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Silver_Dragon

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Everything posted by Silver_Dragon

  1. All bombs has implement by the ED side, surely need implement someone on the CBU-52 (no fuze implement yet). The CBU-87 fuze need configure on the mision editor or the loadout editor to set fuze parameters. About bombing table, will require HB implement them.
  2. IJN/IJA aircrafts coming when ED add yous pacific assets pack. By now, none (ED or M3) has confirmed "PTO" soldiers. The WW2 soldiers show on F4U video has only the old Us WW2 ETO US soldiers.
  3. WTF? The page not only show a pic of a Alpha Jet, show a Jaguar
  4. I think the problem is that being parked on deck isn't the same as having aircraft ready for takeoff on deck. ED itself hasn't implemented the movement of aircraft on deck. There's only a strategy "game" that simulates such movement, and moving aircraft on deck, whether for takeoff or landing, is very slow.
  5. I've restructured the entire roadmap; no information has been lost. It now reads as follows: - The first post covers the first decade of (2011-2020) DCS World. - The second covers the entire period from 2021 to 2024 (and cover the second decade of DCS World. - The third is the current year on course(actualy 2025). - The fourth maintain the list the upcoming DCS World modules - The fifth, which was previously a backup post, is now a links post with some DCS Info. The third post is only temporary; each time we change years, it will be moved to the previous post, leaving the current year in place, until the decade is over. If anyone sees any issues with the Roadmap, please send me a PM so I can correct them, including official information from the ED team or third parties about functionality, modules, etc., if anyone notices it, including social media.
  6. Other game discusion / comparatives has out of the scope, remember DCS Forum rules 1.15 About modules: Another F4U version, need talk with M3. But I think after the F4U, they move to make the Mig-21Bis 2.0 and the F-8 Crusader F6F has actualy on develop by ED. We know that ED has plans for the Battle of Britain A6M5 Zeor after the F6F launch, as discussed by Nick Grey (BoB comming later). More PTO modules has incoming (A6M5 Zero) unkonow. Others aircrafts as a P-38 has talked by Nick, but I think has no on your plans. About pilotable WW2 torpedo bombers, missing funtionality on the core. on fact, the actual torpedo funtionality and ships Damage models has very low to simulate underwaters explosions / damage. Propper WW2 Dive Bomber funtionality has "missing" yet. A B-25 bomber version need ED implement a multicrew WW2 bomber funtionality. On side, ED has already done some work on the Mosquito FB Mk.VI module; the problem is that there's no multi-crew version of a B Mk.IV with its cockpit and bombing controls. That's the main handicap we face. A B-25 Mitchell requires not only a cockpit, but also the entire fuel management system for a light bomber, gun positions, bombing position, and many systems that are currently not implemented. I could almost say that it would be more efficient for ED to build a Mosquito B or an A-20 Havok first. About a IJN aircraft, some members of M3 (Hiromachi), has claimed a A6M will be feasible but M3 has none confirm a module. Other IJA/IJN aircraft has totaly unkonow. A P-40 was "claimed" by a disapear 3rd party but never release them. On fact, has none a UK 3rd party on DCS, the same situation with a US 3rd party. The problem with WW2 is the same as always. It's not that ED has a small WW2 team, but rather that the number of 3rd parties in DCS World dedicated to WW2 modules is paltry (Octopus-G/M3), and so far Ugra Media hasn't said anything about a new WW2 map (if I had to bet, they'd focus on the Eastern Front). We should have many more 3rd parties dedicated to creating WW2 aircraft and maps. In fact, we have two major shortcomings: Not having a 3rd party that only make WW2 maps (the Solomon Islands Pacific scenario would be very necessary, but also North Africa / Italy / Germany). France will be by Ugra if Normandy continue expand to the East and ED expand the channel map to add north bombers bases and holand / Belgium coast. Several new 3rd parties that focus on German / British / Italian / US WW2 aircraft. The USSR WW2 side is covered by Octopus-G. Two or three existing 3rd parties would be advisable, or alternatively, creating divisions for WW2 modules and/or maps. Lack of all funtinality of the Seaplane / Floatplanes on DCS, required to build propper Catalinas (ED has planned them on WW2 PTO assets pack).
  7. Actualy ED has not claimed nothing about WW2 carrier funtionality.
  8. M3 lacks access to the required "core" functionality to implement Paddles. This requires ED to implement it in the WW2 carrier "core" first before any third party can use it.
  9. The problem remains that, to date, no ships medium-caliber guns have been used in DCS World for AAA. On the contrary, they were all rated as "ASUW.". If you tried to add it, it would do very strange things. In fact, all modern ships with medium- or large-caliber guns (72-155) have AAA capability, but it has never been added. I haven't tried five-inch guns, but unless they've added anti-aircraft capability, I doubt it.
  10. Enigma Inverview of F-100 and Beyond (a century series module?).
  11. ED is keeping the jobs page empty for the time being, waiting for it to be updated with new job openings. Currently, this page has not been translated into several languages.
  12. the "skeletons" was implemented on the supercarrier crew. The modern infantry has only the follow steep, and yes, ED dont show nothing yet about a WW2 infantry, and the PTO assets pack has no claim nothing about them.
  13. A-6 and A-7 coming as future FF modules by 3rd parties. About ASW aircrafts, missing all ASW funtionality on DCS, Torpedoes has very limited (has none guided), and Subs has only a "atrezzo" (Working as a ship). Has some stuff missing from Lomac / FC, and ED has on progress to rebuild them. But yes, missing many Cold War assets.
  14. Mi point is you require install a previously 3rd party product before you acess to that assets pack, that no magicaly appears on a DCS Vanilla version.
  15. We need remember the M3 PTO assets pack has no confirmed by M3 will be into the ED "PTO WW2 assets pack", that will be diferent free pack into F4U module. About a "controled" Zero, that required build from scrach a FF module, and Neither ED nor M3 have confirmed any Zero modules, nor are either of them stopping development on any of their projects.
  16. Meanwhile the all assets pack has into CoreMods/Tech directory, and the maps go to Mods/Map directory, we required install SA map to get access to the SA assets pack. The ED core assets has Bazar/World/Shapes and CoreMods/Tech/weaponPack.
  17. I think there's a lot of misunderstanding here... M3 is working on its PTO assets pack, and ED is working on its own. We're talking about two different products and different teams. I'm betting that while ED will put its support packages in its own directory, as the WW2 assets pack, the M3 one, they'll be within the F4-U directories, not in the ED "core" directories.
  18. A Zero AI, was appears on "2023 and Beyond" video and ED has confirmed on the WWII Pacific Pack, comming a A6M5 Zero, the last produced versio.. About a module, some M3 member has claimed with a FF module will be feasible. Others AI units will be feasible.
  19. A Sniper Pod will required a Suite 8 A-10C.
  20. Your Pic coming from ED Wip Page (not sure the date), my Pic link coming from official ASC Discord, 20/05/2025. Enviado desde mi CPH2197 mediante Tapatalk
  21. Last ASC Discord Wip media: https://cdn.discordapp.com/attachments/1015320894614282250/1374264688057126943/image.png?ex=6847c93a&is=684677ba&hm=da421babe41cc195fccf82cc801203a0880f0122f7e9e9039334df0206d7b77f& There are many third parties that typically either don't talk or talk very little, and that doesn't mean the project is "dead" immediately. Years of development don't matter either, because we've seen in the past how many projects that no one even remembered suddenly appear. ED continue show the C-130 ASC on 20xx and Beyond and on module release videos, the last was on Germany Cold War map. Enviado desde mi CPH2197 mediante Tapatalk
  22. Sorry ED quality Standars. Enviado desde mi CPH2197 mediante Tapatalk
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