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lanmancz

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Everything posted by lanmancz

  1. Oh really ? That's good. I wonder why my waypoints didn't work then before when I tested it. I will have to play with it more. Thanks for info.
  2. Hey, I'm successfully using the addgroup script from this example : http://forums.eagle.ru/showpost.php?p=1738368&postcount=2 It works nice but now I'd like to add a couple of waypoints as well and I'm not sure how that works. I tried adding the whole ["route"] section copied from a different group but it contains also this ["spans"] section that seems to me like some precalculated waypoints and can sometimes contain hundreds of points. If I don't include this section the unit spawns but doesn't move. So is it please possible to add waypoints to dynamically added groups without the ["spans"] section somehow (or do I have to recalculate the whole spans section on spawn?) ? The reason why I'm asking is that I'd like to make this waypoint coordinates random inside a certain area as well but since the spans are precalculated the route would be always the same - so spawning a randomly paced unit is useless when the route is always the same.
  3. Yeah, same here. I hear the clicking sound but the switch doesn't move. Looks like a little bug there.
  4. Don't forget to use trim + curves on stick and rudder. I even enabled rudder trim in options - that helps me a lot. I'm still rubbish but at least I can sort of hover, takeoff and with a bit of luck even land :-)
  5. Hey, so today I completely uninstalled 1.2.3 and installed 1.2.4. I noticed that it demands reactivation of my BS2 module - that did not work at first due to the invalid hw code error but I got rid of that with the REG file. Now I had to reactivate everything but BS2 still doesn't work. I have the BS2 upgrade version - I downloaded the BS2 Upgrade version module file, I have BS1 on Steam installed, everything looks just fine to me but it says invalid serial number. Any ideas whats wrong ? Also I think I read somewhere that each month or so you should get one of your activations back. The thing that worries me a bit is that when I activated my Warthog module for example I noticed that I have only 5 activations left. I bought A10C in 03-2011 so I should pretty much have all my activations back by now - it's been a couple of months since I last activated it (after my Win reinstall) so I really should have those back. Why aren't they coming back ?
  6. I hope that all 3rd party stuff will always be available in ED store. I would hate to have multiple accounts and passwords and payments all over the 3rd party websites.
  7. Downloading updates with auto patcher ... 14 kB/s on my 120 mbit line :-( Guess the servers are a bit overloaded. Can I download the new patch from torrent as the Huey module ? I didn't notice any torrent link for the patch as it used to be ... guess since the auto patcher is used the torrents are no longer available,huh ? edit : nevermind - got it - its under dcs world, not under patches where I was expecting it to be, doh edit2 : yeah the torrent looks much better. looks like it will be home in under 30 minutes - thanks for seeding guys. I guess I will have to reinstall dcs:w since its a full install but its still better than waiting several hours for the auto patcher to finish
  8. Yay! :-)
  9. Some icontrol app for android would be nice. I'm actually trying to figure out how to use my nexus 7 for that purpose. Nothing seems very good though. What are you guys using on your android devices to control dcs (if thats even possible) ?
  10. Wouldn't it be easier just to edit graphics.cfg file and set trees to 0 ?
  11. Oh nice.The TFC site looks promising. Is it digital download or DVD pls ?
  12. This sucks! I actually wanted to buy FC3 to shorten my waiting time for the new stuff that is incomming soon hopefully but I couldn't find any digital download of original lomac. At all. The game is no longer available on ubishop (I guess it was there but now it's not) and I didnt find any other e-shop to buy it from. I hate buying physical disc from ebay, not going to do that. So since there is no other source then guess I'll have to get back to flying warthog, blachshark and mustang until new dcs stuff comes out. I just wonder why ED is not selling the original LOMAC on their webshop as well since it's required to run their fc stuff and it's really pain to get it nowdays. That would be nice.
  13. I have a similar point here - It would be great if we could use cockpit shadows with world shadows on low (or off). I keep them at low cause it helps my fps a lot but I'd still like to have cockpit shadows on which is not possible now. Cockpit shadows are not visible unless the world shadows are set to med or hi. But +1 for the OP. Having the option to put world textures at medium and keep cockpit textures at high would be nice too.
  14. Oh wow ... 35 fps, thats nice. I get similar numbers but I need to have scenes and shadows to low and no cocpit shadows :-( Also no civ traffic. Did you do some lua tweaking or is this with standart config files ? Also what missions are you playing ? I can get full fps (50 with VSYNC) in simple mission I create in mission editor but when there are more units and lots of thigs are happening all over the place the fps goes down a lot. ps : we have very similar machines edit : oh right - you're talking about fc3. I guess thats not that demanding. I dont have it - I get these results in a10c
  15. No. The glass reflection is fake - it's not actual real-time reflection of the cockpit - it's just a semi-transparent glass texture. All I did was just cut out a small clear bit and saved it as a new texture file. Sure, you save few MB of video memory I guess but you will not notice any difference in fps at all.
  16. You can simply replace the reflection texture with empty one: 1) Open this ZIP file: DCS World\Mods\aircrafts\A-10C\Cockpit\Resources\Model\Textures\A_10C_C_EDM_TEX.zip 2) replace the original A-10C-glass-REFLECT.dds file with the one I attached to this post (it's in the zip file - I cannot upload DDS files for some reason). The new texture file is empty transparent 1x1 pixel texture so the original reflection is gone. Hope it helps. edit : this is mod for a10c, but you can do this for any aircraft - just replace the glass reflection texture the same way. edit 2 : Also it might be a good idea to backup the original file in case you want the original glass texture back. This is just something I made on the spot since you asked for it and I thought it might solve your problem. A-10C-glass-REFLECT.zip
  17. Hello, I'm considering buying one of these joysticks but I'm not sure which one to buy. I think I like the normal X52 better than the PRO 'cause the throttle on the PRO version has these dents at low and high end (according to one youtube review I saw) and I'm sure I wouldn't like that. I'm looking for a smooth accurate throttle (now I use the T.Flight Hotas X throttle and I really hate the big dent in the center). So the first question : is the normal X52 throttle smooth all the way or does it also have these dents as the PRO version ? Also neither of these sticks has FF, right ? No big deal. The thing is - even according to Saitek website I can't really see much difference between these sticks - the only noticable difference in the product description is that the LCD on the PRO version is active and can display stuff from the sim. The number of buttons and axis seems to be the same on both sticks, do both have the Z (rudder) axis on the stick (I don't have pedals) ? What about the durability ? Is the PRO version better quality ? What about drivers and programmability ? Does the PRO version offer some advanced useful functions compared to the normal version ? Well, that's about all I'd like to ask now. It seems that both of these sticks are good quality for the price. As I said I will most likely buy one of these as they seem to be very popular in the flightsim community. The only real issue for me it seems is the throttle. edit : I just read on a different forum where a guy was asking a similar question that the PRO version is way better built. If that's so that would certainly outweitght my dislike of dents on the throttle 'cause first of all I'm looking for qualirty and the PRO is not that much expensive.
  18. Yeah I didn't play with triggered actions regarding this problem yet. I thought about making big and small moving zones around each bomber and when the escort leaves the big zone force them back to follow until they are in the smaller circle, then back to fighter sweep. That might works as well I guess. Still, a dedicated escort task would be nicer. Also your idea about making only half of them active, other half as a reserve in a follow mode switched to active fighter sweep by some trigger condition seems nice as well. It will require some fine tuning the triggers to make them behave correctly but I'll give it a try.
  19. Cool, thanks for the tip - I'll check it out.
  20. I'm creating missions for mustang and now I'm for example working on a mission where player has to takeoff and intercept "bombers" (An-26s) that are escorted by enemy p51s. The trouble is that there is no escort task. Workaround is to make the escort fly the same route and speed as the bombers and create a "fighter sweep" task for them - the trouble with this approach is that when even single blue plane gets in the sight of these "escorts" they all try to get it and leave the bombers totally undefended. So I'd like to make a small escort group assigned to each bomber with escort task.
  21. Currently you cannot choose P51D under escort task - only modern jets are there for both sides.
  22. Hello, I'd like to know if its possible to make a script or trigger that will spawn bombs under a certain plane. I'm making this mustang intercept mission where player will have to takeoff and intercept "bombers" (An-26Bs) before they reach a trigger zone. When they do I want them to start bombing the zone. So far I only discovered that I can make a continuous action trigger with condition "unit bomber inside zone x" with action "explosion in zone x" but that's not very good because the explosion is still in one place - in the center of the trigger zone - this means I'd have to make a lot of small trigger zones in the path of each bomber to make it look as a carpet bombing. It would be much easier if there was a way to spawn bombs under the plane once it's in the one big trigger zone. Is it possible ? edit : there is a "DO SCRIPT" action in the trigger action list - maybe it would be possible to write here a script for the bomber that would spawn bombs under it ? edit2 : I tried creating a workaround - creating a moving zone, assigning it to the bomber unit and making the explosions in the center of this moving zone. The trouble is that the moving zone works only as a condition - the coordinates of the moving zone defined in the mission editor don't actually change - this means that the explosions are still static in the place where I put this moving zone in the editor. So basically what would solve my problem is either creating this bomb droping script or making a script that would move the moving zone coordinates under the bomber. Third option is, as I mentioned before, to create dozens of small zones in the path of the bomber and make explosions in these but I don't really want to do this (too much work :)) - there must be a better solution. Any ideas are welcome.
  23. Yes I have the same issue. I created a simple escort mission that I can run just fine at 50 fps all the time (limited) but as soon as the dogfight starts (when planes start shooting) the fps drops rapidly to <5 fps. When the shooting's over it's back to 50 fps. edit : I didn't have this problem in previous version.
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