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ViFF

ED Beta Testers
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Everything posted by ViFF

  1. Jojo could you share where you find that it is 160 kt at MTOW? or is this from your own personal knowledge? Thanks in advance!
  2. OK. I get it for the landing max weight and landing AoA at 14 degrees will give you the correct approach speed. But what about takeoff performance? Do you always rotate at 120 kts? even at Max TOGW at the highest airport in Nevada? S!
  3. Hi all, Is there a conversion chart available anywhere to make the necessary Vref calculations for weight and airfield altitude? S!
  4. Thank you RAZBAM. For me the quality of your work and your professionalism is right up there with ED and Belsimtek. I back up my words with action: I eagerly await for day 1 early purchase of the Harrier, MiG-19 and Mirage 3CJ further down the road. Cheers :)
  5. Thanks for all the hard work, always a pleasure to help! I really like the concept that the client can enter the server and choose to join the mission at his free will. Gives the client the freedom and flexibility to do other things until he is ready to join a mission and work his way through the menu to the task he prefers. Couple of items: I noticed the M2000C slots on spawn is missing the pylons bug. This is probably due to the old missiles naming convention change a couple of versions back which caused a bug. https://forums.eagle.ru/showthread.php?p=2904544#post2904544 Possible quick solution is to change the loadout of the M2000C slots to empty and ramp start, let the client load his weapons of choice. Since this is a mission editor / miz file related I didn't post on the github. Other note is regards to BRAA: Bearing Range Altitude Aspect Cheers!
  6. evening, euro time zone
  7. I am available and I can bring some buddies from the IAF.
  8. Will there be the equivalent of "Take my breath away" track so I can treat my woman after a long day of flying where I made ace in one sortie and saved the world (again) ?
  9. Just as an FYI, these electronic and optical sensing devices such as RWR, MWS, and D2M are far from perfect in real life too. The real devices are only as good as what the manufacturer programmed them, so what you see in DCS may or may not represent the "not perfect" performance, but it is certainly better then 100% perfect and exact information 100% of the time, simply because this does not exist in the real world. With regards to this you're better off to expect this kind of information from a wingman or RIO (2nd guy sitting behind you) Apart from that the eye tracker is very cool! Thanks for the video! I think it could be used as a tool for debrieing and learning from recordings training missions, Tacview, etc, because you can see in the recordings where the pilot was looking, as opposed to perhaps where he should have been looking :) Cheers
  10. Just in case you haven't seen or read the news about Syria for the last 6 years: There's a civil war going on in Syria since 2011 with a death toll estimated to be at least 400,000 killed in the revolt against the Assad regime that has been in power since November 1970 (not elected, but through violent coupe). So to that end, a Syrian Su-22 flying in Syrian airspace has all the reasons to expect to be fired upon, first and foremost from his own people (Syrians of the various resistance affiliations) that he was most probably sent to bomb. The way I see it is that the message is very clear from the USA: If your'e not there to bomb ISIS, expect to be shot down.
  11. In my case it is no.1 only: game constraint (DCS). I know this for sure because my common routine before launching DCS is that I test my TIR5 profile is the correct one and working properly. In the TIR5 app that shows the details of the profile on the left side and a graphical 3d representation of the real and virtual head on the right side I can see that I am always able to look up more then 90 degrees in the vertical. However once I am inside a plane in DCS I can't glance upwards the same as in the TIR5 profile. Anybody experience the same?
  12. Oh yeah!!!! Bring it baby!!! :D
  13. All the people listed are hands down represent the best of the best of the DCS community. If this trophy is for the person who best represents the spirit of actively contributing to the promotion and advancement of the sim community then this list is incomplete! The list is missing Xcom! There would be no Blue Flag without him and his brilliant work and sharing of his work on the stats capturing and analyzing has enabled stats to be posted on web pages of servers, such as burning skies and others and even the MOOSE Framework stats handling is based on his work. You can see the latest evolution of the stats analyzing here http://gadget.buddyspike.net/# You opened the nomination post on May 17 and received only 10 replies. I didn't see this thread until now. Crash, since you have only 8 nominees out of the 10 you were planning for your poll I hope you add him. S!
  14. I have the same problem. TIR5 user.
  15. ViFF

    VIFFing

    Yes?
  16. Thanks for pointing that out, it was indeed late at night after testing for several hours, I should have been more precise in my choice of words. To clarify: the post is not about roll "rate" per say, but rather how the simulation of the involved physics when applying immediate and full (abrupt/hamfisted) lateral stick input to roll the airplane, namely the acceleration into the role, the deceleration (thanks Brixmis) once the stick is centered. Like you my personal experience is with GA and commercial turboprops. I've never flown a MiG-21 and I suppose the hydraulic boosting system for the ailerons certainly help achieving max roll rate quickly, but... I tested in all 3 versions of DCS (1.5 / OB / OA) and the results were the same as far as I could tell: 1. No acceleration into or out of the roll at all only "bang on" insane roll rate immediately as the PC joystick is hammered to any side. 2. No difference between heavy loaded with bombs and fuel tanks on wing pylons vs clean - same insane acceleration/deceleration to the max roll rate - I tested with 2x drop tanks on outer pylons and 500 kg bombs on the inner pylons vs clean, could not tell the difference. To me it feels that the mass on the pylons is not being taken into account properly. 3. At slow speed there is no deceleration out of the rolling momentum as if this bird has FBW that gives "opposite" control surface movement to stop the roll immediately when PC joystick is centered. This may be irrelevant (with it possibly being possibly just a graphical representation of the aileron control surface movement speed in the sim) but regarding item 3 what was striking was that the airplane stopped rolling when the stick was abruptly centered, but I could see the aileron control surface was still moving back to the centered position. Thanks to all for your responses, and thank you Dolphin and M3LLC for taking a look at this. S!
  17. That's no R-73 its a Rafael Python-5 !!! Epic!! :matrix: Thanks for sharing mate :thumbup: S!
  18. Seems like the FM has been taken to the extreme opposite in the roll axis. My observations: 1. No acceleration into or out of the roll at all only "bang on" insane roll rate immediately as the PC joystick is hammered to any side. 2. No difference between heavy loaded with bombs and fuel tanks on wing pylons vs clean - same insane roll rate. 3. At slow speed there is no de-acceleration out of the rolling momentum as if this bird has FBW that gives "opposite" control surface movement to stop the roll immediately when PC joystick is centered. I am familiar with the data of 400 something deg per second - this relevent to a clean aircraft at combat speed and after the roll is fully developed. Sorry but for me the MiG-21 goes back to the hangar until this is fixed. S!
  19. From the TBS website: I too very much hope for Syria map that will include Israel, Lebanon and Jordan. Would be good for 1990s scenarios when Syria still posed a threat... :)
  20. I would say the best modeled FM is that of the L-39. The FMs of the Belsimtek modules are all very good, all are a pure joy to fly and very well deliver the "suspension of disbelief" experience especially the UH-1 and the Mi-8 FMs. If there is one thing that is missing from the modelling across the breadth of DCS modules I'd say its the compressor stalls for fighters that can reach high AoA. Some module specific issues I notice in the last few updates: The FM of the MiG-21 used to "feel" very good but currently since the last couple of updates seems porked with regards to behavior in high AoA and roll rate inertia - hopefully will be fixed (it used to feel spot-on!). The FM of the Spitfire feels good but the ease at which the lateral forces cause the wing scraping the ground seems too much exaggerated - hopefully will be fixed since its a still beta. IMHO the worst modeled FMs are the Hawk and the Gazelle. S!
  21. I absolutely agree! Sorry for perhaps nit picking on this but the principle of the matter to me was that for the given engine setting that pman wrote in his post (+4 boost / 1,800 RPM) you are flying and you have the same endurance whether you are trimmed out nicely or not.
  22. and I'm addressing your statement: Look above, I just gave you an example of higher drag gives you greater endurance :) I also said that trimming is important, but to be honest, unless your are in a grossly out of trim state, causing tons of parasitic drag... otherwise the effect on the amount of "extra power" you need to draw to overcome the small parasitic drag of being out of trim is negligible. I'm not discrediting what your wrote but you are most probably referring to parasitic drag, but that becomes a factor only in the higher air speeds. S!
  23. Sorry but you are wrong. In the special case between max endurance speed vs max range speed, the drag at max endurance speed is a little bit higher. http://www.eaa1000.av.org/technicl/perfspds/perfspds.htm max endurance power setting < max range power setting drag at max endurance speed > drag at max range speed The power required (HP) for max endurance speed will always be lower even though the drag is a little bit higher. The main reason the drag is a little bit higher is due to higher induced drag due to higher wing incidence for maintaining 1 G flight at the lower speed. hope this helps you understand better edit: the graph is not for the spitfire. it just as an example from the link. S!
  24. ofcourse trimming is important, but why are you confusing range with endurance? You could keep your spitfire aloft at an even lower power setting than the one that pman mentions. You will have greater endurance, but less range. S!
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