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Everything posted by Morpheus
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OH-6A by Tobsen and Eightball
Morpheus replied to tobi's topic in Flyable/Drivable Mods for DCS World
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OH-6A by Tobsen and Eightball
Morpheus replied to tobi's topic in Flyable/Drivable Mods for DCS World
Thanks for this, and yes experiment is necessary to find position you want, you know what is the files for ROE, BURST ..... ? -
OH-6A by Tobsen and Eightball
Morpheus replied to tobi's topic in Flyable/Drivable Mods for DCS World
Have not try to move indicators on other screen, the initial position is defined by the line 29 or 30 in ControlsIndicator_page.lua "base.init_pos = {(-1*aspect + 1.5*size),(1 - 1.3*size)}" I moved indicators in bottom left corner by changing it in "base.init_pos = {(-1*aspect + 1.5*size),(1 - 11.3*size)}" I made test test test ........ -
OH-6A by Tobsen and Eightball
Morpheus replied to tobi's topic in Flyable/Drivable Mods for DCS World
You can move by editing lua file, you need many test to find good position, it would be nice, in DCS, to make like kneeboard, drag and drope, but ....... Where you want to have it ? -
OH-6A by Tobsen and Eightball
Morpheus replied to tobi's topic in Flyable/Drivable Mods for DCS World
For those who want transparent controls indicator Installation: extract and copy/paste lua file in .....OH-6A\Cockpit\Scripts\ControlsIndicatror (save original one) https://www.digitalcombatsimulator.com/fr/files/3342033/ -
OH-6A by Tobsen and Eightball
Morpheus replied to tobi's topic in Flyable/Drivable Mods for DCS World
Just Woow !!! -
CGTC - textures overhaul mod for the Caucasus map
Morpheus replied to LucShep's topic in Texture/Map Mods for DCS World
Just testing, two links working here -
OH-6A by Tobsen and Eightball
Morpheus replied to tobi's topic in Flyable/Drivable Mods for DCS World
My liveries contribution https://www.digitalcombatsimulator.com/en/files/3341804/ https://www.digitalcombatsimulator.com/en/files/3341974/- 1618 replies
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No problem here, I checked all files/Number of files/Name of textures, tested same coordinates and no problem for me
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Ok trying to find where it is
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Don't forget I am not the creator of the mod, all work was done by Barthek
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I share the update I made for the mod, it is more simple to share the full mod updated, OvGME ready without unzip, thanks to Barthek for original mod, hope it's not a problem to give link for all users. FULL MOD updated https://drive.google.com/file/d/1-Dq7iWCivLRDyleSL7gZOk_0EL2PKdyF/view?usp=sharing
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No free download, have to ask permission to download it
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I think the more simple will be to repack full mod, like this no error for those who are not user friendly with mods
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I'm going to check the textures differences of some zip of the mod to avoid incompatibilities or missing textures, airfields textures are ok now, to be tested of course.
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I found the culprit for the lights, it's the “Palettes.zip” file, you can delete it in the mod before installation, and yes the solution of taking the new terrains and including them in the mod should work, beware the “Fabrics.zip” file is different from the new one, there are textures more and others less. I'll have to upadte it
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I'll take a look but may be it's over my skil so no promise
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I'll make this as soon as my update will be finished, big update with 0.8 Mo/s here
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OH-6A by Tobsen and Eightball
Morpheus replied to tobi's topic in Flyable/Drivable Mods for DCS World
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OH-6A by Tobsen and Eightball
Morpheus replied to tobi's topic in Flyable/Drivable Mods for DCS World
Open your track with Winrar or 7Zip and edit "mission" with Notepad++ find "[requiredModules"] and --end of .... you can delete or disable by -- or --[[ ]]