Jump to content

Kuky

Members
  • Posts

    10107
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by Kuky

  1. Oh man, that made me laugh so hard :megalol:
  2. But using the new TrackIR default.lua should not make it stop working, I wonder if you have some mods that conflict... but if you're happy with old file that should do it I guess (for now at least).
  3. Kuky

    VR wishlist

    Its already reported. Bug #35030
  4. Kuky

    VR wishlist

    I've made a feature request to ED for this. I hope they do it as would also like to stay in 2D on menu and mission editor and have VR kick in only when mission is loading/starting.
  5. That doesn't look like having anything to do with default view change. If TrackIR doesn't track straight away at mission start with you just looking forward must be problem with TrackIR. Does it track/move in TrackIR software?
  6. You are getting that message because you are rotating the head more, and trackIR loses tracking. All you need to do is increase trackIR movement for the same head rotation.
  7. Head position is not higher. Eyes are in front of the rotating point, meaning when you tilt the head down, your eyes are actually lower. In reverse (which is what was changed) the head tilt was set to zero, meaning eye position becomes little higher. It is exactly how it works in real life also. To add to this, same happens when you rotate the head left/right, eyes move left/right also.
  8. already reported bug #35090
  9. ED are aware, the little clipping left is still under a bug fix report and not fixed yet.
  10. I don't understand what the fuss about this is. I used to use TrackIR for years up until a week ago, so I used TrackIR before and after these changes. The new way is more correct by the way. When view is centered (pilot is looking straight forward) you are not looking downwards, you are looking straight ahead, and this is how new settings are set. To call this unusable is just incorrect. I have used it without issues so it is not unusable. You can say you prefer the old way because you are used to it and you want by default to be looking down a bit into the instruments, but reality is pilot to see the instruments needs to look down a bit, so again new way is more correct. Also ED is indeed listening and they might revert the changes (this is just my guess), maybe even make 2 separate view settings for those using VR and those that don't (and use TrackIR instead).
  11. That is one good lookin' helmet!
  12. Ah, everybody else, forgot them :D Fair point. I would still like helmet VR :)
  13. Wow, so many people hate helmets... why? :huh: Isn't that what ALL pilots use therefore your flight sim experience would be MORE realistic? Not to mention the weight would not be on the front part of the face, it would spread out over the scull. Much much better configuration if you ask me. :music_whistling:
  14. Man, that seat looks so awesome. How long did it take you to make (just the seat)?
  15. Make some sort of "petition" to ED, I will "sign it" :)
  16. I think there need to be 3 things improved for VR (future headsets) 1. resolution needs to be double (vertical and horizontal) 2. horizontal FoV needs to go 180°, vertical maybe 20-30° more is alright 3. the headset needs to be part of an actual helmet (because the weight on the front of the face is not good for longer use, and weight needs to be spread out over the head scull instead) Once these 3 are accomplished, VR will become what it needs to be, and ideal peripheral for flight sims :) Can't wait for this to happen.
  17. Saved Games folder files are likely doing it then. PS: its been years since FC1 & 2 were in my system, it might not even have files in Saved Games folder, and if not if reinstalling the game doesn't help, I don't know what else could be wrong.
  18. I can't give any specific numbers but I would imagine it would be minimal benefit to run 4 cores with HT unless you have lots of applications running at the same time. As DCS uses 2 threads (1 for game engine and 1 for sound engine) that's 2 cores you would want to be always free for DCS. I think HT enables 2 threads to run on 1 core what would appear to be in parallel, if both of the threads are not utilizing 100% of the core. So 2 cores is not enough for DCS, 4 cores is good already. I have 6 core CPU (now and previous system also) and I have HT disabled. Maybe someone with better knowledge and details into it can chip in more. I remember back in the days when IL-2 came out, CPU's with HT were being bench marked to see what difference there is with HT on and off, and I remember there were few fps difference only. Very minor.
  19. Well this was very funny to me (maybe I am just weird) :D
      • 1
      • Like
  20. Once you coat it, it'll look like million bucks :) (to us flight sim nerds, but not to normal people :D )
  21. 4 cores without HT is better then 2 cores with HT.
  22. I've been looking at GPU-Z while running DCS in MIG-21bis module. I am using fairly high settings, 2x pixel density and can still get 40-60fps (I'm capping the FPS at 58 but it jumps bit above that). The video card is around 70-90% utilized on GPU, some 4.8GB of vRAM in use. Its decent card for DCS and high resolutions (4K or VR and increase pixel density)
  23. That looks like some mod using MIG-29 cockpit in some other non-flyable aircraft, what you see there looks like part of external model of the non-flyable aircraft.
  24. Just got mine in today, I'll be installing it later this evening :)
×
×
  • Create New...