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Kuky

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Everything posted by Kuky

  1. Fix looks promising, on my end I tried few different missions and there was no crash. so, :thumbup:
  2. Just start SimShaker twice (I mean start it, close it and start again). 1st time it will look if updates are available, 2nd time it will update.
  3. I've tried the Huey again, set the Dashboard shake to 90% and I can see the effect working in Sound Module again as before, but again it shows the effect at 2 to 3% gain. I've also noticed that sometimes after I touch the ground and am airborne again, I actually see Ground Bumps effect being active while I am in air. Sort of same issue I see in Trunk with VR enabled. This was tested in Public DCS version, with VR.
  4. they are both 1.1.1.48
  5. I just tried the Huey (without VR) and I see in SoundModule log that dashboard effect is played, but it always shows only 1% gain even though I had it set to 60% gain in settings. PS: I tried this in 1.5.4 public release/version. Hopefully Andrey and his mates will get to the bottom of it.
  6. Thanks for the offer but you can't help because issue I have is with Testers version only which is not available to public. I'll give a try to Huey tomorrow see if I get the dashboard shake effect.
  7. Is that with using VR? Can you try same mission with Huey but VR turned off? Does it work then?
  8. No worries, the more people use your software, the more emails/posts you will have for support ;) I'm sure you have plenty on your plate and I hate to be the one with posts about me having issues. So it's all good.
  9. should read "Not that I am aware of" :)
  10. Looks like I found the reason and fixed it... I suspected export.lua or some other files do not update in Testers and Trunk version, so I made a release DCS install, checked the files from release version and compared them to Testers and Trunk and they were different... copy/paste the files from public to testers version and checked... so far everything seems to work, in VR also. So in a way you could say this was my fault as I should have known something like this could be the culprit as I remember from earlier cases that SimShaker updated DCS public version by default, and any other version needs to be updated manually (by copy/paste) the new files. Cheers
  11. I don't have DCS 1.5.4.57013 installed but checking in DCS 1.5.4.57040 and MiG-21 works fine for me. No CTD. EDIT: spoke too soon, tried different mission starting on runway and I got CTD. Previous one was start in air where I got no CTD.
  12. I think I may have found some bug with 1.1.1.48 version, and this one is very weird For some strange reason whenever I run DCS using Oculus Rift CV1, when I start in mission on ground, I do not get ground bumps effects. I am able to replicate every time... starting DCS (trunk testers version and testers beta version - Andrey would know which is which) without VR and effect works, starting with VR and it doesn't. I have noticed also that when I start in VR, and roll on runway, there is no ground bumps effect, but when I take off and raise landing gear, then ground bumps effects IS PLAYED! If you can figure this one out Andrey you're a champ... but as you don't have VR I don't know if you can replicate :( EDIT: now I find A-10A and A-10C gun effect doesn't work also (VR or no VR) I can see in log that Gun Fire A-10A effect is there, but nothing in Visualisation Bar and nothing in ButtKicker. When I test the sound file, it plays fine. I also don't have Afterburner and Speedbrake effect working.
  13. Well you'd be wrong with your assumption.
  14. Great job, you people are nuts (in a good way) :D
  15. Thanks for the updates Andrey, version 1.1.1.44 works great on my end
  16. Sorry what? You want mirror graphics to be like graphics 20 years ago? No thanks. If they ruin your FPS so much simply turn them off or use low quality mirror setting. And by the way your suggestion would 100% not be more realistic. Thanks very much but I see every detail I see in real life when I look into my mirrors in the car or bathroom. :music_whistling:
  17. The gamer 2 version is I think too weak, you'd be better off with the simulation kit version, and yes, you can just screw the shaker to the seat.
  18. Consider it battle damage :D
  19. I went through 2 windows 10 updates and I haven't had this issue with MiG-21bis activation. If its of any help I have actually bought windows 10 and installed it from USB, maybe the free version update has some settings that interfere with this licence (I disabled all options for monitoring during installation, which you don't get with free upgrade and then disabled everything in privacy settings once OS was installed).
  20. Great built you have there. The instruments look pretty damn good!
  21. I tried setting priority for sound module to Real Time and it made no difference. red text flashing was still there and pause between sounds are same also. Thanks for the explanation about stall effect, I thought something is messed up with this effect... good to know how it works. I wonder now what happens if I fly twin engine with 1 engine only, will the pauses be there also... :) I need to eat something first now, then playing bit more with this. EDIT: yup, I was right, with F-15C when I shut down one engine and kick into afterburner I get the same time gap every time when sound file is being repeated
  22. I have little more info for you: When I fly twin engine aircraft (F-15C) and I am in afterburner, the sound effect is pretty continuous, I can't feel any pauses between sounds being player repeatedly. With single engine aircraft (MiG-21bis) I get these pauses. Could it be that because twin engines produce 2 sounds played simultaniously that they overlap each other, while with 1 enigne there is only 1 sound, so there are pauses between each sound in played? One more thing I just noticed also. I have stall effect set at 50% but when in game the log shows this effect being played at 65% volume. When I set it to 40%, its played at 52% volume. Is there a bug with sound volume for Stall Shudder (Long sample) File+p1_9_0_2.wav?
  23. On my end I don't. I modified the afterburner sound to be longer duration (something like 10sec) and I can clearly hear/feel when one stops and another starts again. Is there some setting I can change to reduce this.. or check something on my end if its working correctly or not?
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