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Gierasimov

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Everything posted by Gierasimov

  1. Could be the reason why it is not accurate in DCS then. Maybe ED didn't find either and used some approximation, but frankly, in the last 15 years of DCS it is clearly visible that the in-cockpit is striving for the most realistic experience, everything outside of cockpit in DCS is approximated based not only on the data availability but also knowledge, code base and talent employment, but also this is a game and game design will have some shortcuts for various reasons, including but certainly not limited to intended audience. I am amongst people who sometimes forget that the World part of the product name, does not mean that everything is simulated as in the real world. Digital Cockpit Simulator should be the true name.
  2. It pops up in the sim when low and slow and the rendering distance is even less than it used to be for me. I am using max settings there are. Thank you @BIGNEWY I will preorder then as this is much nicer this way so it seems Iraq is going to be nicer than Afghanistan
  3. There is one thing I am interested in Iraq map tech - in the early seconds of the video it seems that ground clutter / vegetation is NOT popping up like it does in the sim, instead it is rendered nicely. @BIGNEWY is there any info about whether it was just "trailer magic" or in fact ground clutter is now rendering to the max of PC potential ?
  4. I tested this right now and mu SA-11 groups engage as they should. From max range ~19 nmi. I don't get any problems with them. SA-11-MAX-RNG.trk
  5. But how can you make a main city like Kandahar and have a poor low res patches in it ?
  6. I think it was Discord, or other social media. ED could come here and deny / confirm this, that would be nice. It was something along the lines of first we will release North Iraq and post it's EA we will introduce South. It was after the original announcement at the beginning of the year, maybe it was with Wags interview, I don't really remember, sorry.
  7. Oh.. for a second you were part of ED team, it did not sound like it was your opinion and I had to read it three times. Fortunately issues you mention are not related to this Hornet wish list thread and, while true and valid, can be ignored in this discussion.
  8. From the Iraq announcement: Also, from the community managers:
  9. Fun fact - DCS community was dissatisfied with the satellite textures of SA map. The feedback was acknowledged and listened to. Then Kola, Afghanistan and Iraq... If the area is not hand developed, than it should use ground textures without imprints of buildings and other ground elements. If 3D object is not there then don't paint it on the ground, but I guess that is too much work.
  10. I think this "new terrain tech" ED is marketing lately is the outcome of work for the DCS Earth project. This is going to be the "new" DCS. Larger maps are only possible by doing this kind of scenery tricks, so that it is profitable. I don't like it, I wish Marianas was the "new tech" but I also understand it is unrealistic to expect that level of detail in terrains that span such a large areas. I was very disappointed with DCS Afghanistan when flying COIN missions in DCS AH-64D module, I switched to Hornet and Viper and the Afghanistan looks great at high altitudes when doing A/A or stand off weapons deployment.
  11. Prince Sultan Air Base seems to be quite far from the Al-Ahsa airport and looks like outside of "green" map focus area, I wonder how ED decision process looks like.
  12. Yes, it does seem that ED is mostly steering away from anything military in their maps in favor of detailed tourist experience, this is great as well but should complement the military side and not dominate it. However, I don't agree that Syria and even Sinai have the same problem. Syria particularly is heavily militarized map with numerous military installations, important strategical POIs and even having destruction models for many strategic and also civilian POIs and still many coming. Even ED's NTTR map which by definition is serving military training purposes lacked training range modeling almost as if EDSA is censoring military installations on purpose - however those are publicly visible and described already.
  13. So, WoT is the primary focus of ED right now, with Afghan and Iraq, with a new Abrams, MRAP, and... and three T technicals. No IEDs, no Ts, no other assets. Both theatres had boots on the ground, and were mostly focused on door-to-door fighting or otherwise urban warfare. eye candy is surely appreciated, I like the trailers, but then I come to empty map in mission editor and start putting things together...
  14. Providing a report + explanation + tracks + fix ? WHO ARE YOU ? Thanks for the valuable insight into this system, I doubt it will be fixed by ED but anyways nice read as always! Well done.
  15. @MAESTR0 will Dam Ataturk Dam Tishrin have any sort of overflowing water effect?
  16. 104 days for Afghanistan pre-order vs. EA. 73 days of 2024 still.
  17. Seriously though, was there approx. EA release day published ? I know ED won't make it anyways but roughly ...(?)
  18. Is there a track? I am not getting POS/ADC in normal cold start up.
  19. Hold your horses folks, who said it was coming this year? It is just a pre-order, right?
  20. 2025 is really the best case scenario. If you look into the Iraq North product page: Features Coming During Early Access Terrain Enhancements: Additional details in landscapes, urban areas, and natural environments. Expanded Landmarks: Inclusion of historical and cultural sites, enhancing the realism of the region. Advanced Environmental Effects: Regional weather phenomena such as mountainous fog and wind patterns. Additional Missions and Campaigns: More content reflecting both historical events and fictional scenarios. AI Improvements and Optimizations: Enhanced AI behaviours and system performance updates. Terrain enhancements to Iraq North for sure will occupy the team in 2025 significantly if not totally. I think it will be 2026 that will present us Iraq South
  21. WOW - stunning update- thank you!
  22. Thank you for the great update coming!
  23. Maybe you will have better luck reporting this here:
  24. It works in SP for me. But look at MAXsenna's comment
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