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Everything posted by Buzpilot
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lol, sorry, I didn't check, then I would buy one, but not for 100EUR. A EF2000 fully clickable, and afm, would probably easy get 100EUR from me.
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Just your name here is a political provocation, so my answer is NO! Not ever.
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I need some CCRP bombing advice for the SU-25T
Buzpilot replied to Exentenzed's topic in DCS World 1.x (read only)
After you target Shkval to target, is there no correction or snap to target, in ccrp mode? I noticed this could be the reason to miss, sometimes. (I had to stop the convoy too, no tracking in ccrp) 1.2.6 I didn't lock close enough, 1.2.7 was close enough. Su-25T ccrp test 126.trk Su-25T ccrp test 127.trk -
I need some CCRP bombing advice for the SU-25T
Buzpilot replied to Exentenzed's topic in DCS World 1.x (read only)
You probably forgot to align the 'Datum "Keel"' properly. At least this seem to work fine in Beta 1.2.7 -
Thats why I asked, if it was true.
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If it's ED doing CA, then it's no wonder why we see so limited progress, they have plenty of other projects.
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http://forums.eagle.ru/showpost.php?p=1969538&postcount=15 If StealBeasts did western units, I think CA could try do the Russia units in same quality.
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Is it true that ED said NO to StealBeasts, seems very ineffective to have CA develop instead, my guess is CA will need 5-10 years from now (with current speed), to even get where Stealbeasts 3 are now. Just compare this video, and then look at the manual aim in Abrahams in CA, and you understand it can really take a while.
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It's working in 1.2.7 beta, but you ruin a/c rtb, if you make new path. And A-10 only use Maverics and long bursts on cannon, and seem to ignore the cbu97 they carry. F-16 SEAD will use Maveric too, not sure if the radars are active for agm-88, they usually get jettisoned, but they will hunt helicopters if you make them targets.
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It said combat radius, making it total 700km, but it could be possible with only 2 rocketpods at altitude above 5000m. The more testing I do, I tend to agree it seem not too far off. Could be it's only the real consumption is in litres, and game consume kg.
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I used the default mission payload; 2-25L*2, KH-25ML*2, RBK-500*2, B-8MI*2, R-60M*2 .
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1.2.4 was before the new AFM, I could fly 600km. But needed to climb above 5000m, and 93-94% to keep aoa below 10, after 400km i throttle down to 85% and started decending 4-5 degrees. Jettisoned Weapons at 500kg fuel left. Krashnodar Pashkovskiy - Tblisi-Lochini ca 600km But now at sea level, it's only 250km, and fuel empty. Edit; I guess that one was 95-100%, I did one run at 500m 85%, and managed 400km. It should mean the Campaign mission one for Su25 is possible if you keep max 85%, and only one attack run. FC3-Su-25 Range test.miz
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Could be a different version of Su-25? Edit; Aha, could be my mistake 3600L is probably 2835Kg http://www.airforce-technology.com/projects/su25/
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I see, 100% in editor tells me 2835Kg. Then Su25 is kind of useless in reality, without externals? And a full stacked Su25 with weapons on all pylons is probably only propaganda?
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I'm starting to think, the Su25 in Afghan war, used to fly from airports empty, and used temporary fields to land and refuel/rearm, less than 100km from targets.
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I know this, but 400% better loiter capacity, seems off the scale. One more indication something is calculated wrong. Fuel capacity should be 3500Kg internally, not 2900Kg like now.( 1.2.6 and 1.2.7)
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Why do you repeat this, we already know? It's only 400km we are talking about, even climbing to 5000m with target at 200km will use lot of fuel.
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A-10 Thunderbolt II has 10-15% better range, but on same waypoints and altitude as Su-25 ,the A-10 used less than 50% fuel, 11,100-6,400pnd both planes had 97% load from start to target. You are sure the Su-25 use that much less fuel at altitude? Then at low altitude combat missions, the A-10 can fly 4 times longer. And mission makers on Su-25 Campaign should put in Fuel tanks in default loadout. The Fuel test mission i made are same waypoints as Su25 Campaign mission 1, about 400km.
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First time in campaign,I tried to keep up with the strike force, they probably run 100% all the way in, could not reach them :) The test run in Editor I run only 550km/h (checked replay, about 89%, too large to attach), and still need 2 fuel tanks. (I could manage barely with only one, but no room for error then) FC3-Su-25 Fuel test.miz
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Su25 use fuel way too fast, maybe 200% rate from what I could read. Kamov.net rate Su25 to have a range at 1350km on internal fuel only, probably clean install. DCS Encyclopedia have a Max range 1250. http://www.kamov.net/versus/a-10-vs-su-25/ The first mission in Su-25 Campaign, have a route at about total 400km. After doing a couple runs with laser missiles, I was almost empty with fuel, first I thought I had a fuel leak, but running the same path in editor, I could not return to base without loosing fuel. I read somwhere it should have 375km combat range, total 750km, but it's nowhere near that. It's possible to finish the mission one in Su25 Campaign using at least one extra fuel tank, but I think there still is a bug in fuel economy. Edit;This was in 1.2.7 , and same in 1.2.6
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How do I change where static units face in editor?
Buzpilot replied to Dudester22's topic in DCS World 1.x (read only)
One way to do this, is to make a waypoint at the direction, and use speed=0. But it works fine, if you change direction, after you place the object. -
[DCSW: Mi-8MTV2] English Cockpit Mod
Buzpilot replied to Devrim's topic in Utility/Program Mods for DCS World
Very nice work, rep inbound. Now it's finally possible to remember why I switch those buttons, they are everywhere! :megalol: -
You totally exclude net code here I think.
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Just one for immersion. Would it be a good idea to make the radiant spikes on lights, NAV/runway lights, to vary in size with humidity,rain, and maybe a little extra when behind a wet cocpit screen?
