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Silver_Dragon

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  1. Updated post, based on the last PTO Assets pack update with many new ships on UsNavy and IJNavy. Casablanca-class light aircraft carrier Casablanca CVE Displacement: 8188 std In Class: 50 Size Class: B/Medium In Svc: 1943 - 61 Propulsion: Steam Crew: 860 Signature: Medium/Noisy Armor Rating: 0 Weapons: Gunnery Standard: IV A(1)1 Mk30 5in/38 C 1 Catapult, 2 Elevator -- Area AA: 1 Mk30 5in/38 (0.3) Light AA: (2)8 40mm, (1)24 Mk4 20mm (10.0) Sensors: SK-2, SG radar, SP radar (some units) J Air Group: Rated for 27 aircraft - typical load 9 fighters, 9 bombers, 9 torpedo bombers or 16 fighters and 12 torpedo bombers. Remarks: CVE-55 - 104. S4-B2-BB-3 hull, purpose-built as escort carriers. Built to commercial standards, special damage modifier of -25%. As aircraft transport, can carry to 50 planes on flight deck and 40 below on hangar deck. War losses: CVE-56 Liscome Bay (24 Nov 42); CVE-63 St. Lo and CVE-73 Gambier Bay (25 Oct 44); CVE-79 Ommaney Bay (4 Jan 45); CVE-95 Bismarck Island (21 Feb 45). Damage & Speed Breakdown: Dam Pts: 0 65 130 195 234 260 Surf Speed: 19 14 10 5 0 Sinks Commencement Bay CVE Displacement: 10900 std In Class: 19 + 4 + 16 Size Class: B/Medium In Svc: 1945 - 72 Propulsion: Steam Turbine Crew: 1054 Signature: Medium/Noisy Armor Rating: 0 Weapons: Gunnery Standard: IV PQ/SQ(1)2 Mk30 5in/38 C 2 Elevators, 2 Catapults -- Area AA: (1)2 Mk30 5in/38 (0.6) Light AA: (4)3 40mm, (2)12 40mm, 20 20mm (14.0) Sensors: SK-2, SG-4 radar, SP radar (some units) J Air Group: Rated for 36 aircraft - typical load 18 fighters, 15 torpedo bombers. Too small to operate XTB2D and the AJ Savage, the F7F or any of the new jet aircraft. They would have been able to operate the Ryan FR-1, but the type proved to be too fragile for carrier deployment. Along with the Independence class CVLs, they would have received the F8F-1. Others operated in a close support role with Marine F4Us (as some did in Korea), while others would be equipped with a specialized ASW air group. Remarks: CVE 105 - 123. Based on T-3 tanker hull. Only ten units were completed in time to see wartime service. Nine additional units completed after the war’s end; two immediately laid up in reserve without commissioning. Four units canceled and scrapped on the slips; 16 additional units canceled in Aug 45 before being laid down. Built to commercial standards, special damage modifier of -25%. Damage & Speed Breakdown: Dam Pts: 0 79 157 236 283 314 Surf Speed: 19 14 10 5 0 Sinks New Orleans-class heavy cruiser Baltimore CA Displacement: 13600 std In Class: 18 Size Class: B/Medium In Svc: 1943 Propulsion: Steam Crew: 2039 Signature: Medium/Noisy Armor Rating: 16/7 Weapons: Gunnery Standard: IV 2F/A(3)3 Mk15 8in/55//1 Mk13 C F/PW/PA/SW/SA/A(2) 6 Mk32 5in/38 //2 Mk12 C 2 Aft catapult, 4 SOC-3 Seagull B Area AA: (2)6 Mk32 5in/38 (3.4) Light AA: (4)11 40mm, (2)2 40mm, (1)24 20mm (18.0) Sensors: SG, SK J Remarks: Baltimore, Boston, Canberra, Quincy, Pittsburgh, St. Paul, Columbus. Eleven additional units completed after the end of WW II. Six additional units scrapped on the ways. Search and fire control radars updated as new types available. CA-72 to CA-75 were sufficiently delayed that they could receive some of the Oregon City subclass modifications. They had the stern lines modified to permit a single crane aft and the hangar was reduced in size by half. They had a 40mm suite of (4)11 Mk2 40mm/60 and (2)2 Mk1 40mm/60 because of the single crane. Damage & Speed Breakdown: Dam Pts: 0 122 243 365 437 486 Surf Speed: 33 25 16 8 0 Sinks New Orleans-class heavy cruiser New Orleans CA Displacement: 10050 std In class: 7 Size Class: B/Medium In Svc: 1934 Propulsion: Steam Turbine Crew: 1042 Signature: Medium/Noisy Armor Rating: 14/6 Weapons: Gunnery Standard: IV 2F/A(3)3 Mk12, 15 8in/55 C P/S(1)8 Mk17 5in/25 C 2 Midships catapult, 4 OS2U-3 Kingfisher B Area AA: (1)8 Mk17 5in/25 (1.7) Light AA: (1)8 .50 cal. (0.6) Remarks: Also known as Astoria class. New Orleans, Astoria, Minneapolis, Tuscaloosa, San Francisco, Quincy, Vincennes. First three units had Mk9 or Mk14 8in/55 guns. New Orleans Jan 42: At Mare Island, 16 1.1 in, 13 20mm total, SC, 2 Mk3, 2 Mk4 radar added, Lt AA 4.5. Nov 42: Damaged at Battle of Tassafaronga, lost bow, repaired at Sydney until Mar 43. Mar - Aug 43: At Puget Sound, bow repaired, SK, 2 SG added. Dec 44 - Mar 45: New Orleans; At Mare Island, 24 40mm, 28 20mm total, SK, 1 SG, SP, Lt AA 13.0). Astoria 1941(e): 6 1.1 in, 8(e) 20mm total, Lt AA 3.3). 1942(e): SC, 2 Mk3 radar added. 9 Aug 42: Sunk at the Battle of Savo Island. Minneapolis Nov 42: Damaged at Battle of Tassafaronga. Nov 42 - Sep 43: At Mare Island, 2 Mk3, 2 Mk4, 2 SG, SK. Apr - Aug(e) 45: At Puget Sound, 16 40mm, 8(e) 20mm total, Lt (AA 3.3). Tuscaloosa Mar - May 41: At New York Navy Yard, unknown refit. Feb 42: At New York Navy Yard, unknown refit. Sep - Oct 42: At New York Navy Yard(e), SC, 2 SG, 2 Mk3 radars added. Dec 43 - Feb 44(e): At New York Navy Yard, 2 Mk4 radars added. 1945: SP radar, 24 40mm, 16 20mm total, Lt AA 10.0. San Francisco Mar 42: SC-1, 2 Mk3, 2 Mk4 added, 16 1.1 in, 12 20mm total, Lt AA 4.3, fitted with 2 Mk3 DC rail with 6 Mk7 or 8 Mk6/9 DC. Dec 42 - Feb 43: At Mare Island, Damage repaired, SC-3, SG, radars added, DC rails removed. Aug - Oct 44: At Mare Island, SK, 2nd SG radar added, 24 40mm, 26 20mm total, Lt AA 12.5. Quincy Mar - May 42: At New York Navy Yard, SC, 2 Mk3 radar added, 16 1.1 in, 8 20mm total, Lt AA 3.3. 9 Aug 42: Sunk at the Battle of Savo Island. Vincennes Jan 42: At New York Navy Yard. May - Jul 42: At Pearl Harbor, SC, 2 Mk3 radar added. 9 Aug 42: Sunk at the Battle of Savo Island.Damage & Speed Breakdown: Dam Pts: 0 99 199 298 357 397 Surf Speed: 32 24 16 8 0 Sinks Liberty-class transport Liberty Ship AK Displacement: 7100 grt In Class: 2710 Size Class: C/Small In Svc: 1941 Propulsion: Steam Recip Crew: 298 Signature: Small/Noisy Armor Rating: 0 Weapons: Gunnery Standard: IV A(1)1 Mk30 5in/38 C F(1)1 Mk22 3in/50 C 5 Cargo holds -- Area AA: (1)1 Mk30 5in/38, (1)1 Mk22 3in/50 (0.6) Light AA: 8 20mm (2.0) Remarks: EC-S-C1 cargo ship. Prefabricated, mass-produced freighter; based on design of British 1912 “tramp” freighter. 58 to USN as AKs, 11 AKS (stores issue ships), 4 AF (stores ships). Civilian construction, special damage modifier of -50%. Single screw, double the speed reduction caused by engineering critical hits. Damage & Speed Breakdown: Dam Pts: 0 33 65 98 117 130 Surf Speed: 11 8 6 3 0 Sinks Cimmaron-class oiler Cimarron AO Displacement: 7256 std In Class: 35 Size Class: B/Medium In Svc: 1939 Propulsion: Steam Turbine Crew: 304 Signature: Medium/Noisy Armor Rating: 0 Weapons: Gunnery Standard: IV A(1)1 Mk30 5in/38 C PW/SW/PA/SA(1)4 Mk20 3in/50 C Area AA: (1)1 Mk30 5in/38, (1)4 Mk20 3in/50 (0.7) Light AA: (1)8 20mm (2.0) Remarks: No director for 5 in gun, fired in local control. Auxiliary, special damage modifier of -25%. First three units Cimarron, Platte, and Salamonie bult with 2F/P&S/A(1)4 Mk30 5in/38//Mk37 optical director, (1)8 .50 cal. Area AA 1.1, Lt AA 0.6. Has twin screws, although both in one compartment, double the speed loss of all engineering critical hits. Mid-41 Neosho received A(1)1 Mk15 5in/51, 2F/P&S(1)3 Mk14 3in/23, Area AA 0.2. Oct-Nov 41: Cimarron refitted, received SC radar, Mk4 radar for 5 in gun. Light AA changed to (4)2 1.1 in and (1)6 20mm, Lt AA 2.1. Early 42: Neosho replaced 3in/23 with Mk20 3in/50. Area AA 0.4. 11 May 42: AO-23 Neosho lost. 1944: Cimarron had (4)2 1.1 in replaced by (2)2 40mm, Lt AA 2.5. Standard armament by late war: (2)2 or (2)4 40mm, (1)8 20mm, Lt AA 3.0 or 4.0. Damage & Speed Breakdown: Dam Pts: 0 60 120 180 216 240 Surf Speed: 18 14 9 4 0 Sinks
  2. Update roadmap with the new A5M6 Zero module and the updated PTO IA units.
  3. Review the actual C-47 AI, Missing many cargo capability, and with some valuable parachute launches. Deploy my info: C-47/R4D-5 Dakota Transport Man Rtng: 1.0/0.5 Damage Value: 22 Size: Medium Bombsight: None Throttle Setting/Speed in knots Altitude Rng Cruise Full Power Low: 140 200 Med: 140 200 Ceiling: 7070 m Engine Type: RP Cruise Range: 1320 nm Int Fuel: 2120 kg Additional Fuel Fuel Wt. Add. Range 100 USG aux tank 275 kg 170 nm Ordnance Loadouts: Payload: 4536 kg 9500 lbs cargo 6500 lbs cargo for long distances 21 passengers 28 paratroops 18 stretchers & medical team 6 parachute pack containers externally (I go open other post about them). Glider towing cleat 9 100 USG ferry tanks in cargo hold Remarks: In Svc: 1941 953 built. External mountings for two complete three-bladed propellers. The C-47A/R4D-5 (2099 built at Tulsa & 2832 at Long Beach) was nearly identical except for revised electrics; 962 of which were delivered to the RAF as Dakota IIIs. C-47B/R4D-6 Dakota Transport Man Rtng: 1.0/0.5 Damage Value: 23 Size: Medium Bombsight: None Throttle Setting/Speed in knots Altitude Cruise Full Power Low: 139 195 Med: 139 195 High: 139 195 Ceiling: 8045 m Engine Type: RP(S) Cruise Range: 1320 nm Int Fuel: 2074 kg Additional Fuel Fuel Wt. Add. Range 100 USG aux tank 275 kg 100 nm Ordnance Loadouts: Payload: 4536 kg 9500 lbs cargo 6500 lbs cargo for long distances 21 passengers 28 paratroops 18 stretchers & medical team 6 parachute pack containers externally Glider towing cleat 9 100 USG ferry tanks in cargo hold Remarks: In Svc: 1942 2808 built at Tulsa & 300 at Long Beach. Two-stage superchargers for better altitude performance. External mountings for two complete three-bladed propellers. 896 delivered to the RAF as Dakota IVs. These engines proved unsuccessful, and many of the aircraft were modified as C-47Ds by omitting the engine blower. XC-47C Dakota Transport Man Rtng: 0.5/0.5 Damage Value: 24 Size: Medium Bombsight: None Throttle Setting/Speed in knots Altitude Cruise Full Power Low: 105 168 Med: 105 162 Ceiling: 6000 m Engine Type: RP Cruise Range: 1820 nm Int Fuel: 3630 kg Ordnance Loadouts: Payload: 2890 kg 6500 lbs cargo 21 passengers 28 troops 18 stretchers & medical team Remarks: In Svc: 1943 Amphibian version of C-47. Fitted with a 300 USG aux tank inside each float. Very difficult to load & unload & extremely difficult to change tires. No production was undertaken, but Edo received a contract for 150 float sets and C-47Cs were reported to have seen limited sertvice in Alaska & New Guinea. Certain cargo options on the C-47 have not been implemented, such as paratroopers and parachute cargo drops. With the arrival of the CH-47F and C-130J, it is highly recommended that ED implement these loadouts within DCS World to improve the logistics role for the dynamic campaign and WW2. Another point is the inclusion of gliders (for another post), which can be towed by C-47s.
  4. MAXsenna, look, I'm not here to beat people up and dash their expectations. What I'm here to say is that many people need to realize that for 17 years there have been "plans" (not promises) for certain features/capabilities/environments... and we've all blown them out of proportion and created our own "pipelines" (and I was one of the first, just like David 550). And when a launch happened, reality hit us like a punch in the stomach, and then the torches and pitchforks started (example: WW2). That's why I've long since made a 180-degree turn and become coldly realistic... because I prefer them to take one or two steps than for them to run and end up slipping and falling to the ground... you have to crawl before you walk, and walk before you run. And I think I'm repeating myself when I say this... I know I'm coming on like a steamroller, and that's perhaps my biggest mistake, but it's because I've lowered my bar for what can be exaggerated to almost the bare minimum.
  5. My problem is with Enigma, with their content creation and their past "opinions," which is why I haven't watched their video. And no, I don't have any problem with ASC; on the contrary, I'm grateful for the great work they're doing.
  6. By the Spitfire we have: 250 lb Mk.1 GP Bomb 500 lb Mk.1 GP Bomb By the Mosquite we have: RP-3 25 lb AP Mk.1 Rocket RP-3 60 lb F No1 Mk.1 Rocket RP-3 60 lb SAP No1 Mk.1 Rocket 250 lb GP Mk.IV Bomb 250 lb GP Mk.V Bomb 250 lb MC Mk.I Bomb 250 lb MC Mk.II Bomb 250 S.A.P bomb 500 lb GP Mk.IV Bomb 500 lb GP Mk.V Bomb 500 lb GP Short Tail Bomb 500 lb MC Mk.II Bomb 500 lb MC Short Tail Bomb 500 lb S.A.P. Bomb By my data Corsair on the FAA carry 500 and 1000 Lb bombs, 8 5 in HVAR and 154 USG, but ED has not add any british 1000 lb bombs. GB/UK 500lb GP Mks IV, V, VI GB/UK 500lb MC Mks I, II GB/UK 500lb MC Mks III, V GB/UK 500lb MC MkIV GB/UK 500lb MC Mks VI-XII GB/UK 500lb SAP Mks IIC, IIIC, V GB/UK 1000lb GP Mks I-IV GB/UK 1000lb MC Mks I, II
  7. There you have the answer.... I haven't listened to the Enigma interview, because in the past that man attacked ED and said things that he should have thought a little before saying them... That's why, as they say in my country "it's not my thing". I smell that you yourself have answered the second question... there was already some work done on the core by ED on the loadmaster, ASC has improved it a lot. Very bad business... if, as you say, it's "connected" to the plane, I'm afraid it's simply a camera, not an independent entity. Remember, currently, a downed pilot is an independent entity and has no limitations on where he can go or move. And I'm suspecting what it might be, a derivative of the orbital external camera. The easy way, in AI, is for ED to create an infantry-type entity and give it that "role", and as far as we know, these are currently properties assigned to certain vehicles and I'm not sure if that feature can be added by a 3rd party, because due to mods, I don't think it can be done either. In itself, it shouldn't just be an FPS, it should be an improved version of what we currently have from Combined Arms' JTAC functionality. If the code for a JTAC isn't locked by contract (remember that CA was based on a military contract for the creation of a JTAC trainer for the UK Army), ASC could very possibly improve it, and I'd bet my life if they could do that. The problem remains the same; I'm afraid there's some "building block" missing that ED has to implement first, because like it or not, I'm willing to bet that no 3rd party has access to the main core; ED simply creates the minimum step for them to be able to create (even if it's just declaring a function or procedure). That's something I've always required from ED with Vehicles and Ships, the ability to add "cockpits" and make them controllable in first person to make even a mod (we've been waiting 17 years).
  8. Just because ASC was able to build a Load Master doesn't make it an FPS, and to do that, ED would have had to make changes to the core, because as far as we know, a third party doesn't have access to that type of code. Also, we're only seeing a camera, not a body, and if I recall correctly, the closest thing to that same vision is that of a downed pilot parachuting out, who can do exactly the same thing when he hits the ground, moving around objects, and I think that's the functionality ASC is leveraging (unless ED says otherwise). You're asking for functionality (HALO/HAHO), which has to be done by ED first in the core because it's not implemented, and things like JTAC, which would affect CA's stuff. I think we're talking about different things.
  9. Where? I dont see nothing about a FPS on ASC C-130 video. And no, the "ramp walk" has none about a FPS.
  10. This is like the dynamic campaign. Anyone who wants it to come out tomorrow, no matter how much they've been showing it to you for 3-4 years in the official videos, will end up frustrated by something whose true functionality we honestly don't know at this point. And I'm very serious. Those who continue to think this is going to be like some sort of tactical ground warfare simulator where infantry realistically enters and exits vehicles and helicopters will be very disappointed. So, let's take this as an ancillary issue, not as a primary imperative of realism for the modules. We've already seen things before: things won't turn out the way many of us would like, so let's lower the bar, because I'm very afraid the "new" infantry will do the same thing as in the past and nothing more.
  11. I'm sorry, but I don't understand that complaint. Transport and logistics have been involved in DCS World for many years with transport helicopters. Complaining now that ASC is about to release the Hercules because it doesn't go "Boom Boom" doesn't make sense... it's like if someone makes us a module for a KC-135 or an E-3 or an S-3 or an EA-6B or a U-2. Will it be boring? No. Because there will be people interested in that role. That's the problem some of you have with the acronyms and lose sight of the rest. It's understandable that a C-130 is vulnerable and "boring," but with the dynamic campaign just around the corner, logistics is going to be paramount. We need to be a little more understanding; we've also had acrobatics for many years, and no one is burning down the forums because of it.
  12. The Supercarrier ATC IA has a first steep to add more plausible ATC to bases on a future, that has separated by the old "common" ATC. About Improments, Wags has talk about them on the January 2025 Q&A (21:20 to 22:38)
  13. AI is just a placebo, it doesn't reach that level, and no, AI has horrendous problems generating code or doing anything creative, because it doesn't "reason," but copies and pastes its predefined patterns, and when you review them you find that it's absolute crap... The fact that people have dedicated themselves to switching from the creator's chip to "let an AI do it for me" shows the level we're going to (and yes, I've seen it in schools and in my sector, with programmers writing code via AI, and then when an application breaks down, the one who made it doesn't even know where to start).... And I understand that AI has evolved, but the same thing happens, they create a 3D model, and when you put that in 3DS Max and try to add arguments, textures, and animations, you'll have to sacrifice 20 souls to some dark god for it to be coherent... You've hit the nail on the head. For a while I tried to create an alternate history with GPT Chat / Gemini. The level of frustration it generated due to its repetitiveness, disjointedness, forgetting previous lines, and doing whatever it wanted without breaking a sweat was such that I gave up on it, no matter how hard I tried to "shepherd" it...
  14. IA ATC has planned by ED and take time.
  15. No prohibited, on fact Ed has claim a real incendiary/fire effect will coming with the Mk-77 F/A-18C aircraft and all other incendiary bombs on DCS World. On fact, has some incendiary bomb no released as a Soviet/WW2 bombs. Mk-77 firebomb (visual effect first required). The "only" prohibited weapon actualy on DCS W was the Nuclear effect on the Mig-21bis Nuclear Bombs (has only HE very big effets). ED has banned al NBQ effects on the game.
  16. Only has a HE effect, ED never has implemented incendiary effects on DCS World.
  17. Has a member of M3 3rd Party with claim a Zero module will be feasible.
  18. Subsistible? Not realistic, and there's a timeline and post on this forum to confirm it... if you joined in 2021, you haven't experienced any of WW2, and you didn't live through the whole soap opera Oleg threw at us with his lame promises of "His" product, which was going to be a standalone product, which had absolutely nothing to do with DCS World. We've seen teams come here selling the sun and the moon (about 6-7 "3rd Parties"), and I was in one that wanted to make a Rhino, and we ended up in a dog fight. You seem to be forgetting that Nick Grey flies an F6F in The Fighter Collection, and since 2020, with the release of the channel's map, there was talk of PTO and BoB. But when Marianas came out in 2021, it was also confirmed that there would be a WW2 map. Even with the disastrous non-release of the P-40F from VEAO, there were members clamoring for a map of Guadalcanal / North Guinea... as I said, there has been a lot of talk about PTO since 2015, but those who didn't see it coming were blind. And no, let's not be a broken record of "ED is moving against other companies" because it doesn't work, especially without any proof. Let's also remember that M3 claimed since 2015 that he was interested in making a map of Iwo Jima, but he never confirmed that he had a map team, because the project ended up in oblivion, but neither the PTO Assistance Pack nor the F4U (talked from 2016) were forgotten.
  19. Has some "claims" with a 3rd Party (OnReTech), will be making a Balkans map.
  20. Let's remember that ED had simply been making WW2 aircraft in DCS World to test engine capabilities since 2012... P-51s and the Fw-190D-9s. RRG Studios claims the other aircraft with unrealistic plans on the KS. RRG itself even "promised" a pilotable B-17... and that it would deliver modules every six months, like Igor's "promises." We knew they were simply unrealistic. ED had no control over the decisions made on KS WW2 until they went bankrupt and ED saved the entire project, putting up money so those modules could be released. Let's keep in mind that ED could have let the whole project die. Now, claiming that things will be "clarified" when there are veritable rivers of ink about RRG's bankruptcy, claiming that ED was to blame, is simply kicking a dead horse. Let's remember that Nick Grey has been talking about the Pacific for years (let's say 7-8 years ago) and there are interviews to confirm it. Now, to come forward and claim that ED took PTO to attack another company is completely absurd.
  21. The problem about the C-101, was the CASA never planned them as a COIN aircraft. The C-101BB was a export trainer, the C-101CC was only a light attack version, but missing many advance funtionality. A more advanced version (C-101DD) with Radar, Chaff and flares, advanced HUD, balistic computer, RWR, HOTAS, AGM-65 Maverick compatibility and other improvements, never enter on production but was only centred on the USA market, no as a aircraft to the EDA (Spanish Air Force) never was Light Attack versions, only EB trainers. Remember the C-101 (and other aircrafts) missing incendiary and other weapons, no developed by ED on the core.
  22. I review the forum, actualy has not a post about a SH-2 Seasprite module (has other claim a AI unit. Has many versions about them: SH-2D Seasprite ASW Patrol Man Rtng: 2.5/1.5 Damage Value: 14 Size/Signature: Small/Small Bombsight: None Sensors: LN-66HP radar, MAD, 15 sonobuoys, SQR-17 sensor link Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 115 130 -- Med: 115 140 -- Ceiling: 3160 m Engine Type: TS Cruise Range: 170 nmi Int Fuel: 845 kg Additional Fuel Fuel Wt. Range Add. 60 USG Drop Tank 185 kg 55 nmi Ordnance Loadouts: Payload: 544 kg 2 Mk46 torp 1 Mk46 torp, 1 60 USG drop tank 2 drop tanks Remarks: In Svc: Dec 71 - 82? Helicopter. 20 converted from HH-2D. Also called the LAMPS I, for Light Airborne MultiPurpose System. SH-2D acts as relay between sonobuoys and ship, must remain in radar LOS of ship to use sonobuoys. Can carry 3 passengers. Estimated sonobuoy loadout is 12 SSQ-41B, 3 SSQ-50A. SH-2F Seasprite ASW Patrol Man Rtng: 3.0/2.5 Damage Value: 14 Size/Signature: Small/Small Bombsight: None Sensors: LN-66HP radar, MAD, 15 sonobuoys, SQR-17 sensor link Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 120 130 -- Med: 120 140 -- Ceiling: 6860 m Engine Type: TS Cruise Range: 170 nmi Int Fuel: 845 kg Additional Fuel Fuel Wt. Range Add. 60 USG Drop Tank 185 kg 55 nmi Ordnance Loadouts: Payload: 544 kg 2 Mk46 torp 1 Mk46 torp, 1 60 USG drop tank 2 drop tanks Remarks: In Svc: May 73 - 94 Helicopter. Also called the LAMPS I, for Light Airborne MultiPurpose System. SH-2F acts as relay between sonobuoys and ship, must remain in radar LOS of ship to use sonobuoys. Can carry 4 passengers vice sonobuoys. Equipped with 907 kg cargo hook. Estimate 12 SSQ-53/53A, 3 SSQ-62. 1984: Fitted with 1st Gen D and 1st Gen RWR. 1987: 16 fitted for Persian Gulf service, known as MEF (Middle East Expeditionary Force) fit, with 2nd Gen RWR, 2nd Gen FLIR, 3rd Gen D, ALQ-144 (1st Gen IR jammer), S(1)1 7.62mm door mg and DLQ-3 missile warning and jammer (Detects TARH seekers, acts as Large target in hover). 1991: Fitted with prototype mine detection LIDAR vice MAD, operated from Vreeland (Knox class FF). SH-2G Seasprite ASW Man Rtng: 3.0/2.5 Damage Value: 15 Size/Signature: Small/Small Bombsight: None Sensors: 2nd Gen FLIR, LN-66HP radar, MAD, 2nd Gen ES, 15 sonobuoys, UYS-503 sonobuoy processor Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 130 150 -- Med: 130 150 -- Ceiling: 6401 m Engine Type: TS Cruise Range: 195 nmi Int Fuel: 852 kg Additional Fuel Fuel Wt. Range Add. 100 USG drop tank 305 kg 100 nmi Ordnance Loadouts: Payload: 1814 kg 2 Mk46 torp 1 Mk46 torp, 1 drop tank 2 drop tank Remarks: In Svc: 1993 - Jun 01 Helicopter. Fitted with on board acoustic processor. SH-2G can also act as relay between sonobuoys and ship, must remain in radar LOS of ship to use SQR-17. Can use SSQ-41B, SSQ-53D/E/F, SSQ-62C and SSQ-77B. SH-2G used on short hull FFG-7, and can be fitted with SH-2F Persian Gulf fit. Can carry 4 passengers with sonobuoys removed. Dec 96: Magic Lantern mine detection LIDAR operational with HSL-94. Two systems available, and one helo fitted. When fitted, replaces MAD and blocks S weapons pylon. Usual loadout is Magic Lantern and one drop tank. UH-2A/B/C/D Seasprite Utility Man Rtng: 3.0/2.5 Damage Value: 14 Size/Signature: Small/Small Bombsight: None Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 125/130 140/145 -- Med: 125/130 140/145 -- Ceiling: 5791 m Engine Type: TS Cruise Range: 195/155 nmi Int Fuel: 845 kg Additional Fuel Fuel Wt. Range Add. 120 USG drop tank 370 kg 120/95 nmi Ordnance Loadouts: Payload: 740 kg Remarks: In Svc: Oct 62 - ? Helicopter. Pre-1962 designation HU2K-1. Was used as general transport between ships as well as SAR mission. UH-2A/B have one single engine (first speed and ranges, est 1200 kg slung load). UH-2C and HH-2D have two engines (second speeds and ranges, 1800 kg slung load). Can carry 4 passengers. We still have the same problem, we are talking about a helicopter focused solely on the ASW environment, and in DCS World there is not even a single Sonar engine... not to mention everything that is missing (I have already repeated myself too much). Will be feasible a UH-2 version, but surely that will be a 3rd Party module.
  23. East Afganistan expansion was launched on late February 2025, 6 months ago, no 8. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.13.6818/
  24. I think it's too early for ED to tell us about new maps, especially with the final Afghanistan expansion and two Iraq expansions still to come. Perhaps we can say that the only map we could expect an announcement on is the next WW2 map, with the release of Marianas WW2, and something tells me that will be a Channel 2.0 map, given the Battle of Britain (Nick Grey's plans for Bob's modules after the F6F Hellcat and WW2 PTO are just around the corner). What modules is ED possibly working on right now? Very possibly (I'd have to check Wags' statements). The only ones are rumors from ORBX, something tells me it's the Baltic map south of the Kola, and the "teaser" for the Balkans map by OnReTech. And of Course the missing 2 expansions of Cold War Germany by UgraMedia. The North Australia map was banised by the 3rd party close.
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