringing sounds pretty much exactly like I just fired a rifle with no ear protection. Sharp, but fades quickly.
-
I have both Oculus Home and SteamVR on my rig, and Oculus Home doesn't even start automatically from DCS when I have my CV1 plugged in. I have it set to only start when I specifically ask it to, and that's what it does. SteamVR, on the other hand, I haven't been able to prevent it from starting by using the same method I used for Oculus Home.
-
Just spitballing here, but are they maybe trying to model the effect of pressure changes on your ears? Does it only happen during vertical maneuvers, or does it happen in flat turns as well? Edit: Just wanted to add a little more detail in relation to fighter jets versus the P-51. Most fighter jets these days have pressurized cockpits. The P-51 doesn't. If I'm able to coordinate with a customer of mine who's P-51D I take care of the avionics on, I'll ask him about the ringing in the ears during hard maneuvering and dives. He has a few thousand hours in the P-51D and flies 2 or 3 times a week lately, more often during race season.
-
No harm in turning it on to see if it improves things for you. If it doesn't, its easy to turn it right back off.
-
Neural network fun with DCS
eaglecash867 replied to bpremus's topic in PC Hardware and Related Software
Any chance the next episode of this drama could play out in PMs? This thread is now 11 pages long, and only the first page was on-topic. :helpsmilie: -
Notso, Here is a link to a great resource for manually tweaking settings in Steam VR for WMR, which includes how to turn reprojection on and off. https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-steamvr-with-windows-mixed-reality
-
Both me and Notso have already done the basic troubleshooting to confirm our findings. More eye relief is the key to it all, and we won't have to do any ignoring that its there, because it completely goes away with more eye relief. I have also confirmed that the focus gets sharper, and the sweet spot gets larger. Not everybody has the same facial features, so what works for one guy may not work for somebody else. Your mileage may vary. :)
-
That's pretty much exactly what I had in mind. I'm experimenting with high density foam that's usually used for tool boxes, so a softer facepad will definitely be needed on top of it. I figure the high density foam will last longer without getting compressed. My current VR Cover facepad that was designed for the Vive fits the Reverb perfectly and gives me a little more eye relief, but not quite enough. Hopefully I can use that to make a pattern for the foam, since it lays flat (the Reverb facepad doesn't lay flat). I know it will work, because I have already had success with using a strip of self-adhesive weather stripping on the surface of the stock facepad. The only problem with that is that it looked terrible, and it wasn't long before the adhesive migrated to the edges and started getting stuck to my face.
-
I feel your pain, Notso. I'm working on making a homemade foam insert to go between the face pad and the HMD. So far I'm getting my measurements wrong, since the surface I'm trying to cover is curved and difficult to accurately measure. Something else I noticed with getting slightly more eye relief is that the sweet spot gets a little bigger, so I'm definitely motivated to figure something out. If I ever get a decent result, I'll post a list of materials and a DWG file.
-
Motion smoothing in the SteamVR menu doesn't work with WMR headsets like the Reverb. In order to enable the WMR equivalent, which is known as Motion Reprojection, take a look at this link from Microsoft. https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-steamvr-with-windows-mixed-reality
-
Yup. I've had this same issue with the DP cable not quite being plugged in right. What complicates the troubleshooting process is that the Reverb often has to go through a discharge process before the WMR error will reset, so sometimes just quickly recycling all of the connections isn't enough to bring it back. I ended up discovering that little quirk when I had the WMR error, tried and tried to fix it by doing connector recycles and numerous restarts, and just threw in the towel and put the thing back in its box to return to HP. The next day, when I had HP on the phone, they wanted to run through some troubleshooting with me. The first time I plugged it in, it came to life and went right to work. The tech at HP told me that sometimes you have to leave it unplugged for a little while for the error condition to reset in the HMD.
-
Should I have SteamVR installed even if I don't play DCS via Steam?
eaglecash867 replied to parxuk's topic in Virtual Reality
For the Rift S, you don't need SteamVR. -
Drac, How about WMR? Does it recognize your Reverb when you plug it in?
-
Well...maybe some day this will be fun!!!
eaglecash867 replied to dwbarnett's topic in Virtual Reality
+1. This has to be one of the best posts I've seen on the subject. :thumbup: Work the problem one step at a time, and when you're just starting out in your tweaking, shut off the bloody FPS counter and just "Use the force, Luke!". Pay attention to how things look and feel to you in the beginning. Once you get it working acceptably for your individual liking, then you can choose whether or not to turn the FPS counter back on and start chasing dragons. Chasing the dragon from the start can easily end up getting you frustrated so badly that you can no longer keep your troubleshooting process organized. Personally, I started with everything set to low, and gradually bumped things up one step at a time. An easy way to determine how badly you're likely to get ghosting without much time investment is just to jump into the cockpit and quickly move your head back and forth, laterally. Once you get that smoothed out to where you have a minimum of image smearing, then you can start putting more time into it where you fly short missions and see how much ghosting you're still getting when looking to the sides at things going by you. Tweak from there. There is no "one size fits all" solution. I'd definitely recommend experimenting with your levels of SteamVR supersampling as well as PD in DCS. -
Heh. Considering the fact that this Vulkan subject has been speculated about since before it was even initially released in 2016, I'd say you're right on the money with that prediction. :)
-
If the things you try don't fix it, definitely post a track like Yurgon suggested. That way we can jump into your Hog exactly as you have it set up and see if there's something you might be overlooking. If all looks good there, then you can narrow it down to troubleshooting your control setup.
-
You're not the only one using those keys. I use them too, and the cool thing is you only have to do it once. After that, its just a matter of getting into a comfortable position, and then hitting the VR recenter button. :D
-
2.5.6 30 seconds quick vr performanced test
eaglecash867 replied to fab.13's topic in Virtual Reality
I tried 2.5.6 this past Sunday for the first time and so far I'm not seeing most of the problems that people are reporting. There was kind of strange behavior when switching my MFCDs in the A-10C to display video from the outside world. It was a brief moment where the picture froze, became scrambled, and then went right back to normal like nothing had happened. But, other than that, everything seems fine. A positive change I noticed is my ability to spot ground targets. I found that I was also able to practically eyeball a Maverick all the way to impact on a target 5 miles away, and I had never been able to do that before in VR. So far, I haven't seen a noticeable degradation of performance. -
I have had this problem, so I know exactly what you're talking about. I was using a strip of self-adhesive backed weather stripping foam applied to the facepad to get the lenses far enough away from my eyes. Not exactly an elegant solution, but it did work. I recently got rid of that and went with an after-market facepad made for the HTC Vive from VR Cover. Its still not quite thick enough, so I have a little bit of a screen edge at the bottom, but its a lot less pronounced than it is with the stock HP facepad. Fits perfectly and is more comfortable. Its not a defective unit in that regard though. You're just one of the "lucky" ones like me that has a face shape that it settles into too far. The phones problem sounds suspicious though, almost like you got sold a unit that somebody had returned already after breaking an earpiece off.
-
if you do not want to break your neck to check your six in VR
eaglecash867 replied to lefuneste01's topic in Virtual Reality
That only applies to tail draggers. :D Heh. Maybe that can be the next topic for the Princeton Debating Society. I hope not. LOL :helpsmilie: -
if you do not want to break your neck to check your six in VR
eaglecash867 replied to lefuneste01's topic in Virtual Reality
Heh. My favorite parts in these threads are always all the videos, pictures, and diagrams that get traded back and forth. Good thing we have this forum for solving all of the world's problems. :megalol: -
if you do not want to break your neck to check your six in VR
eaglecash867 replied to lefuneste01's topic in Virtual Reality
That's a great way of looking at it! Now that you mention it, it has improved the twisting flexibility in my spine quite a bit. It IS healthy exercise! :D -
I play DCS in VR with a HOTAS. The HOTAS is good for most functions, and the rest I access using the mouse and clicking the buttons in the virtual pit. When I have to press the spacebar to advance through a training mission, I just press the spacebar (its only the biggest key on the keyboard). :D