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sorcer3r

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Everything posted by sorcer3r

  1. Nein. Alle Netzwerkeinstellungen so lassen wie sie sie sind. Auf welchem Server DCS gehostet wird, spielt keine Rolle.
  2. # -------------- 20130823-210707 -------------- # C0000005 ACCESS_VIOLATION at 3F5BF748 00:00000000 00000000 00000000 0000:00000000 3F5BF748 0014EF90 0000:00000000 3F5C16F4 0014EFC0 0000:00000000 EF0B00EF 0014EFF0 0000:00000000 ?TestAndInsert@viSearch_Implement@@UEAA_NPEAVviObject@@_N@Z()+5F EF0A2FF0 0014F040 0000:00000000 ?GetObjects@LinearStorage@@UEAAXPEAVviSearch@@@Z()+50 EF0ADECF 0014F080 0000:00000000 ?GetSegmentList@viObjectManager@@QEAAHAEBVVector@E3@@0PEAPEAVviObject@@HI@Z()+61F EF0AD4C4 0014F130 0000:00000000 ?GetObjects@viObjectManager@@QEAAHPEAVClipVolume@@P6A_NPEAVviObject@@PEAVviSearch@@PEAX@Z3I@Z()+44 3F5C37EE 0014F230 0000:00000000 3F5C519A 0014F2B0 0000:00000000 3F5CD7E2 0014F2F0 0000:00000000 3F5B68ED 0014F330 0000:00000000 EF048561 0014F3C0 0000:00000000 EF048A1B 0014F410 0000:00000000 3F8E4FE9 0014F4A0 0000:00000000 3F8E7A9D 0014F500 0000:00000000 3F8FDC84 0014F530 0000:00000000 3F8FDB5B 0014F560 0000:00000000 3F992A28 0014F5D0 0000:00000000 3F993FDE 0014FBD0 0000:00000000 3F996C2B 0014FC80 0000:00000000 7762652D 0014FCB0 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 7775C541 0014FD00 0001:0002B541 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21
  3. I hope so. And hopefully 1.2.6 will be tested and released without huge showstoppers...
  4. =STP= VIII crashes Server crahed 5x since Tuesday. Unfortunately I don't have the log files: # -------------- 20130820-124613 -------------- # C0000005 ACCESS_VIOLATION at E404A070 00:00000000 00000000 00000000 0000:00000000 E404A070 279FE160 0000:00000000 E4051C0A 279FE1B0 0000:00000000 E4056F27 279FFA60 0000:00000000 E404A576 279FFA90 0000:00000000 E40417FF 279FFAC0 0000:00000000 74E71D9F 279FFAF0 0001:00020D9F C:\Windows\system32\MSVCR100.dll _endthreadex()+43 74E71E3B 279FFB20 0001:00020E3B C:\Windows\system32\MSVCR100.dll _endthreadex()+DF 7762652D 279FFB50 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 7775C541 279FFBA0 0001:0002B541 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 # -------------- 20130820-175551 -------------- # C0000005 ACCESS_VIOLATION at E541A070 00:00000000 00000000 00000000 0000:00000000 E541A070 2773E2B0 0000:00000000 E5421C0A 2773E300 0000:00000000 E5426F27 2773FBB0 0000:00000000 E541A576 2773FBE0 0000:00000000 E54117FF 2773FC10 0000:00000000 74E71D9F 2773FC40 0001:00020D9F C:\Windows\system32\MSVCR100.dll _endthreadex()+43 74E71E3B 2773FC70 0001:00020E3B C:\Windows\system32\MSVCR100.dll _endthreadex()+DF 7762652D 2773FCA0 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 7775C541 2773FCF0 0001:0002B541 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 # -------------- 20130821-074718 -------------- # C0000005 ACCESS_VIOLATION at 3F38986B 00:00000000 00000000 00000000 0000:00000000 3F38986B 001CE660 0000:00000000 3F36B7C8 001CE710 0000:00000000 3F355325 001CE7F0 0000:00000000 3F35CA2C 001CE870 0000:00000000 3F35CB1B 001CE8F0 0000:00000000 E60045A9 001CE920 0000:00000000 ?generateEvent@MultiTaskState@AI@@IEAAXW4Event@2@PEBVParameter@@@Z()+39 E60045A9 001CE950 0000:00000000 ?generateEvent@MultiTaskState@AI@@IEAAXW4Event@2@PEBVParameter@@@Z()+39 E5FFE36B 001CE980 0000:00000000 ?onEvent@Controller@AI@@UEAAXW4Event@2@PEBVParameter@@@Z()+1B E603F37D 001CEAE0 0000:00000000 ?onShoot@wControl@@UEAAXW4wcCoalitionName@@IAEBVwsType@@PEAXIIAEBVVector@E3@@N@Z()+19D E603F282 001CEC40 0000:00000000 ?onShoot@wControl@@UEAAXW4wcCoalitionName@@IAEBVwsType@@PEAXIIAEBVVector@E3@@N@Z()+A2 3F62C20D 001CECA0 0000:00000000 3F696171 001CED30 0000:00000000 3F5D1455 001CEDD0 0000:00000000 E42D6026 001CEE10 0000:00000000 ?open_fire@wGun@weapons_gun@@IEAAXXZ()+86 3F5C9B6B 001CEE50 0000:00000000 3F5FDAC9 001CEFC0 0000:00000000 E70ADEBD 001CF000 0000:00000000 ??1Reader@Mail@@UEAA@XZ()+23D E40395AE 001CF070 0000:00000000 E40396A1 001CF0C0 0000:00000000 E403C068 001CF260 0000:00000000 E4049B87 001CF2C0 0000:00000000 E405EBA3 001CF2F0 0000:00000000 E4072F73 001CF320 0000:00000000 3F687A15 001CF380 0000:00000000 3F69DC84 001CF3B0 0000:00000000 3F69DB5B 001CF3E0 0000:00000000 3F732A28 001CF450 0000:00000000 3F733FDE 001CFA50 0000:00000000 3F736C2B 001CFB00 0000:00000000 7762652D 001CFB30 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 7775C541 001CFB80 0001:0002B541 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 # -------------- 20130821-140908 -------------- # C0000005 ACCESS_VIOLATION at E626F29B 00:00000000 00000000 00000000 0000:00000000 E626F29B 001AF290 0000:00000000 E626F859 001AF360 0000:00000000 E625AD73 001AF4A0 0000:00000000 E625B0C6 001AF4D0 0000:00000000 E625C099 001AF670 0000:00000000 E6269B87 001AF6D0 0000:00000000 E627EBA3 001AF700 0000:00000000 E6292F73 001AF730 0000:00000000 3FAB7A15 001AF790 0000:00000000 3FACDC84 001AF7C0 0000:00000000 3FACDB5B 001AF7F0 0000:00000000 3FB62A28 001AF860 0000:00000000 3FB63FDE 001AFE60 0000:00000000 3FB66C2B 001AFF10 0000:00000000 7762652D 001AFF40 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 7775C541 001AFF90 0001:0002B541 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 # -------------- 20130823-171953 -------------- # C0000005 ACCESS_VIOLATION at E6863C11 00:00000000 00000000 00000000 0000:00000000 E6863C11 001CF150 0000:00000000 ?startMessageTransmition@wCommunicator@@MEAAXAEBV?$Ptr@VwMessage@@@Mem@@@Z()+51 E6866558 001CF190 0000:00000000 ?startTransmition@wCommunicator@@MEAAXXZ()+88 E6861586 001CF1C0 0000:00000000 ?updateStatus@wReceivingMessageData@@QEAAXXZ()+66 EF078561 001CF250 0000:00000000 EF078A1B 001CF2A0 0000:00000000 40204FE9 001CF330 0000:00000000 40207A9D 001CF390 0000:00000000 4021DC84 001CF3C0 0000:00000000 4021DB5B 001CF3F0 0000:00000000 402B2A28 001CF460 0000:00000000 402B3FDE 001CFA60 0000:00000000 402B6C2B 001CFB10 0000:00000000 7762652D 001CFB40 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 7775C541 001CFB90 0001:0002B541 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21
  5. Lieber einen 420p stream als gar keinen. ;) Aber sollte sich doch jemand finden, der wenigstens 3 oder bissel mehr Upload hat?
  6. Hm, vielleicht könnte der Client ausschließlich auf den/einen anderen Server streamen und der Server streamt dann erst öfffentlich. Sollte sicher irgendwie technisch möglich sein. :joystick:
  7. Not really. If they would join Eno's teamspeak I guess Eno and his friends would like to help them. But only via ingamechat it's very uncomfortable... Maybe in future the loading screen of flaming cliffs module should show their default key mapping.
  8. Und wenn ein Client das Streamen übernimmt?
  9. What kind of missile? Could be a problem if AWACS/GCI are avaiable.
  10. Shouldn't 1.2.5 get fixed before 1.2.6 beta starts? :music_whistling:
  11. Start DCS-MP -> options -> connection bandwith set to LAN
  12. It was stated that the dedi server app will be done not before EDGE is released. Anyway you are right DCS needs it very urgently. I haven't played 1.2.5 really much but I have to restart very often one of our servers due to the many crashes. Regardng stability 1.2.4 was very promising but now it seems still not competitive enough...
  13. I would rather see larger maps like... :pilotfly:
  14. Do you have render3d disabled?
  15. If you ask people what are they looking forward to then you should not be surprised if you get their answers. ;) And we can see that stability is important. Especially for the MP communiy. As Falcon says there is not much going on in the mp community. But we had this discussion about stability already when we had DCS 1.1.1.1. Our hope was that with DCS world we will get back a stable platform (open beta etc.). Maybe now our hope should be that with EDGE dcs will become stable again.... ? Just look at Blackshark 1 + FC2. They were stable . And also bms is a good example. There will start a PvP campaign soon with about 30(!) registrated squadrons.
  16. I recommend 64bit windows so you can use all of your 4GB ram. You will need it.
  17. If he dedicated server app depends on EDGE can the dedicated server also host Caucasus missions?
  18. Could you post some radar pics showing cities/airfields/ground units ? bump :)
  19. IIRC first two versions of dcs world were open beta. Didn't noticed any difference compared to the versions before or later. Report/Feedback was somehow the same procedure. Also intervals between the patches weren't shorter. Maybe this will change due to the autoupdater?
  20. Could you post some radar pics showing cities/airfields/ground units ?
  21. Releasing a bad performing software or a software that only runs well on high-end PCs is an insult to the customers... :P
  22. Thats why you should/can create your own flights in (bms) campaigns. The DC is not good in creating flights but if you create your own flights it offers you a very nice "persistent enviroment" and therefore an almost perfect immersion. :pilotfly: If some day the DCS engine can handle thousands of ground units and hundreds ofplanes and larger theaters etc. (hopefully EDGE-engine performes much better)
  23. If they had a kickstarter project I would also ask the same questions. bump
  24. I don't have a facebook account. Can someone ask them on their facebook page how they will create the AFM for F35? Do they have access to some documents? On their homepage they say that there is already a lot of avionic stuff unclassified. Maybe someone can ask them on their facebook page if they have access to some documents (and these are?). Some more answers about questions like these and I assume more "hardcore" simmers are willing to support this project. ;)
  25. I am also not yet convinced. I was hoping to get a bit more information where KI gets intel about avionics/flight model etc... (I had more faith in KI if they had previously developed a hi-fi F16 or something like that. ;) )
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