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Morpheus

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Everything posted by Morpheus

  1. No
  2. Only version now is MT so when you turn it OFF in Utility you launch MT version anyway (Check as screenshot)
  3. You can save all your payloads, you can find them in .....\Saved Games\DCS xxx\MissionEditor\UnitPayloads
  4. Ready for police operations (WIP)
  5. Thanks for this, and yes experiment is necessary to find position you want, you know what is the files for ROE, BURST ..... ?
  6. Have not try to move indicators on other screen, the initial position is defined by the line 29 or 30 in ControlsIndicator_page.lua "base.init_pos = {(-1*aspect + 1.5*size),(1 - 1.3*size)}" I moved indicators in bottom left corner by changing it in "base.init_pos = {(-1*aspect + 1.5*size),(1 - 11.3*size)}" I made test test test ........
  7. You can move by editing lua file, you need many test to find good position, it would be nice, in DCS, to make like kneeboard, drag and drope, but ....... Where you want to have it ?
  8. For those who want transparent controls indicator Installation: extract and copy/paste lua file in .....OH-6A\Cockpit\Scripts\ControlsIndicatror (save original one) https://www.digitalcombatsimulator.com/fr/files/3342033/
  9. Just testing, two links working here
  10. My liveries contribution https://www.digitalcombatsimulator.com/en/files/3341804/ https://www.digitalcombatsimulator.com/en/files/3341974/
  11. No problem here, I checked all files/Number of files/Name of textures, tested same coordinates and no problem for me
  12. Ok trying to find where it is
  13. Don't forget I am not the creator of the mod, all work was done by Barthek
  14. I share the update I made for the mod, it is more simple to share the full mod updated, OvGME ready without unzip, thanks to Barthek for original mod, hope it's not a problem to give link for all users. FULL MOD updated https://drive.google.com/file/d/1-Dq7iWCivLRDyleSL7gZOk_0EL2PKdyF/view?usp=sharing
  15. No free download, have to ask permission to download it
  16. I think the more simple will be to repack full mod, like this no error for those who are not user friendly with mods
  17. I'm going to check the textures differences of some zip of the mod to avoid incompatibilities or missing textures, airfields textures are ok now, to be tested of course.
  18. I found the culprit for the lights, it's the “Palettes.zip” file, you can delete it in the mod before installation, and yes the solution of taking the new terrains and including them in the mod should work, beware the “Fabrics.zip” file is different from the new one, there are textures more and others less. I'll have to upadte it
  19. I'll take a look but may be it's over my skil so no promise
  20. I'll make this as soon as my update will be finished, big update with 0.8 Mo/s here
  21. Did you activate switches Comm1 & Comm2 (3) and Intercom (4)?
  22. Open your track with Winrar or 7Zip and edit "mission" with Notepad++ find "[requiredModules"] and --end of .... you can delete or disable by -- or --[[ ]]
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