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Everything posted by TaliG
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Please, put me in the hat :)
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Wags will get u sorted in no time no doubt... just ask him (pls disregard my english grammar skills) :(
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It would be really cheaper (at the end) and hustle free to hire a prof 3d modeler to build an external and a cockpit model to DCS standards from scratch, than buy a ready one and tweak it to death until it looks nice inside DCS 3d engine... GOOD LUCK!!!
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Military grade simulators purpose is to train the pilots on the platform systems (switchology-avionics-mfds...), accurate flight models and or nice environmental-terrain graphics are irrelevant (they learn to fly the platform in real time in the real platform itself) ;) Though there are some exceptions, like AVIA. They had Nevada (EDGE) quality terrains, dx11 and CF SLI support back from 2012.. [ame] [/ame] [ame] [/ame]
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On the ''Automatic Ejection System BIT Panel'', make sure to have the ''full ejection with rotor blade separation'' mode selected. Ka-50 2 manual 6-91
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I want to go to Las Vegas too!
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How about 1 more round on the stable version?
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Hi, please check http://forums.eagle.ru/showthread.php?p=2452596#post2452596
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:lol: :thumbup:
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 3
TaliG replied to gregzagk's topic in Multiplayer
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 3
TaliG replied to gregzagk's topic in Multiplayer
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edit ..too drunk to feal my hands :P fixed after some sleep :) apologies
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 2
TaliG replied to gregzagk's topic in Multiplayer
edit :doh: -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 2
TaliG replied to gregzagk's topic in Multiplayer
Calm down everyone! Im the bestest of the bester of best. :huh: You can't find me in the list? Your monitor's vertical resolution is not enough to reach my name.. :doh: :D -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 2
TaliG replied to gregzagk's topic in Multiplayer
Think again... :D -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 2
TaliG replied to gregzagk's topic in Multiplayer
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 2
TaliG replied to gregzagk's topic in Multiplayer
<51>Teknetinium is on our side... -
Pre-Purchase NEVADA Test and Training Range
TaliG replied to KEULE's topic in DCS World 1.x (read only)
Feb 28th here :cry: -
The 9k121 is an antitank missile, period. The fragmentation sleeve (together with a proximity fuse) is there to enable the missile to be used against airborne targets. Blast radius and destructive power of this charge is no bigger than 3-4 hand grenades. It is not ''highly'' effective against soft targets. It was not designed for this purpose and also the price of the missile prohibits you from firing it against a couple of soldiers or a rusty UAZ truck. That is why you are equipped with cheap rockets and a sniper cannon plus 2 types of rounds. :smilewink: Fixed wing platforms can drop a cheap general purpose bomb and deal 20 times more ''open area'' damage than a Vikhr. R27r has a blast fragmentation warhead which by the way is 20kg heavier than the Vikhr s warhead. It seems as capable as the S-130f , so lets just flip the damn launch override and use it as a long range AtoG rocket.. (I'm definitely going to try this tonight :D)
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I would use the new samsung ssd for OS and apps i use every day and the HDD for apps and data I don't use often. I would also use the 240gb ssd to cache the hdd (ssd caching). Your motherboard is capable of this function if im not mistaken.
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The Kh-25ml works as intended and it can be perfectly deployed from the ka50 platform. It has advantages and disadvantages over the Vikr (depending on target and what is going on around that target). In order to deploy the Kh25ml, your forward air speed must be above 50-60 kph and also fly at an altitude of no less than 250 meters. With greater speeds like 200-250kph you can deploy the missile from an altitude as low as 160-170m. The missile is able to hit targets as far as 7000m away with those minimums but if you happen to fly at an altitude of 800m or above with a forward airspeed of 230kph or above then the missile is capable of hitting targets as far as 8000m away (launch override). The Kh25ml cannot be launched from hover or very low airspeeds due to his fins and the way it leaves the rail. The way it leaves the rail is the ''free fall'' way. When in the first stage of ''free fall'' (rocket motor not ignited yet) the drag from the large fins cause the missile to rapidly point its nose down. Of course the fins will try to bring the missile nose up but there is not enough air to do this. Then the rocket motor ignites while the missiles head is still pointing towards the ground...at some point the missiles has enough speed for the fins to work properly but the missile is already too low and remember that we are talking about a missile that is not capable of high g turns so... there is your rock-dart planted into the ground :D Advantages and disadvantages over the Vkr. Well you cannot really compare them because they are completely different missiles used for completely different reasons, but ill state some advantages over the Vikr.. 1. It is a laser ''spot follower''. Can be deployed while moving AND turning at normal and high airspeeds as long as you keep the target locked, thus you can DEFEND while guiding the missile at the same time. Not possible with the ''beam rider'' Vikr. 2. Greater firepower than Vkr that is not exclusive towards armored targets (can be used against buildings, personnel and more), Vkr is strictly an armor penetrating device. Please learn how to deploy it instead of asking ED to fix or remove it from the ka50. If the information i gave you is not enough to make your long white stick hit targets, then i can upload a trk . S!
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DCS: F-14A/A+/B by Heatblur Simulations coming to DCS World!
TaliG replied to Cobra847's topic in DCS: F-14A & B
:shocking: :cry: