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Kuky

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Everything posted by Kuky

  1. Its a "No" from me...
  2. I think drinking detergent has the same effect, so if one doesn't have cool-aid, it surely will be able to use some detergent :D
  3. People can't remember what they haven't lived through... none of the generations that lived through war know what it's like to be in one and have family members (or whole families) die in it. This is why there will always be wars... as sad as it is, it's true... peple are too easy to start a war, all it takes is few nut jobs (a**h***s) that expect some benefit/profit from it... with political "skill" to stir up the population... and off we go again...
  4. It can work with monitors connected to different video card, but I would make sure you connect main monitor (one showing DCS) to main video card, and second to second... use extended desktop (and set main monitor as left one) and disable full screen... you should be good to go. Actually you should probably also set your multimonitor lua file to match your custom setup.
  5. one of the first rules for multi-monitors: make your DCS monitor as primary and most top/left monitor in windows desktop setup
  6. that's a very nice camo on the Mustang, but I think you need to work on it little more and get the paint scheme pattern to align properly... it'll look better :)
  7. As with my point 2, if we did have smart scaling it would be no different to not having it, in terms of MP (PvP) flying... both sides are in same boat, with scaling they see easier (both sides) and without it they see harder (both sides again). What scaling does is it ruins the relative speed of scaled objects in non-scaled world... objects with increased size appear to be moving slower in unchanged size environment. I've played BMS and I've used smart scaling and to be honest although it lets you see the aircraft much further out (further then short range missiles range) and I don't like it, aircraft in fight feels to me like they are flying 100-200km/h... it just looks off.
  8. 1. The only time where visual problem is an issue is when you are playing against AI, as in MP the guy you are fighting against has exact same issue as you do... so it's always an equal fight (when it comes to spotting targets) 2. Lot of people also forget that pilots are picked from the best, and fighter pilots are picked from the best of those. 1/2 people in here are not very young (me included) and their eyesight are not as good as pilot's, so why is everyone expecting to see as good as people with best eyesight? 3. Real pilots also account many times that even they sometimes have hard times to pick aircraft they are already in fight with (watch some youtube training video's, sometimes the pilot will lose sight of the aircraft he's already in visual range... and look around to find him again... he doesn't just spot him in an instant) I still think that specular lighting on far LOD's is what's ruining things the most, and I am still very much against any kind of objects scaling as it ruins scale of things, including objects's speed (BMS has this exact issue because they have aircraft scaling, it just looks unnatural)
  9. Happy Birthday Yo-Yo... yo.... you....you're an awesome guy :)
  10. I don't think smart scaling is the solution, I think better light reflation properties are the right way to solve this issue... textures are now being done with specular layers, and that makes them reflect more or less light, I think ED should use the same technique to add these light reflection properties into textures of LOD's (or LOD's themselves, I don't know how they do it, but you get the idea) I can tell you that in EDGE it is bit easier to see targets now... right now in release version the textures just blend in too easy, and it's because terrain behind it has same light reflection "property" as the aircraft itself... so when colors are similar (which is why they use camo patern in the first place) they just blend in too well. Same thing is when there are shadows, same as more light reflection, they create high contrast with background (which are not in shadow) and it makes them easier to spot... EDGE is also being slowly changed to have I think all objects in game create shadow (buildings, terrain/hills) and it makes things more realistic visually. The only problem I still see it far LOD's, they don't seem to have specular in them yet.
  11. I'm a drama queen sometimes also so you're forgiven :D Anyway, I think ED will eventually change other cockpits to have mirror reflection be properly animated like this also.
  12. yeah, I'm not touching min/max FoV, only default one (which I always use when I fly).
  13. I tried fighting the MiG-15 for the first time... I managed to get into 2-3 good firing positions (it was always in climb) but could not get any hits (clearly I need to re-learn leading and estimating where to lead).. eventually I disengaged and extended... shortly after ran out of fuel... and glided a fair bit and managed to land in nick of time (another 1/5km more and I wouldn't make it). I have a question though: How can I adjust FoV? I want to reduce it and SnapViewsDefault.lua doesn't have it... is it in dcs/mods/aircrafts/f-86f/views.lua? If so, which bit?
  14. I have that OpenGL Triple buffering ON and I don't see this glitch... weird.
  15. no worries to higher the resolution... I think also they should use 2 screens for the OR instead of 1... each screen to cover 1 eye. That should also cover wider FoV, which I think is also needed in addition for much higher resolution (you must be able to read the instruments and HUD without need to lean in) As SkateZilla said, it's the extra viewports that make massive FPS hit, not the resolution (provided you have good video card) and as even with 1 screen you are still running 2 viewports, running it with 2 screens won't make much difference at all.
  16. Problem is... yes you can lean forwards and get close look into instrument you want to read... but who wants to fly or have (or can do) combat like this? What are you going to do... keep track of the bogey or keep leaning forward to read instrument(s), check speed, altitude etc? Also it's one thing to have game pause, not flying and lean like this... you shouldn't be doing this while actually flying (or having combat) So while some say they can read.... it is actually not practical to do so (which is why most others say they cannot read the instruments/hud/etc)
  17. I hates shimmering :smilewink:
  18. Enable "User Snap-View Saving" in options (Misc. tab) copy the .../DCS/Config/View/SnapViewsDefault.lua file paste it into ...Users/yourpcusername/Saved Games/DCS/Config/View folder then for any aircraft you want change the [13] = {--default view section change the viewAngle to FoV ° you desire then every monitor will have that FoV (and for 3 monitors with each having its own viewport, you will have total FoV across monitors as 3x the FoV you set in this file. PS: 3x the viewports, the more FPS will be lower (as game is rendered 3x)
  19. gavagai, I just tried your settings (only I was running 3 monitors - but still only 1 camera setting) and your mission... I still can't see this glitch on my end.
  20. why oh why did you have to pick these 2 guys making the "music background"... I could not watch the whole thing because I could not listen to them any more :D BUt yeah... this MP warping state is the No1 killer of MP gaming in DCS (for me)... I doubt I will ever go back to MP if this is not sorted some day... sadly
  21. You can use 3 screens options, but then you should reduce your in-cockpit FoV to around 60-70°, that will give very natural FoV and your wings will no longer look like they are of Su-27 :)
  22. I don't have this issue on my end, the smoke looks fine. I have 7970 also, same Cat 14.4 drivers and I'm on Win 7 64bit. What are your in-game settings? I'll try replicate your in-game settings (if not already) and mission you have it in (attach it please, maybe it's some weather settings)
  23. its reported (bug#27143)
  24. it's reported (bug#27289)
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