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SVgamer72

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Everything posted by SVgamer72

  1. Complains about the mount and says nothing about the software or DCS telemetry support (which is what really matters). Peak YouTube.....
  2. FWIW.... I 3d printed and built a DIY kit a couple months back, and it is amazing. I haven't had a FFB stick since the original CH ForceFX back in the 1990s, but always wanted one again. Anyone who races with a FFB wheel knows how much FFB adds to a sim. I saved maybe $200 (and months of waiting) at best when you factor in the cost of the bill of materials. You could maybe save more hunting down the cheapest prices, but good old Amazon had everything to me within a week. I have been 3d printing since 2019, so I had a head start and a better than decent printer at my disposal (Bambu X1). The Rhino can output a lot of "force" relative to sprung controllers, but more importantly varying the stick forces is a game changer. You can have a stiff spring and a friction clutch in Virpil/VKB sticks, but you can't "feel" the changes in forces in the sim. Flying the recently released F-4E is phenomenal. You can feel the changes in stick forces as speed changes subsonic to transonic, and you can "feel" the AOA without having to check the gauges in a dogfight. Warbirds are just as fun with stick forces varying with speed, and helos are night and day better. Another thing I noticed is the onset of visual and audio queues in most modules telling you when you are pushing AOA limits or are near a stall lags behind what the airframe is doing (or my eyes/ears don't pick it up until it is more developed), and the Rhino will let you feel it before you see it on the screen. I am probably not describing it very well, but my flying improved overnight after decades over controlling with stick inputs without realizing it. For example a P-47 in a dive will have a progressively stiffer "pull" automatically causing me to gently pull back vs yanking it back bleeding energy due to excessive G loading. A spring/clutch setup can't give you that kind of feedback for energy management. The free TeleMFFB software adds additional feedback too based on hooking into DCS telemetry. Things such as countermeasures and weapon releases lightly "thunk", guns/cannons vibrate in the grip, and there is shake/rumble at the edges of a stall, when airbrakes are deployed, etc. Lots of subtle and easily customizable (with sliders) effects that really add to immersion. Is it a must have? No, and if you mostly run fly-by-wire modules, you might think all the other effects are not worth the investment and arguably would not be wrong. It isn't cheap, but I am 100% satisfied with the investment.
  3. Su-27 Flanker (1995). It's been a long road, and countless hours of study and fun.
  4. I am testing the waters to see if anyone local to me is looking for an Obutto cockpit. I have the r3voltion cockpit (https://obutto.com/product/r3volution-cockpit/) for a single monitor setup that I just don't have the space for anymore. It is currently disassembled. If there is any local interest I can put it together and take pictures. The seat is in perfect condition and one of the stick mounts has 4 holes drilled for a Virpil stick base. It is too expensive to ship, and I am looking for a best offer with local pickup or delivery (Henderson/Las Vegas area).
  5. I can think of 2 reasons to link… 1. Some games (not DCS) have a limit on how many USB devices they will detect. Linking can help if you are 1 over the limit. 2. You want to control the LEDs on both with Virpil’s link tool, and it can only manage a single device last time I checked. Sent from my iPhone using Tapatalk
  6. FYI, You can use the “Cockpit View” bindings to move the camera forward in MP to look down into the front cockpit and manipulate/verify the countermeasures switches. Then hit camera center or move camera back to reset the view. Sent from my iPhone using Tapatalk
  7. Great interview! Can’t wait till fly the upcoming campaigns mentioned in the article. Sent from my iPhone using Tapatalk
  8. Thanks! I will put those tips into practice! I am still breaking the engine occasionally, and I am sure your pointers will help. I am 7 missions in now, and have the AI sorted (workarounds noted in Reflected’s video). 7 hard earned kills protecting the “Big Friends” that played out like WWII gun cam footage. Easily the best campaign I have ever played in any flight sim. Hits all the “realism” marks, totally immersive, and I feel like part of the war effort vs having to singlehandedly shoot down AI like John Wick in every mission. Sent from my iPhone using Tapatalk
  9. Thank you foe the quick response. I finished the video you recommended and took notes on your engine management recommendations and AI pointers. The campaign as a whole is mind blowing. The large formations of fighters and bombers is jaw dropping. No sim has ever looked this impressive and immersive, and the work you put into it is as amazing as the results on screen. Sent from my iPhone using Tapatalk
  10. I don't mean to come off as a complainer, and this campaign is a dream come true, but I am running into some show stopper issues... 1. The AI climb rate forces me to overstress my engine to keep up. - Multiple missions I have blown my engine running high mp and rpm just to stay in contact with my flight (52/2550) until they level off. No matter how careful I am with the temps the engine blows late into the mission. I either fly solo lagging miles behind, or blow the engine keeping in formation. I spend more time trimming and playing with oil/intercooler shutters to minimize drag than enjoying the flight. 2. My element lead is a coward. - At the point of contact with the Luftwaffe, my flight lead will turn the other direction, descend down to 12-15K, putz around away from the action, and then turn for home when the radio call comes in to form up and leave without ever getting close to an enemy plane. This has happened on 3 missions in a row (4, 5, 6). On the way home my engine blows (see #1).
  11. Loving the campaign so far, but struggling to keep up with the AI. They climb and pull away like I am standing still. What MP and RPM are the AI running when climbing to cruise altitude? Sent from my iPhone using Tapatalk
  12. Thanks. I’ll check it out. Sent from my iPhone using Tapatalk
  13. Time zone? Sent from my iPhone using Tapatalk
  14. https://forums.eagle.ru/showthread.php?t=219699 Sent from my iPhone using Tapatalk
  15. Not my video... Sent from my iPhone using Tapatalk
  16. I voted for the A-10C II, because it is arguably "better" as the APKWS is a game changer for capability (more so than the laser maverick and laser JDAM). The Scorpion helmet sight is also amazing. All that being said, they are so close to each other overall and so well modelled that owning either is well worth the spend.
  17. 1. Make sure you install the latest drivers from AMD for the chipset/motherboard. 2. If you have a 400/500 series chipset, let the bios manage the overclock through PBO (precision boost overclock). 3. Run the RAM at 3200mhz if at all possible, or 3000 if you can’t reach 3200. Ryzen needs this at a min for best performance. Above that is diminishing returns. Below 3200 performance is degraded. 4. Make sure you have adequate cooling and power. Both the CPU and GPU will throttle if temps run high or there isn’t enough power available to hit the top boost clocks. 5. Consider running a video card driver cleaner to make sure there is nothing left over from a previous card/driver causing issues. 6. Go into “(system drive):\users\(username)\Saved Games\(DCS or DCS.OpenBeta)\” and delete the cached files in the fxo and metashader folders. Sent from my iPhone using Tapatalk
  18. Mine (F/A-18C grip) is rock solid. My older WH grip had some wobble after years of service. Basically there are a couple of Allen heads holding the halves of the grip together near the bottom that might need to be tightened if over time they work slightly loose. When this happens there is a little movement in the mounting shaft the halves hold in place. This is typically the source of the “wobble”. Sent from my iPhone using Tapatalk
  19. Press FUNC then “FPM” (5) on the UFC with the CDU page up on the right MFD. When you press the OSB (or LSK on the CDU panel) next to the flight plan (1 is the default) it will cycle between Auto and Manual for to control how the waypoints increment. Sent from my iPhone using Tapatalk
  20. SVgamer72

    Members age?

    48 I’ve been around since the first Flanker @1994/5 Sent from my iPhone using Tapatalk
  21. I often hear that SP numbers far outweigh MP, and if that is true that means there is a large untapped audience (eg potential new sales) that is either too intimidated by MP, or sees nothing worth exploring in MP. Lack of attention to MP from a development standpoint becomes a self fulfilling prophecy in many ways and only serves as confirmation bias for assumptions regarding what to prioritize. This is puzzling as the lack of single player content; sterile/scripted and non-dynamic missions, campaigns often broken by patches, and AI that is anything but “intelligent” is said to draw the largest audience. It’s a real head scratcher. The “Hoggit” and “Through the Inferno” PVE MP servers are arguably (and ironically) the best SP experiences due to the amazing community efforts to address the long standing issues with SP content. The fact that they are co-op MP is icing on the cake, and it is a shame more SP only DCS players either do not know about them, or do not understand what they offer. From there it is a a much smaller step to enter competitive PvP... But I digress.... Cheers Sent from my iPhone using Tapatalk
  22. “Balance” is not part of the equation when you focus only on US missiles and ignore their counterparts. People are asking for balance where it can be applied, not a 100% level playing field. Equal time/code-updates spent on all missiles is one way, and adding planes that are period correct for the MIGs and Sukhois already in the game is another. ED’s goal as a business is to grow the player base (sales). It is fantastic how well the Hornet and Viper are doing, but short term wins with high volume Hornet and Viper sales, will result in long term losses after “X” number of played hours. Once a certain level of A2A mastery is attained in these modules, players quickly realize that the only real challenge is other human players in Hornets and Vipers. It gets stale/old after “Y” number of hours. It is a losing business proposition at some point in time for each player. ED can’t make newer REDFOR, but they can bring what is in the game up to current levels (missile performance), and consider variants of the Hornet, and Viper as well as other high potential sellers (Phantom etc) that are period correct for the MiGs and Sukhois on the game. That would be a long-term win-win for everyone. Cheers! Sent from my iPhone using Tapatalk
  23. DCS MP is crippled currently by the lack of viable period REDFOR. Lack of progress updating the R-27/77 series (after several rounds of AIM-7 and AIM-120 updates/improvements) has only exacerbated the issue. I love the new shiny toys, but if I am being honest it is boring mopping the floor with the REDFOR currently in the game, and fighting the same plane(s) I am flying with a different skin. .02$ Sent from my iPhone using Tapatalk
  24. I beg to differ. Anything added that fits into an early-to-late Cold War scenario is going to be well received by the community. As amazing as the more modern jets are, there is a sweet spot between steam gauges and glass cockpits that is eagerly wanted/desired by full fidelity players. Sent from my iPhone using Tapatalk
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