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Everything posted by Gierasimov
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While we are at it, how about an update on all things that were mentioned and still in progress from 2021-2024 January newetters. DCS cannot reveal anything, it's a game. EDSA can, and will as and when they will see fit, also it is 3rd parties that update on their progress so don't expect ED update on Eurofighter unless that update is passed on from the 3rd party. I agree with the wishlist. I wish EDSA updated the community on all items that were mentioned as planned or in progress in recent years.
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With DCS Earth distance will not be a problem. Even in current maps, I am sure people will fly C-130 in DCS Channel map
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Regional voices for comms based on object country
Gierasimov replied to mattjonesgr9's topic in DCS Core Wish List
It used to be in French accent in English but it isn't anymore. I am pretty sure it is a bug but will be fixed with the new feature coming to DCS (not soon enough) -
I would imagine that DCS Earth will use dome sort of "asset library" to populate Earth locations based on geography. I doubt buildings in Sinai would fit Marianas or Kandahar would be fitting onto Caucasus landscape. However, there are many objects that are common, such as US military installations, and in fact NTTR map had objects such as "bagram shelter" so yes these are reused in sense of development but to reuse these across maps I think Terrain TDK would need significant rewrite
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Upcoming DCS Earth will make it all possible, since ED already stated they want to make it better than the other sim and seeing how that other sim new version is going to look, I have a strong feeling that DCS Earth project will allow us to enjoy it very much...
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Regional voices for comms based on object country
Gierasimov replied to mattjonesgr9's topic in DCS Core Wish List
Voice accents were not working for me since the encryption day of sounds folder. I used to do French AWACS and UK tanker but it is no longer working. Just as a reminder, ED published news in 2021 mention a re-work of ATC system as well as other calls: I am sure they consider different voices for male and female but I hope also for nationalities. -
Hold on so female pilots are in DCS already (via Heatlblur)
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Well, the thread and wish is "noted". It will come. I remember Wags mentioned Apache flight members will be (or have option to be) female. Voice could be coming with visuals eventually I think.
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MANPADS ignore line of sight
Gierasimov replied to Gierasimov's topic in Aircraft AI Bugs (Non-Combined Arms)
Hello @BIGNEWY This is not fixed in the latest update. Fresh track attached. Stinger MANPADS appears to base its detection / tracking on Rmax / Rmin rings and not actual LOS acquisition. Approaching Hind also seems to know that Stinger is there (popping flares) despite not having LOS at all. Is there any hope for the fix or is it one of the current map tech obstacles? LOS-IGNORED.trk -
WWII AI has been ruined.
Gierasimov replied to motoadve's topic in Aircraft AI Bugs (Non-Combined Arms)
Is there a track that you could attach for review? Only that can trigger actual bug report, otherwise it's just your opinion and perception. -
I don't know how to make waypoints advance but seen it for ages now. Sometimes it works fine, other times it does not or even does not display waypoints and path at all. Definitely flying the route while you lead them helps here though. Nevertheless I noticed this is not coupled with flight performing tasks. What works for me, without hiccups is: 1. Ensure the overall group Task matches expected attack type. For example, I use Pinpoint Strike for guided bombs attacking map objects such as bunkers, or CAS for generic anti armor attacks with Mavs or unguided bombs, or SEAD if my flight is Magnum shooters. 2. Ensure that IP waypoint is at least 10 nmi from the next waypoint which is the target area. 3. Issue order to Flight - Engage Mission and Rejoin before I reach IP waypoint. I nvere had issue you described where AI would go to route wp1 but maybe it happened for you as you did not pass wp1 yourself, IDK maybe they go to 1 and will continue then for you?
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Sure not 5, at least 7 if not 10. What community are you talking about? This one?
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With Hornet out of Early Access, albeit without big announcment trialer teaser, I would welcome and even spend few bucks on its visual uplift to standards seen in F-4E & CH-47
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Yes UNIFIL Blue line is modeled in Syria map, here for the reference, the real thing: There are flags, blue barrels along Israel / Lebanon border, in the bases there are UN marked helipads, UN white watchtowers, and in the bases there are "walls" of blue / white striped barrels.
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4 years, 11 months and 23 days later all points above are still valid. I am sure ED is aware and working hard to bring the state of the art ground, sea and air combat AI available for commercial entertainment product. It is resource consuming huge undertaking and will make DCS great!
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Syria map was the first to bring SAM revetments and I am glad it did, it's presence in Sinai was the community effort so that's also nice, Normandy 2 has got some battle positions (not SAM ofc) so all this shows it's possible. Let's see what the new maps will bring (like rumored Germany map). IADS and proper logic, as well as separation of command / EWR / TEL, is for sure prerequisite for the upcoming Dynamic Campaign Engine, otherwise it will be one more pain points of the new product. As for the updated version of S-300, I am all in favor, although the time it took to refresh the current version makes me think that it would not happen. Still waiting for 2021 announced Pantsir.
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That other sim, assuming we are talking about the one that has got a bird in its name, does exactly that what I am expecting DCS DCE to do. Save campaign progress, load the save and update it with the calculated status. Roll of dice affected by player flown missions. So, let's say there were two groups about to fight each other, but you left the campaign. Next time you load it up it will not show you that battle, it will show you the result of that battle, as the time has passed. What I would wish for is more than that. I wish the war would go on and I could at any time log into the UI from any device to check the status and live strategic map and see how two opposing AI forces are doing, so that I could for example influence it with strategic decisions, just like you do in that other sim before it's campaign starts. I wish AI in that battle not only progressed to gain territory but also setup defences and reinforced positions to hold the ground for counteroffensive. I doubt it will though. Yes, save game will definitely help set a persistent stage for DCE but do it will for single missions.
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Didn't mean anything bad @MAXsenna, just you said Vulkan in graphics, that would make some of folks here think Vulkan will bring visual updates to DCS (as to take it for granted) but otherwise I agree with you. For now, just forget multiplayer DCE. It will be released as early access and will be a long way to get out of it, and back in 2020 ED said: So, for now DCE will come to SP, and as such, how do you expect your SP DCE to run overnight while your computer sleeps? It won't. It will save the state, load afresh and calculate battlefield to continue dynamic orders for player. If the order was to kill a convoy and you go sleep, next time you open DCE that mission will not be there or had changed somehow, right? In order to have 24/7/365 life campaign where player jumps in and out whenever player wants, that campaign cannot belong to local DCS installation.
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@Dangerzone This update provides hints as to that the module will bring. I think it will be very similar to other strategy games where you have a 'map' at strategic level and 'missions' at tactical level. It is going to be interesting from the point of theme continuity... Although without story or narration you would normally see in paid campaigns like ones form Baltic Dragon or Reflected or others ...
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Is there a mod I can download and use in game to AAR ?
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You really flatten this @MAXsenna "Vulkan is graphics" - it certainly is related to and allows much more in terms of new shaders, visual effects and GPU scheduling, however, as we know from the newsletters already, current DirectX graphics rendering in DCS and current Vulkan implementation (internal to ED) graphics rendering produce exact the same graphics which to me means that when Vulkan comes, DCS will, hopefully, only initially look exactly the same. Unless ED decides on releasing Vulkan to public only with the new EDGE version with new visuals. Coming back to the DCE, for multiplayer it makes sense that battles can run long time, however in single player experience, that would mean ED had to run servers in the background. We all know this isn't going to happen, so yeah, I think it will be campaign "save game", and I expect when you load it, it will check the timestamps, calculate how much time elapsed and roll the dice on what would have happened to the battlefield, generating new positions for blue and red forces. I say one thing - DON'T rush DCE. Just now I placed four groups of 4 tanks each and tried to make them battle Kandahar streets... with all groups set on RANDOM skill level you get variable kills (who gets the first kill usually wins entire group), but man, locking into the buildings stops the progress. Tanks on the bridge don't see tanks in the open on the other side of it, but not only that - tanks in the open don't see tanks on the bridge until the last of the group passes it, shooting starts but it is too close and they switch to machine guns, but those are too weak to damage tanks, and they end up passing each other head on, stopping just 50 meters one group behind the other, facing back to each other and then the battle stops, no more bullets, no more action. Red and Blue tanks sitting in the open danger close, no fighting as if not knowing about each other, but without even trying to turn and check. This is just a quick example - with that kind of example, with that "logic" DCE will not work.
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So far I understand DCE as a battle in progress where each time I join, the front would have changed based on each AI group tasking and outocmes, which I, as a player can influence further by receiving part of that tasking, for example here is a supply convoy, go kill it, and if I succeed, the convoy won't replenish another group that might loose it's next encounter with opposing force as a result. Given the state of AI, and all other parts of DCS dysfunctional attitude towards helping the user I doubt DCE will revolutionize DCS as such. For sure it will bring nice things, which will enable us to enjoy constant 'something to do' in otherwise empty DCS World. I guess I will stick to my missions and narrated campaigns, unless DCE is actually a revolution in AI, communication, and cooperation between player and friendly forces... THAT is almost unimaginable amount of (re)work in DCS needed.
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For sure @Northstar98 this would be another level of DCS experience. I can't see how it could be implemented right now without rewriting entire AI from scratch. I am looking forward to see what will Dynamic Campaign Engine bring but I am affraid it will be yet another Early Access Work In Progress product with shutdown cache / start where you left off kind of thing experience.
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Fully agree, although 15 years of DCS history shows that it is not going to happen. Even half baked WW2 Asset Pack paid module got stuck, most of the stuff that would make sense for Normandy and Channels map is not there. Afghanistan, Syria, Sinai all we have is just a bunch of disjoint units here and there.