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btd

ED Team
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Everything posted by btd

  1. yes, it's a phase bug. A10 has separate sounds for each engine, but it looks like at some point similar pieces of sound waves overlapped each other. Will be fixed when we update the engine sounds, but not in the nearest future. It is a minor bug I think. But thanks for your report, I mark it for myself.
  2. it's just the information in the log when loading the mission that one of the mods is trying to use the sounds that you don't have. It doesn't affect anything. Just ignore or clean up your dcs folder. It's only about the sounds, I don't know about wInfo errors
  3. As for the sounds: we never had the sounds with such names. Seems like a problem with your sound mod.
  4. Definitely not. Please wait for the first update in this year. I think it will be closer to the end of the month
  5. Unfortunately not this year. The next update will contain only critical fixes. Sorry
  6. Sorry guys, it's a known issue. We working on it. Please be patient and wait for the nearest updates
  7. P.S.: although as I see, not all "sonic boom" revisions were merged in the update. Maybe that is the reason. Let me show you what it should be. If it is not so, then please be patient and wait for updates P.S.2: Unfortunately not this year. The next update will contain only critical fixes. Sorry
  8. What sound mods do you use? Please attach the video with your horrible sonic boom sound. I draw your attention to the fact that now different sounds are heard at different distances. So maybe the problem at the specific distance, please be more precise
  9. This is exactly the issue with these modules. It is as you mentioned, default sound for all the planes that does not have its own sounds and weapon implementations. It may sound whatever you like, it won't fit all the airplanes anyway. That is why it is necessary in each module to make its own implementation of the sounds of weapons. And do not use the default sound. Thanks.
  10. And that's how it sounds in DCS: Maybe even it should be louder and with larger radius, I will check later
  11. Exactly. @nighteyes2017 as I said above, check it with F3 view
  12. Ah, I think I understand what you mean. This has been discussed more than once. perhaps you are talking about an unusual sound that appears after 0.75 Mach speed and with a low angle of attack. Yes, indeed, it looks a bit like some kind of prop aircraft sound. But this is in real life. Check how it sounds on the flyby (F3-camera). And if you look for more videos of FA18 flybys with the parameters I mentioned above, you will definitely find it.
  13. Check your sound mods. From our side the sound should be like in the attached video: f18demo.mp4
  14. I have not tested. But it should be implemented already, it works in case of fire.
  15. As I know - in case of fire, a voice message with the board number is automatically broadcast by radio
  16. Hi. 1) _Ri65.sdef - it is a default settings for all the voice messages. I think you don't need to do smth with it. 2) board - in russian : "Борт". In English, maybe it should be "board" or "Tail number". After that the number of the plane will sound. For Example, "The Dassault Falcon 50EX with tail number F-GLSA, serial number 348, first flew in 2006 and was less than eight years old." 3) common hydro - in russian "Отказ вспомогательной гидросистемы". In English, it should be I think "Common Hydraulics Failure"
  17. Dear all, the bug has been fixed and merged. Plz wait and test it in the nearest update.
  18. Yes, some sounds in the cockpit and their algo were updated
  19. oh, thanks. I thought "sick" is something no good
  20. No. it is not in the beta, it is the fresh update from today, according to your wishes and reference, while in my working dcs version. "sick" - what do you mean, sorry? ) If you like it, we can merge it for the nearest update.
  21. @Dr. Anti-Vehicle Pls check this test video: MissilesTest.mp4 "Light" and "Medium" missile's sounds updated. What do you think?
  22. Yes, we always trying to get closer to reality. whether we like the sound or not. If it is like that in life, so it should in DCS Another point that I can be wrong too. And if you have another reference from real life indicating this, I will gladly correct the sounds.
  23. Sorry, don't know. I guess the pilot without oxygen will not be able to fly for a long time but I will ask
  24. Finally, I managed to get this bug in 2.7.6.13436. And I find out that there are the errrors with calculating the oxygen system. And they broke the sounds in the cockpit. I will report the bug to the proper developers. Many thanks to everybody! Please wait for the fixes.
  25. I've tried. But I can't compile 2.7.6 version, many errors. Ok, will try again
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