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Everything posted by Eight Ball
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Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
@RWC Thank you! Happy new year to you too! -------- Making progress with the lightbars. They are finally visible at a distance. Still a fair amount of tweaking to smoothen the transition between the LODs (right it's very obvious) but slowly getting there -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
I meant animate a mesh, in Blender. I think the play animation function is for static object? ------------------ New generic bridge for the drivable ships- 633 replies
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Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
As far as I'm aware you can't animate object in DCS. You animate bones to which you parent said objects. -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
@Elphaba For the static objects on sinking ships it's a limitation of the sinking animation implementation. No way around it as far as I know. For the flashing lights it's how DCS works. For some reason when the vehicle is stopped the light "object" stops rotating eventhough if you look closely you can actually see the beacon itself is still rotating. The speed of the vehicle shouldn't impact the rotation speed of the beacons tho, it rotates the same wether the vehicle is moving at 1km/h or 100km/h. Just today I found a new way of adding lights to vehicles and I'm confident it should fix that issue as well as make the lights visible from futher away but I still need to test it. -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
More drivable ships coming soon Even with some weapons, thanks to Currenthill- 633 replies
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UH-1H Attachments Mod
Eight Ball replied to Eight Ball's topic in Utility/Program Mods for DCS World
Are you talking about my attachments or Upuaut's? Do you have any other mods? Anything in the crashlog? -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
@Presidium Wow, this looks very interesting! I can't wait to try it @ElphabaI haven't and I use the ship pack a lot. Do they happen at random? oh and my apologies, I completely forgot to answer this: It's pretty easy, you can edit the life_raft_yellow.lua in DCS.openbeta\Mods\tech\Civilian Assets Pack - Navy v2.5\Database\CAP Ships. At the top (line18) you will find : GT.max_velocity = 0.20222 That's the max speed in m/s -
Is there a mod that adds soldiers in back of huey...
Eight Ball replied to hreich's topic in DCS: UH-1H
Thank you I'll try to release some more stuff before xmas -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
sure, I'll look into it -
Any Good Ground Object Mods Out There!
Eight Ball replied to JOEM423's topic in Static/AI Mods for DCS World
I wont "complain loudly" and I'll let it slide this time because it's you but in the future I don't want to see my stuff repacked and redistributed. -
Any Good Ground Object Mods Out There!
Eight Ball replied to JOEM423's topic in Static/AI Mods for DCS World
Looks like that pickup truck and the combine harvester are from my Combined Farms mod, there might be a conflict if you have the 2 loaded.. -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
Thanks a lot! Glad you like the pack @Abburo @Sn8ke Most are not released yet, you can find a few in the "spoiler" at the very bottom of the first post -
A bit late but you can find all his liveries here: https://www.dropbox.com/sh/87ia7yk006ui317/AACf_GImDzVBFLbmS_CyMDzqa?dl=0
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Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
Thanks a lot for the kind words, much appreciated. Looking forward to the pic I'll flip the Oil platform 180° in the next update, should fix the issue with the approach. -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
I'm not sure. I've placed the default armed speedboat next to the Handy Wind and he didn't engage either. But the trawler and the speedboat will engage each other and the trawler will also engage planes (the yak-52 at least...) and ground units. I noticed this too but it seems to only affect the mission editor. If you select the default skin it will display the default ingame even though it stays "stuck" on a custom one in the ME. But thanks for the tip @western_JPN! -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
You need a specific connector for the driver point of view, which needs to be part of the 3D model. IIRC you will be able to make a ship drivable even if that connector is missing but the driver's view will be somewhere inside the model. So you'll be limited to the external view. -
Bell 206-L3 Longranger MOD (AI only)
Eight Ball replied to rato65's topic in Static/AI Mods for DCS World
Thank you @Urbi- 36 replies
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- mod
- helicopters
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Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
@crazyeddiesuperb job! @HC_Officialno demo mission, sorry. -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
Yes...unless I messed up badly. No, but seriously, you can delete v1.0 if you're using v2.1. I guess, just to be on the safe side, you could keep v1.0 but not load it, launch the game with 2.1 and check your missions. But I'm 99.9% sure it's safe to delete v1.0 -
Bell 206-L3 Longranger MOD (AI only)
Eight Ball replied to rato65's topic in Static/AI Mods for DCS World
Like, flyable further?- 36 replies
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- mod
- helicopters
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Very nice @rato65, thanks for sharing! Pretty clever to have just the base as a seashelf object