Jump to content

diditopgun

Members
  • Posts

    886
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by diditopgun

  1. Aaaah !!! Good ! Thanks Chizh !
  2. It's those maybe fixes I want to know. :D
  3. Does the Tiger has any update on today 2.0.3 update or it's the same version as 1.5.4 ?:huh:
  4. Mhmm.... Far from the 80mils from Belsimtek manual so....
  5. CBU-52 need 4 seconds after release to open and launch submunitions. If you release your CBU at too low altitude they may never open. And CBU-52 submunitions dispertion in game is actualy very small... I don't know for real one.
  6. Yes, 7. should be "COCKPIT AIR INLET".
  7. Before yes, now season textures change with the month you select in ME.
  8. From Belsimtek manual: From real manual: :book:
  9. Ok, so to place it on the stick is for a quick reaction and not searching for the switch on the left console ?
  10. Ok that's clear, thanks !
  11. Not in DCS:
  12. This part of manual talk about a specific function relative to A-10C that's why it's in magnetic. All others number in mission editor are true heading. Yes. After looking DCS charts in the Doc folder there is effectively a mix... it depend of the airport. Some have runway number relative to true heading some others to magnetic heading. EDIT: in facts only Vaziani and Senaki have runway numbers rounded to magnetic heading... all others are rounded to true heading. FC3 planes all use true heading, then others modules use real aircraft heading systems. Most occidental aircraft use magnetic heading whereas Russian often use true heading. Depending of the aircraft you are able or not to switch between magnetic or true heading to display by an in cockpit switch. Is that more clear for you now ?
  13. Hi ! After reading belsimtek and real manual I have understood that: UP: fast cruise for long distance or maximum endurance without store. FIXED: maximum endurance flight at low speed with store loaded. AUTO: "is normally used for all phases of maneuvering flight from takeoff thru landing." So does AUTO is used in air-ground and/or air-air combat phases ? It seems that yes but it's not really clear.
  14. Hi ! The manual explain that the "pitch damper cutoff switch" disengage the pitch damper system, ok... but it doesn't explain in which case it's useful to use it... Any idea ?
  15. DCS map has always shown true heading and FC planes too.
  16. "The CBU-52В/В is loaded with 220 BLU-61А/B anti-material, anti-personnel submunitions." Not suited for medium/heavy armored targets. What kind of armored target do you used ?
  17. 17 mils in level bombing ??? Impossible, I think you took the "impact angle" instead of "sight depression from flight path mils" column. But anyway after several hours of reading and tests it seems there some issues... at least with Mk-82LDGP (I didn't have tested other bombs yet). According to this manual ("Aircrew Nonnuclear Weapons Delivery Manual" T.O. 1F-5E-34-1-1 for the F-5E") and his "mission planning form" (start reading from p.264): Sight depression setting = Sight Depression from Flight Path + Rangewind Correction + ZSL Angle of Attack _Sight Depression from Flight Path: From bomb tables. _Rangewind Correction: I did my tests in no wind condition so I don't use this value actually. _ZSL (zero sight line) Angle of Attack: From angle of attack chart. ZSL AoA = FRL AoA (A+B+C) - 35 Mils ; I don't use Flaps so "C"=0. I did my tests with 2x Mk82, a CL external fuel tank of 275Gal. and a Gross WT of 16000lbs at my airstart/attack position (obviously). => Dive Angle 30°; Release Altitude 2000ft; Release Speed 440Kt; I start my dive from 6000ft 350kt as per Belsimtek manual. _With Weapon Delivery Manual, I found a sight depression of 102 mils = Bombs fall far too long... _With Belsimtek Manual, it says 79 mils = Bombs fall too long... To have the good parameters in dive is not really easy so I tested in level bombing too: => Leveled flight; Release Altitude 500ft; Release Speed 440Kt; same payload. _With Weapon Delivery Manual, I found a sight depression of 144 mils = Bombs fall far too long... (Even with only bomb table and no ZSL AoA it give 131 mils and bombs fall too far too). So: _ I am a bad pilot who can't respect parameters (but I don't think so) ? _ or I am wrong with tables/charts calculations ? _ or there is an issue with Belsimtek F-5E ? _ or there is an issue with Eagle Dynamics Mk82 flight model ? _ or a mix of the above ? :book: :joystick: :book: :joystick:
  18. Wow ! Looks like so amazing things coming (never enough quickly ^^) ! Can't wait to see your work on the ground radar !
  19. Same sound effect here. Looks like there is something inside washing machine ^^
  20. Does the flare-chaff switch (Q key) on the throttle is really a one way switch that release flares and chaffs only together ? If I want use only chaffs or only flares there is no other way than to set one of mode selector to OFF position ? It's a bit weird... And I don't understand exactly the MULT mode. As per manual it talks about flares but it's not clear...
  21. Hi all ! I saw something that seems to be wrong to me but I don't fine any proof of how it works irl. Altimeter drums numbers seems to rotate in an inverted way: When I gain altitude, higher numbers come from down, whereas it should feels more logical that they came from the top. But maybe I am wrong... EDIT: I WAS WRONG, after looking a real pic altimeter's drums are correct. Sorry.
  22. diditopgun

    DCS: F-5E!

    Ok thanks ! Mainly US so skinners will have lot of work available to do more exotics skins.
  23. diditopgun

    DCS: F-5E!

    Hi ! Which liveries are available please ?
  24. Buddy lasing with a CA player works. ;)
×
×
  • Create New...