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Chipwich

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Everything posted by Chipwich

  1. Disregard. I was confusing Vietnam Boats with VWV? Thanks.
  2. While trying to solve the problem, I didn't screenshot or save a track. I'll fly it again.
  3. I flew this last night for the first time since Phantom release. I thought that since I understand the systems much better now. that it would be fun returning to this mission. But after bombing the target SW of the reservoir, I couldn’t select the AIM-7s. Master on, CW on, sight to A/A mode, scope mode to radar, but the pinkie switch wouldn’t select the Sparrows. We found the MiGs, but I couldn’t engage them. I switched to primary 1 and directed no. 2 to engage bandits, but he couldn’t either. Do we need to clear off the bomb racks before selecting the forward Sparrow stations? I know about the centerline fuel tank, but didn’t remember the racks as being an issues. TIA
  4. While it would be huge fun to fly multiplayer engagements in the Navy Phantom against the Scooter at Top Gun, the meat and potatoes of this campaign lie in the lessons, the processes that the student is made to execute, and how both the IP and AI aircraft react to those actions. So, unless you have an an actual TG IP to fly adversary aircraft, know enough about scripting and the mission editor to work through all of the iterations that might occur, and know how to unlock the missions, it seems like an impossible task, IMHO. It would almost be better to build some MP missions from scratch, using the course material as a guide.
  5. Yeah, I'm an FFB newb. Thanks for the replies.
  6. And we have a winner! I reset the DCS Joy_Y and Joy_X tuning and that fixed it. Thank you! Here is what I was running, which is pretty similar to what I run for other modules FWIW.null
  7. Physically and logically centered as shown in the Windows USB game controllers and the VPC Joy Test applets above. Interestingly, as soon as you spawn in the Phantom, if you are in flight, the aircraft wants to pitch up with force. Applying nose down trim relieves that, but only when it is at max input trim, as seen in the first image above.
  8. Yes. Only in the F-4E. Cold start on the ramp, hot start on the ramp, runway start, and air start, single player mission, multiplayer normal and dynamic spawn. BTW, the track that I sent is the included Instant Action Afghanistan Free Flight mission and also has the Jester loss of cabin pressure callout right after start. Edit: to clarify, if you spawn cold and dark or hot ramp, there is no pitch up. It feels normal. But once you start rolling for takeoff, as the airspeed increases, so does the tendency to pitch up, requiring forward stick pressure or trim. So, for a normal takeoff, if you only input 3 units nose down, you easily over-rotate and get a hook or tail strike (haven't watched it yet) if you apply half aft stick at 100 KIAS.
  9. It’s all the time. The second image shows negative displacement on the Y axis when the stick is centered, which is how it looks when in level flight in the Phantom. Like I’m flying with flaps or speed brakes extended, which I’m not. It was fine before the latest 2 DCS patches. Not sure which one exactly, because they were so close together. Will attach a track file asap. Edit: it looks like there were a lot of input updates in .9408. Inputs: Added pitch feel trim neutral position smoothing settable from the special option menu Inputs: Increased pitch feel trim dampening (reduces stick oscillations) Inputs: Added keybinds for radar altimeter (test button, low altitude warning knob) Inputs: Added missing keybinds for TACAN panels (Inc/Dec/Next, axes) Inputs: Added AXIS bind for HUD shutter Inputs: Fixed the Inc/Dec command misbehaviour in some knobs Short track: [F-4E] Instant Action Afghanistan Free Flight.trk
  10. I use a Moza AB9 with the lates firmware (1.1.1.45) and DCS (2.9.15.9599). MP and SP missions, various maps. I noticed this yesterday and could repeat it today. I realized that to maintain level flight, I was more of less out of nose down pitch trim. Altitude hold refused to engage from level flight. I tried various maps, altitudes, air speeds, throttle positions. all with similar results. Other modules function normally. F-4E pitch trim in approximate level flight. Still wants to climb slightly. null null Before launching DCS I checked to see if it was a controller issue. Both Windows and the Virpil Joy Test app show return to center when stick is released. Other modules do not exhibit the same behavior. F-5E in level flight. Thank you.
  11. Chipwich

    Radios?

    Watching this video helped me a lot. The TACAN and radio presets discussion is at the end, but the sling loading info is very helpful as well.
  12. It’s at the bottom of this reply on the previous page.
  13. Yes, @NOXID. Finally. Some one else is having the breaking Loach rotor issue. I have it at Antonio. The Medevac Hueys and non alert F-4Es are doing a similar thing that seems to be related to terrain mesh. This is only when it's hosted on my dedicated server, which I've done a foundational rebuild of the server and only added the I2J required mods. Hope that you figure it out. EDIT: Never mind, I see @Mistermann's post above. Awesome to solve this!
  14. I'm not sure that we need it with AFCS. Watching @47_Driver's latest video, Easy Mode Activated, he demonstrates turns with feet on the floor as well as forward flight with a crosswind. In the latter case, the AFCS keeps the ball centered by automatically yawing the airframe into the wind, while the flight path is straight. It will be hard for me to do this, flying with my feet on the pedals feeling the natural thing to do. But that's probably more of a habit than a need once the system gets fleshed out.
  15. He’ll turn from straight and level by applying some aileron input. I’m not sure how steep a bank angle Bob will take, but he’ll maintain the turn once it’s established.
  16. 1. Lag is usually a bandwidth or network latency issue. Will be home network and Internet speed dependent. What’s your ping? Initial load times can be long for large missions for both the mission and cockpit, but if you have a low ping, once everything gets loaded, you are usually fine. If you see warping after that, in general it’s going to be network related. 2. It’s up to the mission designer and server host. Spawn condition option is pretty much the same that you have in SP. If you want pilots to want to be able to quickly rejoin a mission after being killed, hot start can help. But most servers seem to have cold and dark as their default. It’s a game play choice. 3. Same as SP. In other words, nice to have, but not necessary. The reason that you don’t get a reply from ATC is because you either don’t have power to the a/c, or aren’t on the correct channel. But no one is keeping score on that. What’s more important is being able to talk to your flight or group. SRS seems to be the most popular comms option, but that doesn’t relieve you from not setting up your in cockpit radio to the right frequency. Know what channel you are expected to be on if you want to talk to your squad/flight/side. SRS, like VAICOM, is integrated with your aircraft radios. As such, most VAICOM players don’t use it during MP as the PTT usually are the same. Telling Jester to “scan center” doesn’t need to go over your flight’s comms. 4. Dependent on mission designer. If it’s a squad PVE (squad vs AI), you will most likely have steerpoints programmed. If it’s a multi-day ongoing campaign or dogfight type server, you mostly won’t have them. What you see on your kneeboard and F10 map is up to the mission designer. 5. See above. You can have hugely rewarding experiences in both SP and MP. It depends on the mission designer really. I tend to enjoy Reflected and Baltic Dragon campaigns, but also have incredible times in MP. You can argue one is better than the other, but you can really have amazing experiences in both.
  17. Hey guys, really love what you are doing here. I'm trying this out with a small group Weds night 2000 EDT. So far in testing, everything is working fine, except OH-6A spawns at Antonio have 1 x rotor blade missing, and UH-1H spawn in a crashed state. Chinook, Phantom, OH-6A at Jungle FARP, F-5E, and OV-10 work perfectly. OH-6A works fine on other missions, just having trouble spawning at Antonio with current version of I2J. Scripts working well. Thanks for any help. EDIT: Getting close to finding the culprit. If I move the Loaches and Hueys just out front of their revetment, they spawn fine. It's like there is a hidden asset conflicting with their spawn when in the revetments. (that turned out to be false) So, going to reinstall the asset packs. EDIT2: FYI, even after rebuilding the server from the ground up and leaving out all but the necessary mods, I wasn’t able to determine what is causing the problems with the elevation mesh at Antonio. The following aircraft are affected at Antonio spawn: F-4E non alert a/c (alert jets are fine), OH-6A a/c, UH-1H a/c. OV-10 a/c are good to go. The OH-6A spawn and are dropped hard on the ramp causing a rotor blade to break off. The UH-1H aircraft are inverted, and the non alert F-4E a/c have their main gear collapsed, as if they were dropped hard on the ramp. TBH, it doesn’t affect OH-6A ops much, because you mostly want to spawn near the battle. Phantom and UH-1H ops are affected if you must have a C&D aircraft at Antonio. Still, would like to know why/how my environment is different from others. Hopefully with the new mission build, my ded server issues will be solved. ANSWER:
  18. I can confirm that the TIANHANG F-16 (26) grip works for all buttons except the center press for the DMS switch. It also allows an offset without an adapter.
  19. @VampireNZ, maybe the Mossie just got patched. Never mind. This was just me flying at 8,000 ft., requiring higher throttle to achieve boost. I tried again at sea level and 1/4 is getting 7 lb boost. I flew the Mossie and Spit back to back to back today to compare their engine performance, and at least at 2700 RPM and just under 4 lb boost, the two aircraft are identical at 26% throttle on my VPC T-50CM3 throttle. The Mossie gear warning horn is correctly coming on at 25% throttle, but boost is now just below 4 lb. See image below 3.9 lb, but horn has not sounded yet as indicated by the two red lights on the gear indicator being out. Mossie @ ~ 26% throttle. Spitfire @ ~ 26% throttle.
  20. I fly the DCS Mossie often and IMHO, the landing gear horn is a non issue. As a post mentioned earlier, the trick is to set boost just above the horn, then modulate your airspeed with small movements of the RPM/propeller pitch controls. When flying single player, it seems that that AI are flying at or just below an airspeed that induces the horn, but again, a simple drop in RPM, lets you fly in formation with the AI horn free until the tanks run dry. Not a problem in multiplayer unless your flight lead is damaged or asleep. During approach to landing, you are going to have to deal with it until you get the gear down, but that's pretty comparable to a friend's Arrow that I fly IRL. And although the horn is annoying (it's meant to be), there is no damage going on. Piper installing that horn in the Arrow was a good thing and has saved many an owner some embarrassment and needless expenditure. That is not to say that the DCS Mosquito is perfect, but it hits the mark in so many places that you do yourself a disservice allowing something as simple as the gear horn interfere with your enjoyment. And watching in cockpit videos of flying Mosquitos, I'm not sure that it's wrong.
  21. I know that this is an old topic, but in case someone is interested, some of the guys at Mudspike have reported that the hypoxia doesn't seem to be a factor in the Mossie. I came over here to find if it had been reported as a bug. Maybe let this one lie if it helps with some high altitude mission ops approaching 2 hours.
  22. Have the files been moved? None of the links work in either the .PDF or those above. Thanks.
  23. I think that you are correct about the drop tanks not having enough pressure at idle. On page 21 (PDF22) of the pilot's training manual that is included in both the BNB and Debden Eagles campaigns, there is a mention of the drop tanks being pressurized to 5 PSI by venting to the vacuum pump exhaust. Regardless, the drop tanks are a nice thing to have for realism sake, but not really needed for this campaign as I recall, since you aren't going to Berlin. The aux tank usually hits 25 gallons about the time you go feet dry on the continent, at which time you switch to drop tanks. But those get pickled at first contact, or before if you have lagged behind your flight. Then, I usually go 10 mins a side on the main tanks, beginning with the RHS, since the LHS was used for takeoff. YMMV. I think that I read that there was 10 degrees magnetic declination on the Channel map. I'm not sure about the Normandy maps, but expect something similar. My favorite book for the 4th FG (Debden Eagles) is '1000 Destroyed: The Life and Times of the 4th Fighter Group' by Grover Cleveland. It's out of print, but there are many second-hand copies available online. The book was recommended by my uncle, who was a B-17G toggler on a few of the missions escorted by the 4th, including the shuttle missions that are discussed. Cleveland does an excellent job of documenting not only the 4th's WW2 operations in England, but also of the pilots' personalities, victories, and losses. Reflected's Debden Eagles doc page 15 lists this book and others as recommended reading.
  24. I was flying mission 7 this morning and when switching from the left to right drop tank, it refused to feed. I have noticed this before, so think that it's a bug in the module, unless there is some procedure that I missing to switch tanks. The booster pump was on. Fortunately, since we weren't going to Berlin, they weren't needed
  25. I'm sure that there are many here who don't subscribe to Spotify. If anyone who has both Spotify and either Apple or YouTube Music cares to recreate the playlist in one of those services, I'll copy and share it to the other. This way people flying the campaign, but who don't subscribe to Spotify, can enjoy it.
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