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Everything posted by GrEaSeLiTeNiN
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Key bindings for copilot's radio preset frequencies (UP/DN) is still wrong (opposite). Or maybe the text in the control options key bindings just need to be renamed.
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I understand it's WIP and very basic at the moment to the point it's not very useful at this stage and could mislead some (who don't read the forums) to think it will save what they think it will save. Just another example, I tried a quick simple test mission - Triggered states weren't saved. Last player plane position was saved but not its altitude or cockpit setup.
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How is JF-17 still listed as Early Access after 5 years?
GrEaSeLiTeNiN replied to DmitriKozlowsky's topic in JF-17 Thunder
Deka is like a sprinter that surprised everyone at the start but lost steam halfway and can't seem to get to the finish line. -
I see. Never tried the IRCM. You can report this in the bugs section though I think sadly, PC in its current state (?) might not respond for a long time. PS: Just for info, there is also another L2MUM issue (not fixed) reported here.
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If you have the auto target and lase script (no need for 9-line procedure), you can try the attached test mission. Working for me. BT TRG Helos - Test.miz
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Working on my end. Have a look at my test mission track - Caucasus with ground targets at waypoints 3, 4, 5 set at ground level (98ft) in the ME. Hope it helps. KIOWA MMS PREPT Test.trk
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Hi, China Hat Aft does "Recage/Manual Sequence" for A/A and MAV (Chuck's Guide pg 155). What does "manual sequence" do for the AIM-9 and the Maverick missile? Thanks! UPDATE: Tested and found out what it does. In both the AIM-9 and MAV, it steps to the next available missile but only when they are in the Recaged state.
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If it has not been fixed or changed, then the land command requires a hover command first. But note that as your AI copilot proceeds to land, if you then issue a hover command halfway, he will say "alright..." but will proceed to land because I think he is still following the ground altitude set by your land command as the height to hover at. Meaning he is trying to hover at ground zero altitude. (As previously reported here.)
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Would the splash damage script help in this case? I’ve used it though I have not tested it with the CBU but the destruction I’ve seen it create in other munitions is quite widespread if not a little over done.
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I wish there was a way for these bugs to be fixed by a team of brilliant, enthusiastic, for the community coders, who are fans of the module, without any of that developer red tape, excuses, perpetual delays and politics. Reminds me of the unnameable one. Just wishful thinking. [emoji3]
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Yeah when I first got the Harrier I was like, “What!? Can’t take off vertically with a simple A2G load?” [emoji3] IIRC, without the Tpod and at 40%? fuel you could take 2 mavericks. If you still want some fun or practice and don’t mind unlimited fuel, at 20-25%? fuel you could take the Tpod with the lighter LGBs and JDAMs, one on each wing. That should keep you below the 20,500 weight limit.
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What is wrong with the Hornet Flight Model?
GrEaSeLiTeNiN replied to Steel Jaw's topic in DCS: F/A-18C
No, I am just showing that when you are AoA trimmed and stable at 140-150knts, ballooning will start happening when you start exceeding 150knts. If you are gear down and have not trimmed for AoA at all, you can accelerate from say 140 to 350+knts with full flaps without ballooning. (Not saying you begin trim for AoA on-speed at 250knts.) -
What is wrong with the Hornet Flight Model?
GrEaSeLiTeNiN replied to Steel Jaw's topic in DCS: F/A-18C
Hornet Ballooning Test.trk Light plane, straight in, 250knts, gear down, flaps full - ballooning does not occur unless you're trimmed for AoA, in which case you'll need to be below 150knts to avoid nosing up. -
DCC - Dynamic Campaign (Digital Crew Chief)
GrEaSeLiTeNiN replied to Kilcekru's topic in Utility/Program Mods for DCS World
How do you install v0.5.0 branch? There is a "Download ZIP" under the green "<> Code" icon but the zip has no executable. -
9 Jan 2024, latest update - Still NOT fixed. The animation is there but visor down has no effect.
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What is wrong with the Hornet Flight Model?
GrEaSeLiTeNiN replied to Steel Jaw's topic in DCS: F/A-18C
Just curious, if full flaps require a trim down, why not just do half flaps and avoid or minimise the trim down? Thanks -
What is wrong with the Hornet Flight Model?
GrEaSeLiTeNiN replied to Steel Jaw's topic in DCS: F/A-18C
Just got back into the Hornet. Yeah this happens to me too. With a light plane (no weapons or fuel tanks except A2A) I find I need to be well below 200knts (about 160?) to avoid this nose up problem. If it happens and messes up my AoA trimming process, I just pitch down with stick and wait for the speed to drop and for the plane to 'settle'. If I don't, then it pitches up until stall occurs. This takes a while to do so it's not good if it happens before final approach. For me the other main issue is the burble before touchdown. With turbulence on (IIRC it affects the burble) I feel like the plane floats before touch down and it messes up my landing/AoA esp when flaps are at full. Leaving flaps at half reduces this floating effect. I am no expert at landing the Hornet, just my observations as a casual simmer. -
JF-17 CM802 AKG Missile Not rendering ground textures
GrEaSeLiTeNiN replied to antiload's topic in Weapon Bugs
@uboats any updates on this? thanks -
GB-6-SFW is incorrectly correcting for wind
GrEaSeLiTeNiN replied to Gronank's topic in Bugs and Problems
@uboats any updates on this or plans to improve it? thanks -
Without specifics from ED, it's all speculation. I think if progress on the DC was really good, they would have been eager to share some updates. So...
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As said, it's about being a little more transparent with some specifics on the progress esp with long time customers. We already know it's a monumental task because we can see there are so many modules/maps/EAs, AI issues, bugs to fix and hardware demands. I think we are prepared to hear the challenges faced, even the lack of progress. But alas, it's probably a management decision not to open this can of worms at this stage and deal with the myriad of follow-up questions and feedback.
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I have a Warthog and T-rudders too. The 2-cockpit Apache can be complex to bind. You can have a look at my bindings here if you like for some ideas. Coming from jets, I still push the hotas throttle forward to add collective so I don't mess up my muscle memory when I fly jets. The helo's throttle or power is something you leave alone when set, unlike a jet's throttle. I used to bind it to the little grey lever on the Warthog throttle base. But for me, that lever loses calibration often for some reason. So check that you are getting the full range in that axis if you are using it. I think keyboard bindings for the throttle are more reliable. You don't need to touch the throttle if starting the helo hot as it would have been set correctly already, only when starting cold will you need to turn it in accordance with procedure. Finally, if you are new to helos in general, I recommend learning about them from a playlist I compiled here. I find the topics very informative and interesting.
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OH-6A by Tobsen and Eightball
GrEaSeLiTeNiN replied to tobi's topic in Flyable/Drivable Mods for DCS World
A whole new perspective! lol -
24 Dec Patch: SCAS HDG HOLD ENGA/DISENG/TRIM L/TRIM R, all working as far as I can tell, thanks!