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Everything posted by diditopgun
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Hi ! Indeed it's fixed for SON-9 radar, but KS-19 guns are still stuck after the aircraft fly overhead it...
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Can be tires rotating at spawn or rotating while sliding on the deck. The screenshot at parking is after landing without rotating wheels (pilot see chocks in a position, rio in an other one). In flight it was only the right chocks visible and only for RIO. Calling chocks off via radio menu by rio made it disappeared.
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Hi ! AIM-54 Phoenix flying backward and verticaly after high pitch launch. MP Multicrew on today's OB 2.8. AIM-54 to the moon.zip.acmi
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Hi ! I'm sorry but unfortunately it's a no.... When the carrier do a hard and long turn the plane still slide and fall into the sea (tested in MP Multi crew, sorry no screenshot of the fall itself)). Chocks have many issues for the player (it rotates with wheels) and synch issues between the two players in multicrew.
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In 2.8, CTD every time when one of us trying to join as RIO.
diditopgun replied to Amarok_73's topic in Bugs and Problems
We get in the tomcat directly too. -
In 2.8, CTD every time when one of us trying to join as RIO.
diditopgun replied to Amarok_73's topic in Bugs and Problems
New test in the same dedicated server. It don't crash on the Forrestal, but it crash on the Trumman. -
In 2.8, CTD every time when one of us trying to join as RIO.
diditopgun replied to Amarok_73's topic in Bugs and Problems
Same here. It happens on a carrier in a dedicated server (server owners try to investigate but with no result yet). When we test it hosting a local server with my friend everything is fine. dcs.log-20221028-185823.zip dcs.log-20221028-190135.zip dcs.log-20221028-190905.zip dcs.log-20221028-192520.zip dcs.log-20221028-192844.zip -
F-14 v2.8 - Jamming, JESTER, and Headless Bodies!
diditopgun replied to Cobra847's topic in DCS: F-14A & B
So how are we supposed to intercept a Tu-22 bombers raid in TWS at long range when their burn through in DCS is 12nm..... ???.... -
Yes main two major issues are alternators failure and oversensitive engine shut off because of wake turbulence (a nightmare to take off in multiplayer). Good WIP items list though.
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reported Radar SBY mode doesn't appear to function currently?
diditopgun replied to Hez's topic in Bugs and Problems
Yes the whole radar systems seems a very early WIP (I hope it's a kind of placeholder waiting a more realistic radar simulation), but in case of: Radar emits and detect target on ground in HA/IC mode (STBY or XMIT). Here you can see a blackhawk helicopter flying in front of me. However STBY seems to work in V1 map mode. -
Yes "LISSE" mean clean aircraft without external fuel tank. "BIDONS" mean external fuel tanks.
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Hi ! When you remove the radar cover, the ejection handle safety pin disappear too.
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Hi ! Wake turbulence causes engine stall, shut off or plane destruction. Engine stall or shut off happens not only when you take off after an other plane, but even waiting on taxiway holding point with an other plane landing passing by in front of you (so 90° off your longitudinal axis). In flight when you cross an other plane's wake turbulence (during dogfight or terrain following) your plane can explode in flight in some cases. ED's wake turbulence is widely known to be too strong, but here the Mirage's engine is too much sensitive to this effect.
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300-600m Cannon sight switch: no effect?
diditopgun replied to Draken35's topic in Bugs and Problems
You have to do a long press on the button. -
fixed [FIXED] Help Me, Alternators failing!
diditopgun replied to dudeman17's topic in Bugs and Problems
Maybe it's ALT2 then ALT1, I don't remember honestly. Master Valve were On too. -
fixed [FIXED] Help Me, Alternators failing!
diditopgun replied to dudeman17's topic in Bugs and Problems
Hi ! It happened to my wingman and myself on our first flight. Persian Gulf map with 31°C. The ALT1 failed about 20min after take-off, then the ALT2 failed about 10min later for both of us. We were flying between FL 250 and FL280 around mach 0.9 so well outside the forbidden zone. We did a second flight on the same mission but with 28°C and it happend again to my wingman but me, and only ALT1 this time. I did some flight on an MP server set at 28°C Caucasus map and nothing happened too me since. -
need track replay Client/server desync with IR missiles and flares
diditopgun replied to Rissala's topic in Multiplayer Bugs
Happened to me today with an Igla. The missile go to my flare and continue straight above me, but I explode an instant later. It doesn't happen with IR missile only. I saw it with radar guided missile too. Many time I saw for exemple a SA-2 to kill me whereas I saw him pass by far. Very annoying to defend a missile that is not really in the position you see it. In fact a lot of weapons (missiles, bombs...) are desync in MP currently. -
Hi ! Config: 6x Mk82 + 2x Magics + Belly fuel tank -> You can reach Mach 2.0+ Config: 6x SAMP-250 + 2x Magics + Belly fuel tank -> You can't go over Mach 0.90 and even after bombs jettison nothing happens, it stays at Mach 0.90. HUD's chevrons don't even move whereas fuel tank and Magics jettisson moves chevrons and increase speed to Mach 0.92. Track attached. SAMP250_Drag_Bug.trk
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From BS2 manual: From BS2 manual: So except the three different alignment options, I don't really understand what's new here ? From BS2 manual: If INU drift is updated by GNSS what's the point of over-flight or shkval fix point except in case of GNSS failure, that never happen in DCS ? I probably missed something but this newsletter surprised me. Cordially.