-
Posts
3978 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Lange_666
-
I have the latest drivers (526.47 currently) and on a fresh Win10 Pro install with the latest updates, these values seem standard now...? Can't be any old profile i was using because everything is installed from scratch due to entirely new PC.
-
In-Game Scratchpad Mod Available - Works Great In VR!
Lange_666 replied to Fubarbrickdust's topic in Virtual Reality
Correct! -
In-Game Scratchpad Mod Available - Works Great In VR!
Lange_666 replied to Fubarbrickdust's topic in Virtual Reality
I tried that one but with the keyboard file that doesn't work so i thought that that version didn't work. Now i know that the problem was the keyboard file for that version. The non extension version (0.61) does not work with any keyboard file. Personal opinion: The different versions and options (made by various people) make it messy if you get stuff mixed up. -
In-Game Scratchpad Mod Available - Works Great In VR!
Lange_666 replied to Fubarbrickdust's topic in Virtual Reality
@imacken: Found the difference already, the hook file you use contains an extension part in the code, the 0.61 version from Github doesn't (just did another download to be sure). Hence the difference in filesize, yours 28KB, 0.61 is only 20KB. There are more differences then just the extension part but that one is the major difference. I'm gonna use the one you currently use. -
In-Game Scratchpad Mod Available - Works Great In VR!
Lange_666 replied to Fubarbrickdust's topic in Virtual Reality
Thanks for that, just tried without the config file, your version works including Keyboard (changed it already to an azerty layout), CLR (not needed since it's included in the keyboard) and sitrep. Didn't use the config file since it worked without. Now... why does your version work and the latest 0.61 doesn't show keyboard, clr and sitrep?. One thing i already know is that the keyboard file i used doesn't work on your version either. But that's not all because now also SitRep and CLR works so the problem lies somewhere else. I'm gonna check the hook.lua and window.dlg against each other because they (version 0.61) differ in size then yours. -
In-Game Scratchpad Mod Available - Works Great In VR!
Lange_666 replied to Fubarbrickdust's topic in Virtual Reality
Played around with different versions and a combination of those. Latest version 0.61: - Works including the F-10 map but nothing of the stuff in the Extensions folder show up, no matter where i put these, so no keyboard, no sitrep, no clear. Version 0.50 (Github): - Works with working keyboard (integrated into scratchpad-hook / scratchpadwindow). Version ilfy53e (from somewhere in this topic): - Works with working keyboard (integrated into scratchpad-hook / scratchpadwindow). Files (both hook.lua and window.dlg) are all of different sizes in each version and when compared there are quite a bit of differences in each. Then i ran combinations of the 3, either the hook or the window file but then nothing works, no scratchpad at all. Then i ran scratchpadplus solo (removed everything else) because it also contains the same files, hook and others, no scratchpad at all. @imacken: could zip up your currently hooks and scripts folder and include the scratchpadconfig.lua from inside the Config folder and PM me this? I'm just curious if there are any differences with what i have, what makes the extensions works on your version and not on mine? -
In-Game Scratchpad Mod Available - Works Great In VR!
Lange_666 replied to Fubarbrickdust's topic in Virtual Reality
Dates and times don't matter, they show the install date, not the file date. But... I have 20 KB as size for the scratchpad-hook.lua instead of your 28 KB (scratchpadplus.lua is the same). That is weird because mine is from the latest version, freshly downloaded 3 hours ago. Also, i'm curious about the size of your CrosshairWindow.dlg and ScratchpadWindow.dlg because i have 3 versions (2 older and the the new one) and they all differ in size. Currently CrosshairWindow.dlg is 2 KB and ScratchpadWindow.dlg 8 KB (version 0.61) but those in Scratchpadplus are 2 and 9 respectively. -
In-Game Scratchpad Mod Available - Works Great In VR!
Lange_666 replied to Fubarbrickdust's topic in Virtual Reality
- Removed everything concerning Scratchpad i had installed. - Fresh download of latest Scratchpad - Fresh download of latest Scratchpadplus - Compared both with previous download, they are the same. - Installed it again, folders just look like your now (except in Hooks folder i also have DCS-SRS and TacView in there (previously also)), enabled keyboard and sitrep - Scratchpad works but no keyboard, no sitrep..(and no clear button either when i add that). , just the main scratchpad with a working F-10 map thing. - Stuff that works works both in 2D and VR. Could Windows version have anything to do with it? I'm on Win 10 Pro, latest version. -
In-Game Scratchpad Mod Available - Works Great In VR!
Lange_666 replied to Fubarbrickdust's topic in Virtual Reality
Went through the entire topic again. Mmm, looks like the older versions worked without the extensions, the keyboard was build into scratchpad-hook.lua (if i'm correct). I can get this version to work, with a keyboard that works but in that version the F-10 coördinates thingy doesn't work. If i switch to the latest version, the F-10 stuff works just fine, but no keyboard, nor anything of the stuff in the Extensions dir works. This might be due to the fact that the Extensions dir sits in the wrong place or that i put the files that are in the Disabled dir into the wrong place to make it all work, but then i tried all places i could think off... no joy on any of the extensions. Can someone for who this entire extension thing works (including keyboard) post a few saved games directory screenshots so i can compare? -
In-Game Scratchpad Mod Available - Works Great In VR!
Lange_666 replied to Fubarbrickdust's topic in Virtual Reality
Weird that it doesn't work anymore (keyboard showing that is or any of the other extensions). Scratchpad itself works, also pulling coördinates from the F-10 map works. I just miss the keyboard. This is on a 2-weeks old install, no mods. On my previous DCS install (which lasted several years), scratchpad worked and when i installed the keyboard, it also worked from the first time. So it baffles me a bit why it doesn't do now. -
In-Game Scratchpad Mod Available - Works Great In VR!
Lange_666 replied to Fubarbrickdust's topic in Virtual Reality
Same here, no keyboard anymore Used to work fine, i'm on a new install (new PC), installed latest version of the scratchpad and added the keyboard but it will not show up. And without keyboard, the scratchpad is pointless in VR. Must say that the other extensions (clear, sitrep etc...) don't work either when moved out of the disabled directory so i guess they need to be copied into another location... although i tried about every location already. -
Just gave it a go, works fine right here on 2.8, just as it did in 2.7.x Didn't need to change anything, all bindings from 2.7.x where still there.
-
After the update to 2.8.xxx i took the F-18 out for a little test flight on the Marianas. This runway texture problem is still there on every intersection. The screenshot below is from Antonio B Won Pat airport.
-
AMD 5800X3D, the new King for flight simulators?
Lange_666 replied to maxsin72's topic in Virtual Reality
LOL, payed 475€ 3 weeks ago, local shop had them at 519€ (currently 369). -
Update: Changed the airflow from the top picture to the 2nd one (but left the second exhaust fan on top). Will add a 3th fan on the front as extra intake (below the radiator, but only have room for max 100mm fan) to equal the balance between intake and exhaust. Together with this change i also changed the thermal pads on the GPU. Used Gelid pads for memory and the other stuff and Thermal Grizzly Kryonaut on the GPU (stepped away from liquid metal after seeing the GPU). Gave -6°C on the GPU, -8°C on the hot spot and -11°C on the memory so not to bad. Had expected a little bit more but it's not that easy to define what the exact height of each pad needs to be and because i found 3 different measurements on the tube for my GPU card which made it hard to decide which one was exactly the right one.
-
The top ones are filtered, the one on the back not (but it's not dusty in here, i'm a clean boy). Another question then: ventilators in front of the radiator pushing cold air through the radiator to the inside or vents at the back of the radiator pulling cold air through the radiator to the inside? And why... Another reason why i choose setup one is that in setup 2 hot air from the radiator flows over the GPU which already gets hot on full load.
-
New PC, Case: Be Quiet Pure Base 500DX. AIO Cooler: 280mm (2x140). Problem: Overlooked the fact (which is in the specs) that a 280mm AIO cooler can't be mounted on the top (fixation holes do exist) due to the motherboards northbridge cool element being to thick. Radiator alone or fans alone is no problem but together it's a no go. So decided to mount the AIO on the front, radiator on the inside, fans on the outside pulling air from the case through the radiator to the outside. So far so good. Mounted two 140mm fans on top and one 140mm on the back to draw air in but something is keeping me awake that that's not the best solution. So i currently have this (not my setup, just an example): Instead of 1 i have 2 fans on top and my radiator is mounted so that the waterconnections are on the bottom (that way the overall airflow is less interrupted). However, it's called an unusual setup but OK. The most common seems to be the reverse of the one above (not my setup either, just an example): So the opposite airflow of what i have. Why did i choose for the first setup? If the cooler is mounted on top then mostly hot air in the case is drawn or pushed through the radiator to the outside. In the first setup that idea still stands, on the second one the radiator should stay a bit cooler but hot air from the radiator is drawn into the case which i don't find ideal. What do you people think?
-
Helicopter Comm Controls
Lange_666 replied to Bastlwastl's topic in PC Hardware and Related Software
I have set them up on the MIC switch (Thrustmaster Warthog, script), for every heli and airplane the same, only depending on how much radio's the heli/airplane has (same goes for other functions). Big advantage at my age: only have to remember it once. PS: i don't care about mimicing real controls, for that you need a full copy of the cockpit. -
I have a G-Sync capable monitor but i have never seen the indicator, not in nvidia settings, nor in the monitor settings. Currently i have G-Sync in nvidia CP set to both windowed and full screen mode because if i untick full screen it's windowed mode and for that G-Sync needs to be set to both. (used to run Full Screen all the time until version 2.7 changed the behavior, now forced to run windowed (whatever it is, borderless or not) to avoid DCS minimizing). And if G-Sync full screen only still minimizes DCS when i click on my second monitor, i don't see any reason to change it since it doesn't solve anything.
-
Since ED removed the ALT-ENTER function, i wonder what the Full Screen setting actually is doing right now (switch between window mode and borderless window)? Because now, when Full Screen is selected "and" you have a second monitor connected and click anywhere on that second monitor, DCS minimizes on the main monitor each time when scrolling through a manual on the second monitor is plain annoying. The only option to not have DCS minimized is untick full screen mode. So this whole full screen, window or borderless mode gets me superconfused to fact that i don't know what i currently look at, full screen, borderless window or window.
-
1: Lot's of games are still single core... and for a reason. 2: I play (almost) on top high settings, i just don't chase FPS but put a cap on it, gives me some nice headroom to crank it up. 3: Do you really need them? 4: Honestly, for the last year i do nothing else. For the cut in framerate, just look at how many units (AI and real life ones) there are compared to single player. And then that extra headroom comes in real handy. 5: What are you still doing here then? PS: And since you seem to be the smart ass knowing it all, a solicitation perhaps at their headquarters to point their noses in the right direction?