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Bucic

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Everything posted by Bucic

  1. Along with several other 3D settings - new and reorganized.
  2. Trying it out seems to be a good idea since the readme does mention bloom. Also it gives out the location of the possible culprit \Bazar\shaders\deferred\bloom.fx Man, I miss the days where you could simply delete Lock On/DCS poor shader files. Flares, overcast...
  3. Sing me up! I'm going to be as outraged as I was after the release of the new cloud system DCS beta builds are often equivalent to "production releases" of many other software projects anyway. Excluding graphical glitches that is.
  4. A mercy update! I don't know about others but I'd really appreciate making it part of the Patch Status topic in the future.
  5. 2.9, 3.0, no mattah. Vulkan and even more emphasis on paying the technological debt. Everything else is just white noise. Or shadow shimmering Feature creep turns great projects into ArmA 3.
  6. CUSTOM SNAP VIEWS PROCEDURE - A REFRESHER as well as current issues I highly recommend clicking the 'Follow thread' button there.
  7. Aaah, now I get it. It's a sentence transition. LWin+NumN - NumN being whichever ... ~ LWin+NumN, where NumN is whichever ...
  8. Single monitor 2560 × 1440 (native resolution) Could you clarify that bit (in bold) please?
  9. Hardcore Never Dies | Officiële Trailer - YouTube — Mad Dog & Nightshift - Focul Arde - YouTube —
  10. Nice! An interpretation of a trance classic. ----------- Any rockheads up to challenge? Help please!!! For 20 years I try to find the BEST rock concert I've ever seen! Monster Magnet concert!!! - Burned and crushed guitar to Boomer song, - naked girls dansing to Spacelord, - Dave in flame-panted pants - tracks from Powertrip album. If anyone knows, reply to this poor guy's comment https://www.youtube.com/watch?v=c_Qkx50825A&lc=Ugy1xj97O5DlMkD6IaF4AaABAg Coincidentally I found the comment under my favorite MM's performance -----------
  11. I've noticed there's a options = { ["VR"] = { ["bloom"] = true, in options.lua I tried snatching it, changing to false and putting it in the [graphics] section but the only thing I got was complete loss of options.lua. There was no fallback/ignore mechanism. The file got cleared out.
  12. The camera should still move with Numpad* and the fov should still change with RCtrl+ Numpad* Numpad / Numpad+
  13. Thank you so much for this post! I don't think anyone mildly interested in aviation is going to appreciate the skill of those warbird pilots. That loop in tight formation, wow! Nothing to apologize for as far as quality goes. Clearly a passion material. People posting RC fake $#ap don't feel the need to apologize so... I attended a farewell airshow myself due to personal circumstances. several years ago. Time to stretch the bones again next year. I don't plan on clocking 15 years of absence
  14. This shot is from F-14
  15. Don't laugh, I've just discovered that F10 map has a topographic/raster option. So I tried a similar process. This time re-applying sharpening again after recomposing. If the effect is excessive to your liking you can tone down the second sharpening. The problem is the F10/editor raster map is handled by DCS as an archive containing tens of tif files. I don't have any experience in batch processing in GIMP and somehow I don't feel like diving into it. The location of the in-game raster map is D:\Eagle Dynamics\DCS World OpenBeta\Mods\terrains\TheChannel\RasterCharts\RasterCharts.zip plus some description labels file in binary format. Additionally, each of the dds files there have embedded mipmaps. I don't know whether they are used or not. The process I tried today was
  16. Out of curiosity I checked the GIMP help page for the Sharpen filter and it had an interesting section on color distortion. I re-applied the filter as the section advised - after decomposing the image color/value components. The results are pretty astonishing! Also the latest development build of GIMP crashes with OpenCL enabled so I got rid of that factor. The results are amazing, with even more sharpness and without the previously present color distortion. Note that some image viewers may display such a sharp map poorly if they do not apply any resampling method. I exported the image in GIMP using 75% image quality (indiscernable from noncopressed!) in two variants: scaled down to 25% scaled down to 50% (which is over 10 times the size of a 1080p screen) With scaling down another batch of speckles and other inconsistencies in the image get eliminated.
  17. What was the solution?
  18. I don't think it's OK for me to edit the map and re-upload it myself but you can take this map https://www.digitalcombatsimulator.com/en/files/3310307/ open it in GIMP and use the Filters > Enhance > Unsharp (great name for a sharpening filter BTW) and apply the following values for great results. I think the preset *03 works best. Just copy the values from the screenshots, since it's a custom preset saved by me. Then you can go Image > Scale Image : 25% Compare it with the *original*.jpg screenshot.
  19. It's very hard to use them visually. They're of solid orange color instead of striped and very poorly rendered. They are often hard to gauge even when viewed from 20 meters, standing at the takeoff position right next to them. Screenshot location: Biggin Hill aerodrome. Latest OB
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  20. I think windsocks are located at every runway, near the starting position. I assume it's set dynamically based on wind direction. Another problem is their very poor rendering.
  21. @lesthegrngo Thanks. I already follow this one
  22. @lesthegrngo Could you please post the link to the main project thread?
  23. @Flappie What are your thoughts on this? Do you need any other information? I realize it's not critical. But it's a huge immersion killing glitch that's present every single time during takeoff spool up.
  24. https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/2/ full guide - G-SYNC 101: Optimal G-SYNC Settings & Conclusion | Blur Busters - https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/
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