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Silver_Dragon

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Everything posted by Silver_Dragon

  1. On Develo by ED, but not dates to release yet.
  2. That's the serious problem that people don't understand: when aircraft landed on an aircraft carrier, they were moved by the ground crew. The pilot shut down the aircraft as soon as they landed and left the area of the landing cables. They weren't even "parked"; they were simply stored forward on the deck until the landing cycle ended or move down to the hangars and the deck crew redistributed them (this is seen in certain "strategic game" involving World War II aircraft carriers). Takeoffs and landings were planned (which took a long time), and the aircraft were deployed from bow to stern and to the hangar, or vice versa. The pilots never intervened, and when they took off, it was simply from their takeoff positions, with a very short taxi to align, nothing more (nothing like the SuperCarrier). Furthermore, the use of catapults was normally "very rare," and less so in large attacks.
  3. That require ED implement them first.
  4. Has rumors about OnReTech has building a Balkans / Italy map.
  5. Remember the C-101EB (1980), L-39ZA/ZO (1976/1978), MB-339A (1979) has cold war trainers and L-39 was the main Red (Warsaw pact) trainer on the Cold War. About a T-2 (UsNavy) (1958) and T-38 (USAF) (1961) missing only about as USA trainers.
  6. No, CA has none implemented about them, and actualy has none plans to update CA.
  7. Has anyone checked out the latest development images from ED today? ...I'm starting to think that ED isn't just working on the functionality of boarding and leaving the aircraft, but that they're also implementing ground crew functionality (and I suspect that in the startup video, the equipment at the base isn't just a mod, but actual equipment usable by "ground crew"). Like what ASC did with the C-130, there will likely be the ability to access the aircraft's systems and configure weapons and other settings. Perhaps "ground crew" functionality will come as a module or add-on? I was also wondering about the Mig-29A video; could the pilot's boarding animation be related to the original "Supercarrier" concept, where it was mentioned that you could walk around the aircraft carrier deck? Perhaps ED is taking tentative steps in that direction? I found it very suspicious that Wags, in the video of the Mig-29A engine start, placed that material on the tarmac.
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  8. DCS Screenshots Runway accesories.
  9. Someone remember the "walk" feature claimed on the Supercarrier early?
  10. I'm bringing these back to the spotlight because I'm sure many people remember them, and many younger gamers probably haven't even heard of them. Honestly, they're an important part of the history of the LOMAC/FC/DSC series, and even though more than 20 years have passed, they're still the best and most fun joke about the serie of its kind... Many of us would love a sequel!
  11. ORBX Kola discord Mountain Summer Texture
  12. All weapons has on the ED side.
  13. From Heatblur Discord: Hey all! Time to start shipping what we've been working on this summer; starting this patch with a large upgrade to the DCS: AJS-37 Viggen! From here, we're setting our sights on launching the AI Intruder and Early -A in the next patch. This large Viggen update overhauls and enhances many core and fundamental systems. The biggest highlight is the new electrical system, bringing a host of new warnings and failures, circuit-breaker functionality, instrument fault indications, improved RAT and AC/DC failure modelling, and more. We’ve also fixed the issue preventing RB-24 and RB-74 missile lock ons — our sincere apologies for the inconvenience. Additional improvements include an updated RWR and database, restored KB automatic mode, major fixes to the RUTA display, and refinements to instruments, cartridge and WP management and more. In all, this update delivers a wide range of fixes and quality-of-life enhancements. Please see the full Viggen changelog below and we can't wait to hear your feedback. We hope you enjoy! Stay tuned for the launch of the Intruder and early F-14A as we wrap up this summer's work. Your Heatblur Team
  14. Last path show many bugfixing on old modules (F/A-18C/F-16/AH-64/Mi-24/Mi-8), as previos patchs. And remember ED has working on F6F Hellcat module to WW2 and PTO Assets Pack Units.
  15. Remember that map has a OnReTech 3rd party product. That has none to do with Afghanistan or Irak (ED) or Cold War Germany (Ugra Media 3rd Party).
  16. Updated/New 3D EDM models: /Bazar/World/Shapes: Mig-29A Mig-29G Mig-29S PRMG-5 GRM PRMG-5 KRM /CoreMods/Aircrafts/F4U-1D/Shapes: F4U-1D F4U-1D_CW /CoreMods/Aircrafts/Mig-29A-Fulcrum/Shapes: Mig-29-fulcrum Mig-29-fulcrum-parachute pilot_mig29 pilot_mig29_seat ptb-1500 /CoreMods/Tech/CurrenhillAssetsPack BMPT IRIST-SML-CP IRIST-SML-LN PantsirS1 Project 22160 Project 22160 with TorM2KM T-64BV T-84 OPLOTM T-90M TorM2 Tu-95MS
  17. KA-6D has planned by Heatblur as a AI unit with the A-6E module.
  18. Check 1:49.... the more awaited legs? finaly?
  19. 194 GB here (1 hour download)... Great quantities of updates... updating roadmap.
  20. New Wags Mig-29A video: NOTE 1: This video was created with a pre-release version, and elements will likely change at release and after. NOTE 2: Sensor work will continue like fleshed-out cooperative sensor logic and tuning. NOTE 3: Two more videos will follow: Ground Attack and Defensive Systems. NOTE 4: If you have further questions, please also refer to the DCS: MiG-29A Fulcrum Guide that will be released with the module. NOTE 5: I am not at liberty to discuss 3rd party products. Please keep comments on topic.
  21. ED post a teaser on your discord some weeks ago:
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