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Wrecking Crew

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Everything posted by Wrecking Crew

  1. Mission editor screen: Move the map using the Left Mouse Button. Regular play in DCS uses the Left Mouse Button. Let's make it the same for the ME.
  2. Event Action: Load Mission. Add a checkbox for "Reload This Mission", as an alternative to the File selection. If the box is checked then grey out the filename drop down box.
  3. I have the Thrustmaster HOTAS. I want an additional rotary control to go with my throttle, for antenna elevation. Any recommendations?
  4. Ha! I'm glad to see that you switched up! Check out the A-10C II missions on the Hollo Pointe server.
  5. How to get black font?
  6. These TrackIR curves for Yaw, Pitch and Roll put the HMCS crosshair much closer to my point of view. The curves are very steep. I returned the DCS A-10C II Real, Axis Commands, for TRACKIR_YAW back to the normal straight line. The TrackIR curves can be changed while paused in DCS. The TrackIR Deadzone is the biggest culprit for the cursor mis-alignment. The less Deadzone, the better alignment. Some Deadzone was necessary for TrackIR Centering. I raised the TrackIR Smoothness to ~23-ish.
  7. After changing the A-10C II Real, Axis Commands, for TRACKIR_YAW the HMCS crosshair is much closer to the focal point. The change is to the Curvature - slide it all the way to the Left, i.e. -100. It is not a solution - the crosshair should be spot on.
  8. I did this ^^^ before the crosshairs screenshot.
  9. DCS 28.1.34667.2 How to align the HMCS with my TrackIR? The HMCS position falls short and lower than the TrackIR view. It's hard to use the HMCS having to look at angles to the crosshairs. I've tried different TrackIR curves that do not help. The only thing that helps the alignment is to lower my chair all the way and really offset the TrackIR center, but that centering only works for the left view or right view. The HMCS crosshair is still too low. The Apache and F-16 have such a centering function (if I am correct about this). Please add an HMCS centering function to the A-10C II. I can't use the HMCS as is. The screenshots are of centering the TrackIR at the far bottom right of the front panel, and, the resulting HMCS crosshair position when looking left. But this only works for looking left and it is still a bit too low.
  10. What about using the Flag Increase by 15 instead of 1? And when Flag 6 goes true then Flag Increase by 40..
  11. Hi Elphaba. Check out MIST for DCS. It offers many options for checking zones including Group & Coalition. https://wiki.hoggitworld.com/view/Mission_Scripting_Tools_Documentation
  12. DCS 28.1.3.34667.2 The attached Tanks vs Tanks 05 mission has two sets of nine Messages To Coalition - nine for Blue and nine for Red. The two sets of nine messages are loaded with two different events, with 16 seconds between event execution. Start the mission, choose the Blue Tactical Commander. Move some armor groups to start the mission activity. Look at the F10 Radio listing of nine options for Blue. Execute a few as desired. See the attached screenshot called 'Message To Blue'. Problem: After 20 - 30 minutes, the Radio F10 listing will switch from the Blue Coalition message options to the Red's message options, while you are still playing the Blue side. See the screenshot image 'Message To Blue Fail'. We've discussed this many years ago, when I had both Blue and Red Messages To Coalition loading in the same event, IIRC. In this mission, the Messages To Coalition Blue and to Red are in different events. These two events in this mission were tested by loading at Mission Start, and loading at mission activity start, and loading at activity start with different intervals, ie at 4 seconds apart and 12 seconds. After 20 minutes or so the Message To Coalition flips to the wrong coalition's set. Tanks vs Tanks 05 Combined Arms 28C3c.miz
  13. ... a little late to the post, but here is what I use. Use an F10 Radio flag to run it -- -- Displaying Flag Values With Text Messages -- Use a Do Script Action (does not require Mist) - local msg = {} msg[#msg + 1]='Blue All Points Flag 10000 value = ' msg[#msg + 1]=trigger.misc.getUserFlag('10000') msg[#msg + 1]='. \n' msg[#msg + 1]='Blue Vehicles In Zone Points Flag 20000 value = ' msg[#msg + 1]=trigger.misc.getUserFlag('20000') msg[#msg + 1]='. \n' msg[#msg + 1]='. \n' msg[#msg + 1]='Blue Aircraft Points Flag 50000 value = ' msg[#msg + 1]=trigger.misc.getUserFlag('50000') msg[#msg + 1]='. \n' msg[#msg + 1]='Blue Heli Points Flag 60000 value = ' msg[#msg + 1]=trigger.misc.getUserFlag('60000') msg[#msg + 1]='. \n' msg[#msg + 1]='Blue Vehicle Points Flag 70000 value = ' msg[#msg + 1]=trigger.misc.getUserFlag('70000') msg[#msg + 1]='. \n' msg[#msg + 1]='Blue Ship Points Flag 80000 value = ' msg[#msg + 1]=trigger.misc.getUserFlag('80000') msg[#msg + 1]='. \n' msg[#msg + 1]='\n' msg[#msg + 1]='Press Pause to freeze the action. \n' trigger.action.outText(table.concat(msg), 6)
  14. I appreciate all the assistance with the code. This new Boxcutter Aleppo mission is ready and attached to enjoy. Currently it has A-10s, F-16s and F-14s. Feel free to add more a/c. ------------------------------- Boxcutter Aleppo Ground attack. This mission requires map coordinates input to the aircraft computer. Mission times out after eight hours. Radio F10 Menu has mission options. --- Summary Blue Liberation Forces are defending Aleppo from the Red Democratic Republic scud missile attacks. Red to win: Destroy all of the Blue at Aleppo Airbase Blue to win: Destroy the Red Scud and armor in the designated killbox --- Designer Notes Mission action is initiated when ... ... a Client takes off; or use F10 Radio Menu. The mission times out eight hours after action is initiated. Use the Radio F10 Menu to restart the mission. The killbox coordinates are generated at mission startup. The killbox is within ~25 miles of Aleppo Airbase. Up to three killboxes can be attacked in this mission. After a killbox win, a new killbox objective may be selected using the Radio F10 Menu. Note that Red could win the mission before Blue completes the next objective. Boxcutter Aleppo 278S1a.miz
  15. That works great. Thanks again!
  16. The MGRS coordinates are displaying correctly. Now I am trying to display the LL coordinates. I thought I could change/strip off the mist.tostringMGRS & coord.LLtoMGRS. I have tried various things such as: do local coordsLL = (coord.LOtoLL(Unit.getByName('BLF Killbox 1 NW'):getPoint())) trigger.action.outText("Killbox NW coordinates: " .. mist.tostringLL(coordsLL, 4), 60) end ..but I only get errors. I also tried mist.getLLString. How can I display the LL coordinates of unit 'BLF Killbox 1 NW'?
  17. Yes ^^^ That Perform Command -> Start is a Triggered Action for the aircraft. Then add an Event with Condition of your choice (time based, flag based, could be a Radio Add thing), and an Action of AI Task Push (or Set, I use Push). You should see the "Start" as an available Action to select. This is different from Group Activate. I will name my event with "Start" or "Activate" in the description to designate which method is used: Blue AGrp30 F-117A Start Blue AGrp30 F-117A Activate With the Uncontrolled the aircraft is visible on the tarmac. With Activate the aircraft appears on the tarmac when it gets activated.
  18. Thank you toutenglisse!
  19. I am trying to run adapted script to also display LL coords. The code below is adapted from the https://wiki.hoggitworld.com/view/MIST_tostringMGRS in the Usage Examples section - do local mgrs = coord.LLtoMGRS(coord.LOtoLL(Unit.getByName('BLF Killbox 10 NW'):getPosition.p)) trigger.action.outText("BLF Killbox 10 NW coordinates: " .. mist.tostringMGRS(mgrs, 4)", 60) end I get an error box - I did play around with the quotes (") in the outText line - looks like there is an extra one?
  20. Hi Grimes, I have been away from this mission development, and just getting back to it. Happily I am seeing that the mist.msgMGRS is no longer repeating from a CA slot. Thank you and everyone else who helped for fixing this. I actually do want the individual coordinates of the corner units. In this mission the clients must search the box to find the target, and the box/target location will be randomized.
  21. Thank you Grimes The Mist approach gave the MGRS coords spot on. I will try it from an a/c client slot. We tried .. DCS functions LOtoLL and LOtoMGRS functions and got coordinates in the YE box instead of BV
  22. I am using the mist.msgMGRS in a Switched Condition event that is triggered by an F10 Radio command. The displayed text repeats for the duration of the DisplayTime, but I want it to only run once. I am in the mission as a Blue Game Master. I did wrap the mist.msgMGRS in a Do .. End and also in a While loop to try to limit the text out to just once. I am loading Mist 4.1.61. Here is the current Do Script - idx = 0 while (idx < 1) do mist.msgMGRS{ units = {'BLF Killbox 10 NW'}, acc = 5, displayTime = 2, msgFor = {coa = {'all'}}, text = "BLF Killbox 10 NW coordinates: ", } idx = idx + 1 end How can I get the mist.msgMGRS text out to show just once for the DisplayTime duration? The mission is attached. Boxcutter 274S0a.miz
  23. Static Object Unit Name Shows In Red Text Create a a Static Object Enter a unique Name for it Copy the Name and Paste it into the Unit Name field Problem - the Unit Name shows in Red Text. Click on the map somewhere Click back on the Static Object Problem - the Unit Name is the desired, pasted name, but includes a '-1'. The '-1' has no reason to be there and is not necessary. Please fix so that the Unit Name is accepted when it is Pasted in, as is.
  24. Map Object Destroyed Fail Multiplayer DCS v2.7.3.8494 The attached Caucasus mission, Back Of The Hand, has two events with Conditions of Map Object Destroyed. The events detect when the tunnel entrance object is destroyed. These conditions use a zone at each of the Roki tunnel entrances, Roki Tunnel East (N 42 36 35, E 44 11 6) and Roki Tunnel West (N 42 37 30 E 44 9 29). In Single Player this works fine. I takes a GBU-31/1 on top of the tunnel entrance to destroy it. But this does not work in Multiplayer. We have dropped tons of GBU-31/1 & -31/3 on both entrances to no avail. We tried different platforms - A-10C II, F-16C, F/A-18C. In this mission there is a Radio Menu F10 option to "Explode" Roki Tunnel East and that does destroy the tunnel entrance using a 1,000 Volume explosion on the same zone used for the Map Object Destroyed condition. The tunnel entrances can be destroyed from the Server side but not from a Client. Please note that Other map objects are working OK in Multiplayer (in a different mission) with the new Map Object Destroyed condition, such as the automobile river bridge at Zugdidi. So there seems to be something at issue with the Roki Tunnel entrances and network/multiplayer. Also, when the tunnel entrances are hit with a good strike in Multiplayer, the structure will burst into flames and burn for a while, like it was destroyed. But when the fire goes out, the structure is intact. This screenshot is in Single Player. One GBU-31/1 was all it took to trigger the Map Object Destroyed event condition. This is from Multiplayer, after multiple hits on the tunnel entrance. The Map Object Destroyed is not detected. Back Of The Hand 273C2x.miz
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  25. Thank you Grimes The Back Of The Hand mission is running on Hollo Pointe, using the older version of Mist 4.1.61. I appreciate all of your work with Mist. I use it muchly!
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