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Silver_Dragon

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Everything posted by Silver_Dragon

  1. I dont think the CH-47F will be the next ED module, no pics, no videos, nothing by ED yet (to 2024). I think the next product by ED will be Normandy WW2. Others will be a WW2 module update as the Spitfire talked by ED mounths ago.
  2. Modelling all the radar, sonar, datalinks, electronic warfare, countermeasures and decoy systems of a ship in DCS World is a complete savagery... there if we would need several teams just for the naval environment. I have already been putting in a post everything I could find about it and the work, it is titanic.
  3. В последнем интервью Вагс рассказал о DCS. Модули, динамические кампании и другие.
  4. Red Star Simulation Mig-17F team interview by HIP games interview log (Sorry if not acurated). The team jump from the comunity mod, to build a propper module to DCS Has very challenging turn on 3rd party on DCS. ED has very strict standars to get 3rd party license by new 3rd parties. Mig-17F team has two owners, one a formely military pilot now airline pilot, and other airline pilot, with 25 years experiece, and part of fligh dynamic team now with minor CAD 3D work, testing flight dinamic design and flight testing. Have contractors and coder with some experience on DCS modules, with working on popular DCS mods, Also work on research and development, and your real job has aircraft mecanic with experiece on civil and military aircrafts and family related Mig-17 on old RDA (East Germany), with research a great quantity of documentation about Mig-17, with Polish, English, German and Russian manuals. Has another person with help on the research, a Russian guy has a aircraft restoring expert with experience on the Mig-17. Has diferent contractors on the 3D and texturing side, has testers and three SMEs, Air Show pilots from Us with experience on Mig-17. They looking for more people to the 3rd Party team as two or three reliable developers or coders to a future, build a second module with they has looking and continuely support the Mig-17. The proppose to build the Mig-17 was he outlive some more other aircrafts, cheap to produce, with many countries from east block, has a popular aircraft, you can create many missions, part of many wars as Vietnam, Mid East conflict, as the Sinai map, the Vietnam problem of Fast missile fighters vs old maneuver Mig-17s. Mig-15 vs Mig-17 has very diferent on many ways. The Mig-17 fix some aerodinamic issues on fast speed lost control on transonic speed, the diferent sweepn wing design, Mig-15 has only a fixed angle sweep wing vs two diferent sweep angles, 2 wing fences vs 3 and Mig-17f has a better engine (vk1 vs vk1f) with afterburner with improve perfomance, slight large drag profile with better acceletarion, sustained turns and altitude enhanced vs Mig-15. The redesign of wings and tail dont get the control issues as the Mig-15. Actualy (August 2023) the Mig-17f module has finish the texturing the cockpit and start to texture the 3D external 3D model. Flight dinamics has 99% complete, and expect only minor adjusts, and start to working on system modeling and afterward, on damage model. The Lim 5 version has the Polish license production version of Mig-17F by more available info and manual. Focused on a last bath, with include Egiptian modifications, with some domestic weapons as sackur rocket and fuselage pilons for bombs. Plans to other versions, they looking on AS version to add K-13 missiles but the problem has be the lack of info to include them into DCS. Missing the wiring with the missiles and the switches on the cockpit, and no info about was implemented. Has some plans to build a Mig-17PF version but only if the Mig-17F will be enogh profitable and get all available documentation. Plans to release Mig-17F on early access need discuss with ED, but the team think release them on a mature state before a very early version. About tutorials, the team like build diferent tutorial specialy on flight dynamics, other has systems, radio, iff, etc. Mig-17 required good pilot by the flight dynamics on take off and flight. Not a easy aircraft to fly. Manual coming first on english and expected some complete on release. Mig-17F has own first project, starter project, and the love on build the Mig-17 get more experiece to build future modules. About a next module, that has a more repeat question, but actualy, that require some patience and wait to make something public on a future. The team has open to build any aircraft with get the propper documentation, SMEs and pymes, blue and red, if has market to build them. The focus has on Gen 1 to Gen 3 aircrafts, Us, Soviets or others meanwhile has market to build them and none other team has working on them.
  5. That info has offical, from Kate, on early 2022... not necesary repeat them on any interview.
  6. Your main force has out Russian. ED close your studios on Moscow and Minsk on early 2022, and move to working on online. Enviado desde mi CPH2197 mediante Tapatalk
  7. Marianas WW2 free map on progress by ED, show on "2023 and Beyond" video. ED has talked some AI content will cooming centred on the Pacific, and Magnitude 3 F4-U1 Corsair, cooming with AI pacific IJN/IJA IA assets. Enviado desde mi CPH2197 mediante Tapatalk
  8. By the last Wags interview (08/08/2023). Soldier and Soldiers animations on DCS has very old animations and technology, on progress with new soldier animations and technology. About "ground combat" on DCS, (the air environment) the 4th Gen aircraft has near to reach to make all available aircrafts, move to Cold War aircrafts, Century series, WW2, moving to the Pacific on WW2, but the ground, with a level terrain on DCS, not sure if will or not come to DCS, not sure, but that is not if, as a when start to work on them (no a CA), a simulator with Abrams, A-10 and AH-64 will be great. C-130 cargo version on progress by 3rd Party. Cargo transport funtionality as part of DCS funtionality build by ED. ED has building pararatroopers. Logistic side on the CH-53 / C-130 modules, not only as a extension of old warehouses, funtional on helos / aircrafts, implemented on the dinamic campaign, with players fly missions to resupply. (Not sure if include troop transport). Destructible trees on plans someday on far future.
  9. I intent translate all log over DCS data here (sorry if not acurated).
  10. Check the old posts, Nick Grey was confirmed them from some years ago about after Mosquito module, with F-6F Hellcat and Bob modules incoming. the F-6F was show on "2023 and Beyond" video. On Fact, Wags talk about F-6F on your last video interview.
  11. I think some are misinterpreting Wags' words a bit, saying that the CH-47F, F-6F Hellcat and Kola are confirmed. Remember that since January, and the "2023 and Beyond" video, ED had already confirmed these two modules as the next on their list, and that the F-6F had already been discussed at length by Nick Grey about the interest in making that module and the Battle of Britain ones years ago. About Kola, it is normal that it is the "next" on the list thanks to the work of ORBX, when there is currently no other 3rd Party that has so advanced the hand... and yes, Check Six Simulation and the map of Australia, it does not seem so advanced, unless we get a surprise. On Vietnam and Korea, let us also remember Wags' words "they will come after other maps" .... and we also have to bear in mind that the Afghanistan map, which Wags had commented on in January, was not asked about. I was intrigued by Wags' response on "the big issue on DCS has on ground" (outside CA).
  12. From Wags Interview: (on update) - Wags on ED from 2000 to today (23 years). - ED join on Janne´s team on 1998 and work on Janne´s F-18E, move ot NASCAR tiburon studio and after move to SSI - Wags join ED on Flanker 2.0 times and your first big project with ED was LOMAC. - Machine learning has starting to look, but first we have update AI BVR and later BFM, looking more variables about situation and be able to addapt them. Before was very basic, and now, the AI look the hostile, the airspeed, turn on one circle or two circles, from the top, and what is the better situation vs the enemy aircraft. Previously always turn on two circles and super predictable. - Wingman AI expected improve after AI make advances on BFM and BVR not much, after single ship AI, turn more complicated. Has many resources centred on BFM, about BFM tactics has more on the agenda about what is available. - Detail: ED dont like a potencial adversary use them as a trainer vs Us... - Weapons and sensors has Hardcoded. - Comunications with voice recognition vs AI has none on ED plans. Has very dificult to make yet. - Wags enter on Janne´s when F-15E was on final production and start to develop the F-18E Super Hornet on 1998. We has lost the good intros and other issues of the 90s simulator games. - Soldier and Soldiers animations on DCS has very old animations and technology, on progress with new soldier animations and technology. - About "ground combat" on DCS, (the air environment) the 4th Gen aircraft has near to reach to make all available aircrafts, move to Cold War aircrafts, Century series, WW2, moving to the Pacific on WW2, but the ground, with a level terrain on DCS, not sure if will or not come to DCS, not sure, but that is not if, as a when start to work on them (no a CA), a simulator with Abrams, A-10 and AH-64 will be great. - ED dont go to build a "Ukraine map", many sensible on that momemt. The same of Taiwan. - Dymamic campaig two layers with a "Strategic side" with two sides, assets, industry, production and targets. That generate look the targets, the assets, resources and build mission to the ATO. The player on "Tactic level" see the ATO and fly the mission, affect the "Strategy side" to generate new ATO missions. A real "vehicle simulation". - ED dont reach the actual levels without the comunity and passion. - CH-47F has On Progress and next on the pipeline by ED. Boeing helo version F with glass cockpit. - One of big issues to build a 4th gen Aircraft (include helos) has the documentation, and always with come to the game has from open sources and none secret or restricted. Meanwhile a part of the info has not open, the module develop not start. Build modules with reliable and available info and SME. If not get the necesary information, the module has "not go". - All module building by ED has by module sales, no Kickstarter or dotations. - F-6F Hellcat On Progress. That was require found the correct info, reference data, wing tunnel data to build acurated flight model. Found some veterans with fly the Hellcat, about operation procedures. - Other point has be the money inversment and the future sales (if not feasible "not go"). - About 3rd Parties with coming with a "I like build that aircraft", ED get support and get advice if other 3rd parties has making the same project to move to other proyect and not waste your time. - Heatblur working on the A-6E Intruder with a AI unit first, F-14D mayor problem has get acurated data. - The comunity put normaly DCS modules very outside of the flight evelope / system / codifications, etc and report them as bugs, when on the aircraft normal operations, a real pilot never put the aircraft on some situations. Always has required a good bug descriptions, track files, etc, to put on Jira, get a priority and intent correct them. - Over problems with a module release about "sensible" info. Before release a module, ED contact with pymes to review them, if someone has not "public" or "sensible", ED remove them. On the AH-64, a number of items was no added to the module by the actual situation. The same situation with the comunity with rise "sensible" documents on the forum, has a "Not Go". Nothing as a Category B, C, official eyes only, etc, example some Grece F-16C docs on internet. - Wags was a Degree Geography student on the university, and 10 years working on the CIA. - Wags like Praire Beers - The F-16/F/A-18C radar bug has on progress to fix. - Comunity dont like random problems on systems. - F/A-18C flight dinamics FCS has remade on progress. - Expected see advances on the Supercarrier Ready Room and complete prefly deck to the 2023 end year. - Missing info, documentations, to build a F/A-18E Super Horner. - The "Maverick Pack" get a sales spike on DCS. - Destructible trees on plans someday on far future. - One of main important features on progress has the flight directors to carriers and brown shirts from parking to cat launch, from start, sent to another and end to the landing box, and from the landing box to the parking slot. Expected build realistic comunications with the Air Boss, searching a serious voice actor. - All carrier technology on deck crew move to use them to build the ground crew / plane captain on ground bases. - Korea and Vietnam maps coming after other maps. - C-130 cargo version on progress by 3rd Party. Cargo transport funtionality as part of DCS funtionality build by ED. - ED has building pararatroopers. - Logistic side on the CH-53 / C-130 modules, not only as a extension of old warehouses, funtional on helos / aircrafts, implemented on the dinamic campaign, with players fly missions to resupply. - Kola on progress by ORBX (Wags work many time to get into DCS to build maps), - ED continue working on Whole World map and diferent eras (WW2, Vietnam, etc) and destructible terrain. - Live Traffic and Weather will coming on a future, but actualy has only a plan. - Eurofighter builded by HB/True Grit, after the F-4E Phantom II. - Polychop OH-58D Kiowa was delayed by the main programmer was sick. ED has get a evaluation and feedback, and the module is comming. - Saab JAS Grippen (include early versions) has problems with the available data. - Mig-29 version will be available, but build a Su-27 / J-11 has problems with data / aprovals / legaly available info. - ED will make a T-38A, the problem has be the limitated capability of the aircraft, has more plausible to a 3rd party team.
  13. Конфигурация пояса с боеприпасами реализована в самолетах WW2, проблема в том, что она не является опцией, доступной игрокам.
  14. Instructor pilot is already available in certain trainers, if with another player playing that role.
  15. Для этого уже есть CA, не нужно повторять то, что уже сделано. На самом деле, многое из того, что он предлагает, должно быть реализовано для пехоты, а много функциональности отсутствует.
  16. Vulkan has nothing to do with MT....
  17. The umpteenth time of "where is my"... as it happened before with the F-16, AH-64, F-14, F-15E and a long etc... this kind of discussions are repeated cyclically and do not contribute anything. Considering that ED has been in the market since 1991 of the last century, already 32 years, I think he knows something about sales techniques and product construction. Besides, it is another recurring theme as if the company was born yesterday, and on top of that, diversifying products that are not only for the entertainment market, but also for the professional market. But we have talking about of a 3rd party project... no ED.
  18. My grain of sand... My first simulator that passed through my fingers was Solo Flight back in 83-84 on ZX Spectrum+ when I was about 11 years old, this was followed by Figher Pilot and the first versions of Flight Simulator 4 I think.... plus some strategy games like Desert Rats, then came F-15 Strike Eagle / Gunship, Red Storm Rissing and Airborne Ranger on C=64 (I still have the original box and manuals in Spanish for some of these), this was followed by a whole panoply of simulators, like Ace of Aces and others. The F-19 Stealth Fighter, Fighter Bomber, F29 Retaliator, Their Finest Hour and wargames like Harpoon when I got a 386 PC around 87-88 that was ascending to a 486, Pentium, etc with mythical games like many of Microprose, Secret Weapons of the Luftwaffe by LucasArts (as well as others like X-Wing), Chuck Yeager's Air Combat by EA, Luftwaffe Commander, B-17, European Air War, Warbirds, Sable Ace, Jane's WWII Fighters, AV-8B Harrier Assault, Harrier Jump Jet, Tornado, Gunship! and other games of Fighting Steel, Eye of Beholder saga, Freelancer, Starlancer, Wing Commander, 688I, Fleet Command and a long etc until the appearance of IL-2, Falcon 4, Flanker, LOMAC, etc About Joystick I dont remember what mark was the first, a old 2 botom analogic, my fist Combat Joystick was a QuickShot II Deluxe Joystick Controller to C=64, and on PC a Quickshot Super Warrior after to move to a Logitech Sidewinder and others. X-35/36 was my first flight HOTAS, with X-45, X-52 and Thrustmaster Warthog. about pedals, Thrustmaster T-Flight and now a Thrustmaster TRP. The "golden age" was that time when there was a lot of content due to the creation of big companies like Microprose, DID, SSI, Jane's, and a long etc. For me, the end of the eighties, until the beginning of 2010 when the decline of companies began and here we are still here.
  19. ED has building your own technology to a World map based on EDGE engine. LR working on other technology with own engine, and ED has no plans to change your graphic engine by a 3rd party product.
  20. That has a missing feature on all naval modern guns from lomac. All UsNavy, Russian Navy, Royal Navy and PLAN has capables vs aircrafts, and some vs sea skimmer missiles. The problem has the lack of info and not a dedicated "Sea team" on DCS World. Enviado desde mi CPH2197 mediante Tapatalk
  21. Think about a moment's thought to why the 3rd parties haven't made any infantry units for DCS World, if the "functionality" is there, in 10 years, simply because just like ED's Supercarrier deck crew, which the HeatBlur and RAZBAM 3rd parties have not implemented on their carriers, the new infantry, which has nothing to do with the one coming from LOMAC/FC, is a new technology, and a work in progress. Have a little patience, this is not going to be here by tomorrow.
  22. MT has not complete release yet, has only the test version, and we need waiting to a "2.9" MT final release before Vulkan comming.
  23. 25 de Mayo Carrier on Argentina by South Atlantic Assets Pack. null
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