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Kuky

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Everything posted by Kuky

  1. Conclusions based on picking bits a pieces that suits you is just rubbish, typical "mine is better than yours" propaganda. As Weta pointed out, when US didn't have TV they say its useless, now its useful... I can only roll my eyes about this. And again, they used the MiG-29 as they would use their jets... again useless comparison and "test". If they wanted to see how it performs then they should use it how it was/is meant to be used... they are just fooling themselves, actually fooling "you" as their actual military experts DO know better ;)
  2. Thank you, Kuky! I'm going to fix this. This one is fixed :thumbup:
  3. too busy lately with work (have to do OT on weekend also) so will have to check it out in few days
  4. Serial # 681 Location Sydney, Australia
  5. Andre, I think I found a minor bug with Sound Module (the Top Most option) I have this option not ticked When I first start Sound Module, this GUI window is always on top of other windows open, even if this option is not ticked. If I tick this option and then untick, then the GUI window will no longer stick on top of other windows. But if I close and start Sound Module again, it will again be on top of other windows
  6. Andre, here's feedback from me about the effect for Stall Shudders (granted I tested only in testers version)... the shake happens with less than 1G so pretty much it shakes all the time. Also, the shaking is quite strong, I tried reducing it to -30% gain and its still strong. (I wonder do I need to close and restart the SimShaker module for the changes in gain % to take effect?) Another thing I would change (if you can) is to start shake gradually, and as G's and more importantly AoA, increase the shake to increase, it really should not be shaking the same with only little pull and full stick pull.
  7. Hi Andre, I have one question/sugestion for ground/runway bumps effect. In reality when driving a car for example, when driving across such gaps in the road slowly, the bump is very pronounced and car will shake quite a bit, but as speed increases the bumps/gaps are less pronounced and car does not shake as much (because the time when car is dropping due to gap is very short, it does allow the car to drop as much) Are you able to implement this? It would be more realistic to have more strong bumps when aircraft is slow, and decrease in amplitude as speed increases (say, around 150km/h amplitude would be minimal and hardly felt)
  8. The kick while touching down is quite strong at +50% gain. maybe there is not enough "bumps" on runway/taxiway to trigger this effect like touching down does?
  9. Is the runway/taxiway bumps the "4. Ground jolts and buffets" effect? I just did one flight with Su-25A and I got buttkicker shake on touchdown only (but it was bit rough landing) and I still don't get any shakes while taxing, or rolling on runway while taking off or landing. I even turned this effect to +50% gain and still no shake while taking/rolling on runway for me.
  10. Oh man, 210° FoV and 130° Vertical FoV would be what's needed to truly give that natural vision... I so want one!
  11. I'll try increasing the gain for the effect I don't get, I have reduced gun firing to -27. I guess it's just matter of little time to tweak gain values for each effect to balance them out. At least I got it working now... thanks for your help.
  12. Runway bumps no, gun firing yes (and very strong for gun firing)
  13. erm... now it worked... what the hell :huh: Yes, I got buttkicker shake on landing gear up and down, also for cannon fire Alright, one worry less... is this supposed to work in Testers version of DCS also or just for public DCS version?
  14. Yes, I see those lines, and test sound plays fine
  15. I am not using Y-splitter. I have buttkicker connected to front channel input on the secondary sound card. The SimShaker option has this sound card sellected for output mode. When I do the sound test, it works fine. I have also set the secondary sound card in windows setup to Stereo mode. I have not made any changes to Export.lua, maybe this is what I am missing? SimShaker.lua is located in .. SavedGames/DCS/Scripts folder, I hope this is the right place... and does it have to be located anywhere else, maybe in main DCS directory?
  16. Andre, I have attached Debug Info just after I tried again public DCS with MiG-29A. I can see some stuff in Info window, but I don't get any effects through Buttkicker. I know it must be something simple I am missing but I don't know what. :noexpression: I hope you can make sense of what's in this Debug Info screenshot
  17. Where is SimShaker.lua file supposed to be located? Is there some guide to describe step by step how to get this all installed and working?
  18. I have no idea what I am doing... now I don't see anything in that Debug Window :noexpression:
  19. Not a problem I mean, when I open SimShaker for DCS World, in Planes FC3 or Helicopter tab, on right hand side there is a row labeled "Gain Level, %" and most effects are set to 0 / middle value. So I was asking, does this 0% value produce sound already and is this default volume value and do we need to increase it to more than 0 in order to get the effect? Yes, I can see activity there, I'm gonna try get that export lua enabled (I never used it so I'm still a noob there) then try again. Thanks for your feedback.
  20. Yes I have. I got the test sound to work now, I changed the RCA connector on the Buttkicker from red to white (meaning from right to left channel), and now it works (test sound that is). But I still don't get any effects in Buttkicker in DCS (I tried both tester and public version) OK One question: Is GAIN % at 0 default sound level and I don't have to increase it? EDIT: I get a feeling I am supposed to enable lua export (which I haven't done). Maybe that's why it doesn't work in DCS?
  21. I've installed the SimShaker for DCS and SimShaker Sound Module. I have connected my buttkicker to secondary sound card (ASUS Xonar DX) and DCS is using default sound card (Creative SB X-Fi). I can't get any sound in Buttkicker. I have tried connecting it to Sub/Center output, and main speaker output. When I have headphones connected to front channel output, I can hear the test sound on left channel, but I don't get anything on buttkicker. I might be doing something wrong and if yes, I have no idea what. By the way, while having headphones connected to front channel, and sellecting 2 Transducers Number option to test sound play, I still hear the test sound only on left channel... nothing on right (but should be on both, right?)
  22. That I don't know, currently my buttkicker is connected to same sound card that I use for in-game sound (I bought recently secondary sound card for headset/voice-comms. Note I had no luck running 2 creative sound cards at the same time, system would only allow running one at the time, most likely as they use same sound card driver. Running 2 different brands like creative and Asus and no problems)
  23. Hi Andre, is using sub woofer channel also considered as Mono mode? I run Buttkicker LFE connected to Center/Woofer port on the sound card.
  24. My order has been shipped :) Now just need to wait
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