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Everything posted by Kuky
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New Fire and smoke for DCS 1.2.6.
Kuky replied to Foxbeard's topic in Utility/Program Mods for DCS World
- New MOD for Vehicle Smoke - For public version 1.2.15 To install: 1. Backup the original FireVehicle.lua file from ...DCS/Bazar/ParticleEffects/effects folder (in case you don't like this one) 2. Extract attached file to ...DCS/Bazar/ParticleEffects/effects folder Note: The smoke will disipate (get smaller) with time I was not able to change smoke duration so this is the same as now, just the smoke will look better and more realistic. Performance wise, I only get low FPS when I am very close to the smoke (probably because my whole screen gets filled with it, and I run 4K resolution). Normal flying I still get good FPS. And you can always test yourself :music_whistling: FireVehicle.lua -
Looks very professional... make sure you make a proper 3rd party module out of this Gazelle. I for sure will buy it.
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The croc is like: "GET HER OFF ME!"
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Man, that light interacting with smoke and trees and everything else looks really great
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Quite a few funny scenes here :)
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Great work... this should sell like hot cakes... I mean... like hornet stick!
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Well you don't really need numbers in mission editor as you have visual representation where you are loading the weapons. In cockpit is where you need to know what station is which number (as in the real thing)
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Well you can set mouse for views that are axis setting only. just make sure Track IR is set for axis in cockpit views only, and mouse axis for external view.
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MiG-21 is one awesome module... I hope you don't get overworked, we want you to keep making them :)
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Framte stutter with DCS World.
Kuky replied to JG-1_Vogel's topic in PC Hardware and Related Software
In this video (1:21min) I see there is PCI Subsystem Settings (for PCI/PCI-E settings), also you have Power Management Setup page, some power saving features can cause stuttering also. So that's where I'd look to try change some settings (depending what there is to adjust) -
Framte stutter with DCS World.
Kuky replied to JG-1_Vogel's topic in PC Hardware and Related Software
Alright what is your mb model. I will see it I can find the bios options for it tomorrow -
Framte stutter with DCS World.
Kuky replied to JG-1_Vogel's topic in PC Hardware and Related Software
I can give you some hints that might help with that. First go into M/B BIOS and look for PCI latency setting, I think it should be 64 by default. Try setting it to 32, ans alsoni BIOS settings, if you also have some power setting for PCI-e (graphics card) bus, disable it. I have had stuttering also even though my fps was decent (could be in 30's or 40's) but it looked like it had very noticeable stuttering, I was trying to figure out why, and thought it has to do with PCI latencies, so I thought raising it more would help, but then I read that its better to lower it (I know PCI lanes are not for video card ut I thought maybe some oter device didn't have enough time on PCI bus so I raised it) and that real time data like sound and video is better to lower it so now I keep it at 32. Then I also noticed my BIOS has this setting to enable some power saving or something for PCI-e lanes... and I never thought of it could be doing it (and it's enabled by default on my m/b) and recently I disabled this option and now (at least in testers version) its actually smoother. -
I think I know why you don't see target speed and altitude info... you must be using CAC (Close Air Combat) mode like VS (vertical Scan)?
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In EOS mode when targetis locked its speed and altitude is shown, but I think this is because radar is used also to give this info (even if you don't turn it on manually). In CAC modes like VS or Bore mode, this is not shown. If you really want us to show you why you don't see it you'll have to post a screenshot (help us help you)
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They show different things in different modes. Screenshot above shows NAV mode so no target info is there as there is no target in this mode. In NAV mode you get what speed and altitutde you need to be at for your next WP. Why don't you post screenshot that shows them not being there?
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Negative G's
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Well you can't have everything... you can't have high FPS and HQ pit and not so high PC (or what the PC tech can do at any given time). Something has to give and I don't think lowering quality of the pit of the MiG-21 is the answer... once more... wait till EDGE is out.
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Dead man walkin? :)
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Doesn't look fake to me... at around 3:06m I think you can see the engine underside openings flapping, which they do in real aircraft when slow and at high AoA........ aaaaaand DCS doesn't have this effect on the 3D model so it can't be DCS :D
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Very funny this Flanker FM (real or not real) I just tried this also, granted I did it in latest Tester's version, not 1.2.14, and I get weird result also With FBW On at around 900Km/h IAS I need to be fully trimmed down to fly level hands free. Watching in externals and I see elevator pretty much at neutral position... whaaaat? With FBW Off at around 870Km/h IAS (I spent some fuel in process so little less speed was probably due to less weight) I managed to fly straight and level, WITHOUT any trim needed! This doesn't seem right indeed.
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That friction you talk about pilot doesn't feel as it doesn't transferr to stick. The air friction will only transferr into higher drag, and puts more pressure force on the wing, but doesn't block it from moving, as both part of the elevator are working oposite each other (as whole wing is elevator and rotates pretty close to its center where its hinged to the fuselage)
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Yes, I know, ailerons are different from elevators (with old aircraft elevators that were only part of the wing, would block at high speed as they were too hard to move... which is why they thought about making whole wing move (and that solves it)... so at any speed the elevator is still movable.
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Make sure that in game options, Misc. tab, User snap-view saving option is ticked (enabled), then save cockpit angles command will work.
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that isnotcorrect though. In modern fast jets elevators are epecifically designed to be able to move even at high speeds... and that is for them to be hinged and rotating around their center (whole wing moves).