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lester

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Everything posted by lester

  1. This particular MP server dynamically "activates"/"deactivates" SA-11 sites when you are at the specific range so that they suddenly pop-up out of nowhere: maybe that affected it somehow, not sure. I honestly doubt it was desync because I immediately got RWR warning from Patriot launching at me before being splashed by SA-11.
  2. Also tried 3 times offline and wasn't able to reproduce. Might as well be a server-specific thing ofc.
  3. Is optical guidance mode for SA-11 simulated in DCS? I'm pretty sure I was rather far looking at the TacView: ~25nm launch, ~19nm hit in one case, 23 nm launch, 18 nm hit in another. Thank you for checking, I was also going to test offline. Unfortunately it doesn't seem to be easily reproducible: even in the same very MP mission I had no issues with RWR warnings for SA-11 tracking and launching at me earlier.
  4. Hornet has really nice SP mode. It also has SLAM(-ER)s, JSOW AGM-154C, Harpoons, better radar, more information in JHMCS, one more MFD (DDI) and AoA limit is two times of the Viper. I like both. Both are great planes.
  5. Hey, I don't know how to reproduce it and also can't provide track file as it was on MP server, so I'm not going to post it in the Bugs section and I only flew Viper recently, that's why I'm posting it here. 3 times over last several days I got nothing on my RWR when SA-11 launched at me. But most of the times I did. In the last case today I got RWR notification about Patriot that was launching at me immediately, but nothing for SA-11 that launched and was tracking earlier(see screenshot from the TacView). I specifically checked in advance that my RWR is turned on and I'm pretty sure it's not RWR blind spot at this angle. It doesn't happen all the times though as I had no issues with RWR warnings for SA-11 locking and launching at me earlier during the same session on the same server. I remember there was an issue with SA-11 not giving RWR warnings recently, but it was fixed (in June). So, my question is: did anyone observed this too? Thanks null
  6. @BIGNEWY I know that SLAM-ER thread was locked and the issue has been taken into work, just wanted to link the message above ^ with track recorded in SP reproducing it (still present on 2.9.11.4686 MT) in case it's needed for testing.
  7. Более детальное объяснение изменений от тестера поступило (англ):
  8. Now that's an explanation! Thank you very much for your time writing this, now it's clear as day. Well, a bit different perspective, don't you think?
  9. Thank you for reply. I watched the video before, but I did miss this part: Which I believe confirms what you wrote above: Axis Tuning dead zone setting is only effective when Pitch/Roll Axis Force Stick Gradient is set to OFF. Also I didn't touch Special Options after the update at all and I had Pitch/Roll Axis Force Stick Gradient set to ON which is NOT recommended setting for traditional self-centering stick that I have. So based on recommendations I in fact should have touched Special Options and set Pitch/Roll Axis Force Stick Gradient to OFF. Now I wrote already that I got used to previous behavior (which was optimized for force sensing sticks) so much that I feel uncomfortable with Pitch/Roll Axis Force Stick Gradient set to OFF (linear gradient) specifically during AAR so I prefer to have it set to ON even with my traditional self-centering stick. Another thing in my post relates to this comment from ED Closed Beta tester: Behavior with these specific settings doesn't exactly match the one I experienced before this change (again during AAR), might be subjective ofc.
  10. Yeah, I'd also be interested to know. I had deadzone set to 4 in the traditional Axis Tune settings for both Pitch and Roll. Now with the Gradients on (tried to turn them off and quickly realized it's not for me despite I have traditional self-centering, spring-loaded stick - due to years of practice with the old scheme I think) and Deadzone values maxed out in the Special settings (which and according to the post above should give me the previous behavior) I feel it's still different from what I used to feel before (need more input in the Pitch axis during AAR for example), with Deadzone values set to 0 it's also different (too sensitive for me). I found it when I have Deadzones set to ~ middle values (2.25 pitch and 3 roll) to be closer to what I got used to. If "The higher value counts" were true that might have explained it (as both values are less than my old deadzone setting of 4 in the Axis Tune panel), but on the other hand there shouldn't have been any difference when both Deadzones set to 0 I definitely feel it's much more sensitive though.
  11. Hey. I don't have any anti-virus software (besides default Windows Defender) if that's what you meant by AV. I did upload the log, it's attached to the post I linked (I can't upload it 2 times).
  12. Got game crash associated with WeaponBlocks.dll flying Viper on Sinai map. zip file with crash log (but with track excluded, it's too heavy as it's from MP mission, I sent it to ED right after crash though) is linked in this post (moderators feel free to delete it as it's in a wrong thread it seems):
  13. Also got game crash associated with WeaponBlocks.dll flying Viper. Added zip file with crash log (but with track excluded, it's too heavy as it's from MP mission, I sent it to ED right after crash though) dcs.log-20241229-034804.zip
  14. I second that. SLAM-ER just go straight when intermediate steerpoints (as waypoints) are present (also was on MP server). As if they are unable to turn. It's unfortunate that such a powerful weapon in the Hornet inventory is broken for such a long time.
  15. Hi, just wanted to ask if something changed recently in AI Mirage 2000 FM logic? Flying on one of the servers I noticed that AI M2K flying to intercept you at ~2.3M are able to trash high energy AMRAAM shot by performing maneuvers up to 9.5G at that M number (often still maintaining lock). I might be wrong, but I didn't notice that behavior before. I don't have anything besides tacview recordings right now. I can try to reproduce it locally, but wanted to ask if anyone else noticed that? Is it expected? m2k_9G_2M.zip
  16. Присоединяюсь, спасибо!
  17. ОФФТОП Насколько я понимаю, sustained turn rate у него по-прежнему лучше всех в DCS, даже Хорнета. По данным https://dcs.silver.ru/ из соседней ветки (высота 1000м, заправка 50%): Есть еще EM-диаграммы для DCS от Contact Light 2023 года выложенные на DCS Dogfighters дискорде: https://discord.com/channels/743133715672072192/1092582325591740516/1092610588162654280 Да и несколько веток было с обсуждениями, вот одна из них, созданная позднее чем 2 года назад:
  18. Хорнет уже не в раннем:
  19. @Flappie Looks like I have issue with SLAM-ER after the last update (2.9.3.51704): when programming 2 intermediate waypoints before target (I created them manually during mission, not in ME), SLAM-ER follows first one correctly but doesn't turn to the target after reaching second waypoint (there were some slight movements on external view as if it couldn't turn for some reason). First faced it during MP mission on the server, then reproduced it locally. I recorded track for the local test, but it might be too long (I used time acceleration). Had no issues with the missile flying directly to the target without intermediate waypoins. It still might have been some mistake on my end (I didn't touch SLEM-ER for some time), but it definitely worked before with the same sequence of actions. UPDATE: it seems SLAM-ER can't turn to the target even when there's just one intermediate waypoint. Thank you hornet_slam_er_29_broken.trk
  20. Just FYI, I believe it's already reported and there's a workaround: /index.php?/topic/340172-Link16-Don't-work-when-starting-cold#entry5350328 Sent from my Pixel 7 using Tapatalk
  21. А, теперь понял, сорри.
  22. Мэтт как раз это показывал в видео (с 4:18) Да, в моей простенькой тестовой миссии радар в цикле выделял уже уничтоженные юниты (Шилку и Т-55). Что интересно, стационарная ЗУ распознавалась как квадрат (неопознанная), а не как ПВО - возможно слишком маленькая цель. Еще один момент: есть ли возможность увеличить ZOOM или что-то вроде EXPAND для FCR? Если цели расположены близко друг к другу приходится переключаться на TADS чтобы различить между ними.
  23. lester

    Баги

    К сожалению, он разучился это делать уже давно, с 2.9 (если в миссии есть ветер). Пока вынужденно запрашиваю контроль на упавление(C) сразу после того, как преключаюсь с заднего на переднее сиденье и вывожу на висение вручную, а потом задействую автомат удержания положения ATT HOLD (и высоты ALT HOLD) - благо его пофиксили в этом патче.
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