

lester
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Everything posted by lester
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@BIGNEWY I know that SLAM-ER thread was locked and the issue has been taken into work, just wanted to link the message above ^ with track recorded in SP reproducing it (still present on 2.9.11.4686 MT) in case it's needed for testing.
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Более детальное объяснение изменений от тестера поступило (англ):
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Thank you for reply. I watched the video before, but I did miss this part: Which I believe confirms what you wrote above: Axis Tuning dead zone setting is only effective when Pitch/Roll Axis Force Stick Gradient is set to OFF. Also I didn't touch Special Options after the update at all and I had Pitch/Roll Axis Force Stick Gradient set to ON which is NOT recommended setting for traditional self-centering stick that I have. So based on recommendations I in fact should have touched Special Options and set Pitch/Roll Axis Force Stick Gradient to OFF. Now I wrote already that I got used to previous behavior (which was optimized for force sensing sticks) so much that I feel uncomfortable with Pitch/Roll Axis Force Stick Gradient set to OFF (linear gradient) specifically during AAR so I prefer to have it set to ON even with my traditional self-centering stick. Another thing in my post relates to this comment from ED Closed Beta tester: Behavior with these specific settings doesn't exactly match the one I experienced before this change (again during AAR), might be subjective ofc.
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Yeah, I'd also be interested to know. I had deadzone set to 4 in the traditional Axis Tune settings for both Pitch and Roll. Now with the Gradients on (tried to turn them off and quickly realized it's not for me despite I have traditional self-centering, spring-loaded stick - due to years of practice with the old scheme I think) and Deadzone values maxed out in the Special settings (which and according to the post above should give me the previous behavior) I feel it's still different from what I used to feel before (need more input in the Pitch axis during AAR for example), with Deadzone values set to 0 it's also different (too sensitive for me). I found it when I have Deadzones set to ~ middle values (2.25 pitch and 3 roll) to be closer to what I got used to. If "The higher value counts" were true that might have explained it (as both values are less than my old deadzone setting of 4 in the Axis Tune panel), but on the other hand there shouldn't have been any difference when both Deadzones set to 0 I definitely feel it's much more sensitive though.
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Hey. I don't have any anti-virus software (besides default Windows Defender) if that's what you meant by AV. I did upload the log, it's attached to the post I linked (I can't upload it 2 times).
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Got game crash associated with WeaponBlocks.dll flying Viper on Sinai map. zip file with crash log (but with track excluded, it's too heavy as it's from MP mission, I sent it to ED right after crash though) is linked in this post (moderators feel free to delete it as it's in a wrong thread it seems):
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Also got game crash associated with WeaponBlocks.dll flying Viper. Added zip file with crash log (but with track excluded, it's too heavy as it's from MP mission, I sent it to ED right after crash though) dcs.log-20241229-034804.zip
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I second that. SLAM-ER just go straight when intermediate steerpoints (as waypoints) are present (also was on MP server). As if they are unable to turn. It's unfortunate that such a powerful weapon in the Hornet inventory is broken for such a long time.
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Hi, just wanted to ask if something changed recently in AI Mirage 2000 FM logic? Flying on one of the servers I noticed that AI M2K flying to intercept you at ~2.3M are able to trash high energy AMRAAM shot by performing maneuvers up to 9.5G at that M number (often still maintaining lock). I might be wrong, but I didn't notice that behavior before. I don't have anything besides tacview recordings right now. I can try to reproduce it locally, but wanted to ask if anyone else noticed that? Is it expected? m2k_9G_2M.zip
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Присоединяюсь, спасибо!
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ОФФТОП Насколько я понимаю, sustained turn rate у него по-прежнему лучше всех в DCS, даже Хорнета. По данным https://dcs.silver.ru/ из соседней ветки (высота 1000м, заправка 50%): Есть еще EM-диаграммы для DCS от Contact Light 2023 года выложенные на DCS Dogfighters дискорде: https://discord.com/channels/743133715672072192/1092582325591740516/1092610588162654280 Да и несколько веток было с обсуждениями, вот одна из них, созданная позднее чем 2 года назад:
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Хорнет уже не в раннем:
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@Flappie Looks like I have issue with SLAM-ER after the last update (2.9.3.51704): when programming 2 intermediate waypoints before target (I created them manually during mission, not in ME), SLAM-ER follows first one correctly but doesn't turn to the target after reaching second waypoint (there were some slight movements on external view as if it couldn't turn for some reason). First faced it during MP mission on the server, then reproduced it locally. I recorded track for the local test, but it might be too long (I used time acceleration). Had no issues with the missile flying directly to the target without intermediate waypoins. It still might have been some mistake on my end (I didn't touch SLEM-ER for some time), but it definitely worked before with the same sequence of actions. UPDATE: it seems SLAM-ER can't turn to the target even when there's just one intermediate waypoint. Thank you hornet_slam_er_29_broken.trk
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reported Link16 Don't work when starting cold
lester replied to dutchili's topic in Bugs and Problems
Just FYI, I believe it's already reported and there's a workaround: /index.php?/topic/340172-Link16-Don't-work-when-starting-cold#entry5350328 Sent from my Pixel 7 using Tapatalk -
А, теперь понял, сорри.
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Мэтт как раз это показывал в видео (с 4:18) Да, в моей простенькой тестовой миссии радар в цикле выделял уже уничтоженные юниты (Шилку и Т-55). Что интересно, стационарная ЗУ распознавалась как квадрат (неопознанная), а не как ПВО - возможно слишком маленькая цель. Еще один момент: есть ли возможность увеличить ZOOM или что-то вроде EXPAND для FCR? Если цели расположены близко друг к другу приходится переключаться на TADS чтобы различить между ними.
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К сожалению, он разучился это делать уже давно, с 2.9 (если в миссии есть ветер). Пока вынужденно запрашиваю контроль на упавление(C) сразу после того, как преключаюсь с заднего на переднее сиденье и вывожу на висение вручную, а потом задействую автомат удержания положения ATT HOLD (и высоты ALT HOLD) - благо его пофиксили в этом патче.
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w.i.p Apache (George Pilot) ability to steady hover is very poor
lester replied to mdee's topic in Bugs and Problems
Looks like George is still unable to hover when there's a wind in the mission after switching from the backseat. When in the backseat I bring it to hover with no issues (with or without ATT HOLD mode engaged), then after switching to the front seat George immediately turns aside, can't align. The only workaround for now it seems is to request control right after switching to the front seat then hover manually. Attached track just in case, can someone confirm please? I could have put too strong wind, but again I have no issues to hover when doing it manually. apache_george_wind_29.trk -
Подтверждение карты Афганистана от Ника Грея (не помню, было ли официальное подтверждение от ED, были координаты в прошлогоднем and beyond видео), работы ED по ней продвигаются очень быстро, ожидается в 2024 (цитата: "coming next year"). Также в работе карта "еще одной страны поблизости" в начале 2024 (цитата: "but also coming early next year is another one nearby"), пока воздерживатся от названия: будет в 2-х частях и поспособствует тому, чтобы регион был представлен в симуляторе. Обе должны быть представлены в новом видео "2024 and beyond".
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А вот и официальный видос от HB: