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Everything posted by Chipwich
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P-51 and TF-51 nose down trim does not work
Chipwich replied to Vita_CZ's topic in Bugs and Problems
Glad that you found the solution. Can you edit your post topic title to reflect that it is not a bug? Otherwise, you are wasting everyone's time reading this. Thanks. -
There is an option in the control setup for fully extend or retract.
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Nicely done Reflected. I heard a few stories from my fighter pilot dad of similar antics. Made for a good O club debrief.
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Yeah, as you mentioned, VAICOM doesn't work with the Spitfire. A nice chap named Baily has made a good VoiceAttack profile for many aircraft, including the Spit. I mostly just use it for the coms menu, preferring to manage aircraft systems with my HOTAS, but that is there if you need it.
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DMAS Version autonomous self lasing - Pave Spike / Pave Tack
Chipwich replied to AvroLanc's topic in DCS: F-4E Phantom
It's been a while since my dad passed, but from memory of the discussions we had about his flying F-4Es out of Ubon in '72-'73 (335th and 336th TFS), the Knife pod was buddy lased and the Spike was WSO lased. They used both Knife and Spike to great effect. I see photos of airplanes with and without slats. None with TISEO though. I'll keep looking. -
Hey Greg, this is more of a question than a complaint, since you usually do your homework. Just curious why to chose not to put the heading and distance on the briefing maps, and instead use a compass overlay? I'm assuming that this is the way it was briefed, and perhaps pilots of this era used landmarks and the heading was understood to be a general guideline. Still, if I were to have access to a time machine, the retentive side of me would be looking for a plotter and grease pencil for my cockpit map
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Yes, in fact it works fine in most missions, but there is something the Reflected does the either VAICOM or VA doesn't like. For instance, exit the campaign and launch any instant action mission and it works fine. I'm not saying that Reflected is doing something wrong, it's just that the VAICOM has issue. It's like the aircraft doesn't have power and the radios are not powered on. But they are.
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Yeah, I’m trying to use VAICOM with Reflected’s Paradise Lost campaign and the F10 menus don’t show when VoiceAttack\VAICOM is running. I tried troubleshooting it for a couple of days, setting a custom path and checking the Registry, but no joy. As soon as I shutdown VA, the coms menu normally, either by key command or pressing a button on my VPC HOTAS. Strange, because I got through Fear the Bones in January fine. Windows11 — latest updates. No problems otherwise.
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One of the issues that I've run into in the Paradise Lost Campaign is that VAICOM Pro is hiding the F10 menu, even though Configuration > Preferences > Disable menus is unchecked. As soon as I shut down VA, the menus come back. It's not that big of a deal flying the Huey, but in FTB, I really needed it with Jester. I don't think that it's a problem with either campaign, but rather with VAICOM or Voice Attack.
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What does "fix reg" do exactly? I know that it "fixes the registry", but what does it consider broken and how does it fix it? I never fly the production version, only the openbeta. I'm trying to determine why some of Reflected's campaign missions don't have an in-game radio menu, neither via the keyboard command nor options. The stock missions do. Thanks.
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Mission 1 - How to take off from Company HQ?
Chipwich replied to unlikely_spider's topic in UH-1H Paradise Lost Campaign
I've had good luck getting out the left corner, which is not too far off of the different wind directions, easing the collective just enough to clear obstacles, while building forward speed. What I'd really like to know, how to blast off straight up like the AI do, as if they have booster rockets, LOL. -
UH-1H Paradise Lost Campaign Info
Chipwich replied to Reflected's topic in UH-1H Paradise Lost Campaign
That's a cool idea, and might try that time permitting. I've got plenty of Doors, Hendrix, Clapton, Zeppelin, and the like on CD to roll one of my own In the meantime, a couple of good ones from YouTube Music. I guess that there is a web player for Apple Music too. https://music.youtube.com/playlist?list=PLCGcelpRfnj6NvkwlP1SD15Dlu6N-MvIj&feature=share https://music.youtube.com/playlist?list=PLlQBlCqsBeEZROj8X3nFuZ7LIOn_nB3zk&feature=share -
I began this campaign shortly after release, but not long after, became very distracted by work responsibilities and kids home schooling with C19. I've been out of the Hornet since then, but diving back in. It appears that the F/A-18C has added a bunch of functionality, so I'm curious, what air to ground weapons are used in this campaign? I read the Guide which stated that you need competency with the TGP, but if it's not a spoiler, it would be great to know exactly what I'll be dropping on the bad guys. -Cheers
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Mission 14 - Bug? *** Spoiler ***
Chipwich replied to CrispyRoboChicken's topic in F-14A Fear the Bones Campaign
I just flew it and can confirm that it's working. -
Completely agree with the Tacview usage, although my flights have been anything but monotonous. Being a Tomcat noob, it's easy to get behind the airplane and rest of the mission when getting shot into complete darkness, never mind having missiles being chucked at you. My Tacview reviews are pretty funny, looking at how many times I escape death from either ignorance or dumb luck. Then in the off chance that I survive and make it back to the boat, getting ridiculed by both an unforgiving LSO and an indignant RIO is a nice thank you for your effort. I'm having a blast. Really
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@Reflected just watched your YouTube update regarding this. Fantastic news. Thanks so much for the huge effort made updating the missions. Going to jump back into BNBOB and fly a few of those missions again as soon as I am finished with FTB. -Cheers
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I can’t get enough of the Tomcat right now so this is very good news Reflected. Thank you for keeping the pedal to the metal.
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Also because in BNBOB per the briefing, you are leading a flight on low altitude ingress with assigned targets. Or you are returning from an escort and hunting for targets of opportunity. If you are on the pointy end, flak were sniping SOBs. Like the first shot from a quiet battery would take you out, which would be the stalag unless you can reach the channel.
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I wondered if it is a blessing or a curse to have to edit those. But if it happens, I’d enjoy flying the BNBOB ground attack missions again.
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Good news for mission designers and pilots alike.
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It's cruel to tease that way.
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enemy fighters AI difficulty
Chipwich replied to algherghezghez's topic in P-51D: The Blue Nosed Bastards of Bodney Campaign
Have your wingman covering you helps. Most often I would command the flight to engage bandits, but immediately follow that with “Two, cover me.”, using VAICOM. The 109 can be a handful if you are solo, get low and slow, or don’t manage your E well at altitude. 190s not so much. I don’t consider myself a good BFM pilot, but managed to get through the campaign recently without getting shot down by enemy air. But AAA shot up my Pony on the first two low altitude ingress missions. One was a cold bore shot to the nose leading the flight. I learned that on those missions it was suicide to lead from the front. Managed to get rescued in the Channel both times though. Nice campaign feature -
I usually climb above the bomber formation, set max continuous power, 2700 RPM, 46", and zig zag over the formation. Then go to combat power when bandits show up. Make sure that you trim to center the ball to reduce drag and drop tanks if you have burned off the fuselage tank and near the target area. Alternately, set your switches to pickle drop tanks in case the bad guys show. You have plenty of fuel in the main tanks for an extended fight and RTB to England. If you haven't done it already, make sure to either map an axis to carburetor ram air, or edit a LUA per this thread , Otherwise you won't be able to set enough manifold pressure above critical altitude.