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Everything posted by Bucic
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It's been a while since I've seen such an insidious smoothness killer. I advise anyone to test this, regardless whether you run G-Sync or not. RCtrl+Pause may be enough to see the difference, you can use CapFrameX if you're really suspiscious about this piece of advice. So, here's the story. I'm a fresh G-Sync adept and I've been looking through several G-Sync infored guides. Many of them advise G-Sync+Vsync setup. The caveat is, some guides and commenters point out you should use Vsync On in nVCpl (nVidia Control Panel) and disable the in-game Vsync. So I did that. What a frametime increase! Everything started moving choppy...(ly?). I went back to the old G-Sync+VsyncINGAME setup immediately. TLDR: Use in-game V-sync (as of spring 2024 I also use in-DCS FPS limit of 60) in nVidia: Use 3D application setting To investigate: FPS limit: nVcpl vs in-DCS
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I've just noticed I've always had the setting at 100, what the hell. I had it like that both, on my 16 GB config and my current 64 GB config. In both cases I enjoyed buttery smooth performance, ~10 ms frame times. Does slamming the slider all the way to the left make DCS use some default value that is not 100?
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I have yet to see a single chimney smoke on the map. Is this just the way it is in the current state of the map? I don't care about cosmetic details like that but the only way for me to visually check the wind direction is to find an aerodrome with a wind sock.
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I'll put it on my low priority bug reporting queue. In the meantime, thank you for the contribution! I can't get enough of the Channel sightseeing in F-5E and I'm going to try to turn one of the units into an F-5E and take advantage of the ambience. Too bad there's no INVISIBLE check mark in the mission editor.
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OK, I think I got it. With the F5E-CPT-INSTR-02_COLORC clear canopy in place I think the only thing left is the exagerrated HUD glass tint in F5E-CPT-INSTR-02_COLOR , 100% white is 0% tint. I left a little bit of tint. Modified file attached. F5E-CPT-INSTR-02_COLOR - Copy no tint hud mod.7z The F5E-CPT-INSTR-02 you see above, violated with starred pattern, is an odd one. You can put a texture on the HUD using that file, but erasing it doesn't affect the HUD glass in any significant way.
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@MAXsenna Somehow I evaluated there's a high chance you'd know it @VZ_342 I've been using mods by @Bummer for months. I think his HUDs are not clear but dimmed rather.
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Have you located a texture file for the HUD glass? I tried painting over several entire files and nothing showed on the HUD.
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How is using a years old floor mop to clean fighter aircraft canopies not realistic?
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No, no, I meant missing asset handling by DCS core. I tried loading the mission without the WW2 assets on purpose. The mission loading simply hangs with no error messages. I'm asking whether anyone knows if it's a standard behaviour in DCS.
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I tried running the mission without the assets pack installed. DCS simply stopped loading. Shouldn't there be a nice prompt in such cases?
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Ditto!
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WW2 backers Normandy 1.0 - upgrade to 2.0 or Channel Map
Bucic replied to Bucic's topic in Western Europe 1944-1945
Nevermind, I've just bought The Channel. It's just too good to pass on! Thanks to the trial mode I did several hourls of sightseeing prior and got hooked. Worth every penny, even though I'm going to use it for leisure flying only. -
@=475FG= Dawger https://forum.dcs.world/topic/333439-why-do-i-hate-flying-the-f-5/?do=findComment&comment=5288321 Those were great! Am I right that the key to aerobraking in F-5 is not letting it pitch down right at the touchdown?
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Couldn't resist, those skins are awesome! F-5E liveries gallery - all skins — https://www.digitalcombatsimulator.com/en/files/3333024/ Even though it's fictional, this one is my favorite!
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Don't get me wrong, but any cases with a combination of cockpits and LOW or OFF shadows settings are off-topic. Those settings should come with clear disclaimers that they may break cockpit rendering. Those cases have nothing to do with the auto exposure/luminosity this topic is about.
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Could you post a link to that topic?
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It would have been against my "must piss against the wind" credo AND it costs!
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@silverdevil While that reasource is simply perfect, I don't think it answers my question. Probably because I'm trying to do the opposite from everyone else While everybody's after shaving off everything leaving the dots to stay the longest as the objects get further I don't want to see them. Ever. Maybe that resource tells how to do it and I'm just to dumb
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Dual factor authentication for free trials?
Bucic replied to Beirut's topic in Forum and Site Issues
Still requires a "smartphone" I didn't say it doesn't. -
I've just slapped together a dirty compilation of Xbox controller take off runs as I wanted to investigate that "never smooth" claim for myself. Note: - note how much I have to subtract from the initial trim setting set by DCS ; may be bug-report-worthy - the bump after lift off is usually there because I have to find the G on the keyboard with my left hand that's in charge of the "stick" - after take off I often barely touch the stick - I tend to fly by the trim hat - ...
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Dual factor authentication for free trials?
Bucic replied to Beirut's topic in Forum and Site Issues
I've just tested it with Microsoft Authenticator. Works fine. -
Concerns about G-Onset and Damage to wings
Bucic replied to ElvisDaKang's topic in Bugs and Problems
It might be worth cross-checking against this as well since engine RPM variations seem to cause some stellar momentary accelerations on the in-game airframe. Since component loads (pylons included) are probably calculated from the general airframe kinematics the engine-related glitching may influence a whole array of other components. -
It's not the 'star chaser' bug you're after.
