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sorcer3r

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Everything posted by sorcer3r

  1. maybe you should inform the bms community about this. :megalol:
  2. Hi Deck, thanks for your script :) I have no idea about lua stuff. But I would like to drop troops if my huey is about for example 3 feet over the ground. Is it possible to do this? Do I have do change something there (?): function UnitInZone(unit, zone) if unit:inAir() then return falseappreciate any help.. ;)
  3. First you should pay ED to develope at least one big theater so that a fast mover makes (more) sense. :smartass:
  4. I know but I do not use that cheat. In my missions I also set "map only" as mission option. so there is no help for me. :-D
  5. before takeoff I look on the F10-map and plan my route. Powerlines, rivers etc..
  6. +1 Would be nice to read something about performance improvement. FPS-radar isn't a feature! ;)
  7. Is there a chance that (ctrl+)F11-view also gets disabled if external views are disabled by mission options? ;)
  8. Yeah. :D so I only finished one.. ;)
  9. I would also appreciate some pdf-manuals and miz-example for all the scripting stuff for us "un-luaed" people. ;) This really depends on the mission type you like to design. Since the release of the UH-1 I have created almost about 10 missions. These are all coop-missions for A10+Ka50+Uh1 (counter-insurgency scenario: CAS, AFAC, combat rescue, CSAR, recce, Search ->"infiltrate" & Destroy ;), etc.) After flying bms over a year now I have seen that such small scenarios are best what DCS can because you dont need a large hostile "enviroment". So I stopped thinking about large missions with thousands fo triggers, units and randomizations. For sure these missions are not bad. I remeber I had a lot of fun flying missions like OnStation in the A10. But designing smiliar missions for A10+Uh1+Ka-50 is almost impossible. And also on these large missions -> its always the same and the locations are the same. So I created now small missions (based on a mission template created before 1.2.4). Duration about 1-2hours. There are not many enemies and clients have to fly "long" ingresses (15-25 minutes). And I also use as less triggers as possible. (e.g. I do not trigger if a group is destroyed or a LZ is clear. Clients have to decide this alone.) You also dont have much action there and no voice overs / radio chatter but coop factor is very immense and with tars immersion is good enough. Problem is: they wouldnt work well on public servers because the clients have to start the mission at the same time and they have to be in teamspeak. On the other side: Almost every week a mission is done (maybe same mission story but just a different target area with small changes) and repitition factor is very low because you do not fly the same mission at the same place over and over again. Phew. Lot of text just for a small example that (some) mission design does not need necessarily much time. :D
  10. ground crew for UH1 on FARPs :)
  11. cool, then formation flying with helicopters will also be more intersting :)
  12. Wer oft connection interrupted bekommt sollte DCS multplayer starten, dann optionen und bei internetspeed "LAN" einstellen.
  13. UH-1 is the "base" for AH-1 Mi-8 is the "base" for Mi-24.
  14. Click on the column and select on the right side "late activation"
  15. Small texture modification for the radio selection panel. Makes it easier if you use TARS or Aries software. ;) Installation: Copy only the TGA-file into: ...DCS World\Mods\aircrafts\Uh-1H\Cockpit\Resources\Model\Textures\UH-1H-CPT-TEXTURES.zip (Backup this zip file first!) Hueypit-AM-FM-UHF.zip
  16. +1 will we be able to set internal cargo trigger for groups (clients) in final release?
  17. You have to select your radio there (and then use PTT or voice activation):
  18. ground crew issue with farps+uh1 also fixed?
  19. +1 And for people with hardware limitation the current startup could stay as an option.
  20. Any update if this will be implemented in the final release? IMO this module deserves the "real" startup. ;)
  21. Thanks a a lot! :thumbup: Does TARS automatically recognize which intercom mode (radio) is selected?
  22. Skin should be added to the default skins. :)
  23. Agree. If its realistic as it is now then we should be happy. But because of the old FM the new FM is no challenge for me anymore. Hm... need sling loads and other features ASAP to get some challenge back . ;)
  24. Yes, I am also not sure. Its very very stable now. I feel almost no difference between ground effect and without. or: hovering out of ground effect is now easier than hovering with ground effect bevor this update. :) But maybe flying the Huey is really so easy.
  25. A recorded "screenshot". stp on transport mission:
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