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Doum76

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Everything posted by Doum76

  1. I never used TOO2, i always used TOO1, only thing to remember is, any targets has it's own PP, so if you want 8 bombs to hits 8 targets, on each stations you'll have to set PP1 and PP2. (2 PP's x 4 stations)it you'd want 2 bombs to hit same target, than on a station for exemple, you'll have (i think) to enter same coordinates for PP1 and PP2, so that station will drop 1st bomb on PP1 and second bomb on PP2. Got to say not to sure what TOO2 does, will have to explore it as i might do useless actions that using it might avoid me to :) But i presume TOO2 is when going in for TOO full pass, not to use entering coordinated for PP's as you select another PP on the DDI to enter it.
  2. On my side, it always hits, using GBU-12's, i just retried to make sure, first try on moving trucks to make it more complicated for our sim :) and moving boats, both direct hits, and i even tried with a selected waypoint set as designated target also to try the waypoint thing, no issues at all. I entered the waypoint using the UFC, selected it and designated as target, droped my LGB, hit on target for the moving boat, reslected my waypoint, re-designated, retargated my second target, the moving trucks, and direct hit as well. What i do are pretty simple: Make sure laser set on all stations Set fuse on all stations Make sure i'm A/G and master arm LTR/D switch On on FLIR DDI i make sure TRIG is boxed (here it doesn't help with GBU. but by habbit, i make sure PRECISE is boxed in DATA pages and i select when entering waypoint SEC LATLON) And the most important thing (and i think some people might forget to), when i'm ready to go in for the GBU drop, i press TDC depress button with my FLIr as SOI so my TGP boresigh becomes the waypoint (i say waypoint, but not it's the proper name, like any manualy placed HUD TDC for AUTO mode pass) for AUTO mode and forgets about my already selected waypoints or waypoint designated target, and when i'm going in for a moving target, i reupdate it by repressing TDC depress button a few times to adjust the waypoint initial drop area. After that even if LTD/L stays lit on my DDI, i keep anyways the trigger pressed to lase until visual impact on the DDI. So far always good hits on all GBU drops.
  3. Well the hide and show pilot body is pretty much a must for anyhing at some point VR and non-VR, like a cold start, how in hell can we siwtch APU switch on and crank engines with our non moving pilot body that is afraid the throttle handle falls to the ground by hlding it 24hr/24hr :) i simply binded it to Left CTRL+Up arrow, easy to find with VR on the way im setup with my keyboar in front of me.
  4. Anyways Auto mode for dumb bombs are not really meant for precise strike from what i remember readings, not for for a standing tire in middle of many circles or single trucks, but more for bigger targets, like hangar, buildings etc... Too many factors which can leads to a miss run for smaller targets. If you're dropping at least 2 mk-82's with a small interval, like 25-50ft and you still miss a truck or damage it inbetween both blast, you definately do something wrong.
  5. Hi all, I've looked fast to find if this was asked or reported before and wasn't sure which section to post, but here my question, since i'm using now mostly only the Hornet, i wanted to set in the main game preferences the Precise Lat Lon coordinates formats, which is what i use for both manual waypoints and JDAM PP setup, and since i'm laysy, instead of pressing ALT-Y every time in game to change the option to see in this format to add new targets, i wanted to do it in game settings. Though not sure if it's a bug or i just being out of the game too much for about 7 months, but when i select in main options Lat Long or Precise Lat Long, both in F-10 map shows coordinates as Lat Long (xx°xx'xx''), all others options worked, even Lat Long Decimals works, MGRS, Metrics, but Precise Lat Long also shows xx°xx'xx'' Format and not xx-xx-xx.xx whcih i presume show show up. Thanks PS: I'm using latest Open Beta version.
  6. Reading a game requirements before purchasing has been a thing since day 1 on PC video game my friend, and it clearly states at the bottom where requirements are you needed open beta. If someone doesn't read infos before purchasing something that the company stated, don't blame them for not reading. Welcome to 2019, click without readings, not surprising why there is so much viruses going on, hackers knows people aren't reading or paying attention before clicking stuff :)
  7. In the « F18C_1_DIFFF » behind the LEX. See below image for the area. Just use the UV/Mesh layer in the PSD template to have the exact shape of the element.
  8. I can'T really help as i have never worked with GIMP, always been in Photoshop, but one thing you can try is, if the problems occurs with the settigns you've made with the DDS, would simply take one of the defaults liveries DDS of the module you wanna create the liveries for, copy it and name it how your own liveries would be name, open that DDS, from your created gimp visual, if it'S available in it, again i do not know that sofware, make a select all merge, or a select all of your flattened visual, paste it in the default DDS you've made, flatten it and save it as it with the default settings it had. Now check it out if it works.
  9. Congrats! and it'll get easier and easier each time, as you'll get less nervous and less muscles stiff on the stick :) Proper curves adjusment/joystick used or the understanding of it's importance, i'D say is, quite a huge amount of reason for some people AAR (specialy ont he Hornet, as i personaly find where the probe is located to be the easiest ever refueling bird due to it's positioning, even looking straight you can clearly keep eyes of it in your FOV, and it's almost straight front the nose) is hard, so you did quite a good thing adjusting them, you'll see, once you get the hang of it and it gets easy, you'll even be able to turn back to default your curves.
  10. Cool. And once it comes out you'll also be able to replace the module at the bottom on the screen, that's what i did for the F/A-18 module, i used the Canada CF-18 Hornet red logo instead of the default icon. As per your image if i may add a comment (yeah i'm that annoying guy :)), if you have Photoshop, i would either, if keep that image as is, fliped, just flipped back the aircraft 3 digits on both wings and nose, as it caches my eyes :) Or of you simply fliped it so it gets free of the right side menu bar, i'd simply reflip it normal so all digits are the right way, but i'd simply center the birds in the proper position, than to add the remaining image going under the menu, i'd copy/use the portion of the cloud (easy retouching as it's all white clouded) and re-add some image missing.
  11. I can't remember how long, i'Ve never paid attention but i went to watch a viddeo i've made a while ago, connecting at 5 400 ish to 8 400 ish was about 58 seconds, so, let's round it to about a 1 minute for 3 000 lbs.
  12. I had issues before as well, and even with my Oculus now, when the sun is way too shiny i get it, but way way less. The thing with the TRackIr is, it's realy sensitive, sunlight directly on the TrackIR Camera/Sensor affects it, If the TrackIR Camera/Sensor is back to the window or sunlight still can be an issue if the sunlight shine on your reflectors, specialy the default cap clips, but using the Pro clips which connects to a USB is way much more forgiving on sun relfection. Also, what happened to me also is, even if i had the TrackIR with the window behind it, the sun coming through the window and reflecting on the wall behind me was affecting it when really shiny days. In other words, on my side when i've been usng the TrackIR, purchasing the Pro clip was a good investment as the system became way less sensitive, not to play with the words, but it became night and day as difference versus the default Hat Clip. It's pretty easy to see what is affecting, open the TrackIR application and see what sources is being detected in the preview window and play with the settings/threshold.
  13. I'd say pre-planned flight for now is the best option for it, same as when using a waypoint on any airfield not having a Tacan if you want a precise reading on distance to practice FCLP, since we still have a conflicting coordinate format entering in the UFC versus what shows on the HSI ( i can't rememeber which one is which one but one is degrees, minutes, and seconds and the other degrees and decimal minutes), so the convertion will always makes an offset, not that important, but for precise stuff as CCRP bombing cause it to be merly impossible, as opposed to it, in the ME your waypoint added will always show as where you droped it and you could direct hit i am sure, i tank with the waypoint directly set to it. That's my opinion. But i personaly only use Auto when going on with a JTAC lasing a target or only on big tarets, i wouldn't go AUTO with MK-82 on a isolated tank with only a pass of 2 mk-82's, but i would rather go AUTO and drop a few MK-82's riple on a building or structure. Again, once we get a pod, this might be helping us as bypassing that thing.
  14. You should have the fuel check for drugs, might be a basket on steroids :P
  15. We all know this, thus the reason why CHEAT in the thread subjet he said i'm pretty sure he knows it ain't the right way. But i gave up on replying this on thread people using auto-pilot etc, as i came to come to the fact that if it allows someone to enjoy refurling while he he struggles without it and might not wanna train that much, i guess he deserve to enjoy the module he paid for, cheating or nt, bad habit or not.
  16. Here'S the new links to my Updated liveries for the RCAf Tankers (KC-130, KC-135 and KC-135 MPRS) also the F/A-18C Lot 20 Hornets liveries, all f them ti represent the more recent markings with RCAF @ ARC instead of the old Roundel only on the fuselage. Tankers: https://www.digitalcombatsimulator.com/en/files/3303563/ Hornets (3 parts package) Part 1: https://www.digitalcombatsimulator.com/en/files/3303574/ Part 2: https://www.digitalcombatsimulator.com/en/files/3303575/ Part 3: https://www.digitalcombatsimulator.com/en/files/3303576/
  17. You know what makes me laugh about these kinds of thread, is how fast people are willing to hang someone asking something a bit offset realisticly from their comfortable virtual reality world, in other words, why in hell would bother any of you even though the AIM-7 would be in? Will it totaly break your own little virtual experience from flying the Viper? I can understand developpers defending this as it's more job for them, but as custumer, it totaly makes me laugh, i love the Hornet, it's my fav, i want the realistic ont he modeling, system working, but i would so don'T care ven though someone would be able to load a H-Bomb on his station if that's fun for him, it would in no way affect my own personal experience, i fly the thing i want the way i want, don't mind for others. Just don'T use it if you're not happy, or some might come up and say « well he'd be using this and that on public servers » i'd simply reply » who cares anyways if he'd be able to put some AIM-7's on his viper, in any cases on servers people only cares about having hundred AIM-120's to spam them, so even if we had modeled a huge pouch of potatoes and use it on any stations, it wouldn't makes any difference ». One day they should make a reality show on TV with the fights going on in DCS when someone wants something not possible for an aircraft, i always end up laughing when i read the famous « it wouldn't be realistic ». So having on an more modern aicraft using an older payload is not realistic... then i'm off to fly a bit in DCS now in peace and quiet, gonna grab the realisticly added M-2000 from the USA aircraft fleet Armada list, see ya ll :) I don't even know why i'm posting here and taking the OP's side, as it's not realistic at all from my side, i'll never buy the Viper module. :music_whistling:
  18. Hi! Can you provide us a screenshot of where to look for Materials names in it? I'Ve been looking everywhere and couldn'T find it. Much appreciated sir.
  19. That is a good question, though, i'Ve never paid attention to the difference, as in cockpit i want to see stuff as they would in RL, and when i'm in F2 view it's usualy for screenshots, so seing more details in the bakground for the same distance i don't mind as it makes nicer screenshots, even, usualy what i do in F2 view, i play with RCTL + * and / on NumPad especially for that reason, to zoom in a bit on the background to give more details on the background behind the aircrafts. But agian, not sure why it's different, possibly also seing in F2, allows more detials to be seing as the exterior models might take less juice to draw than the entire HR cockpit.... dunno
  20. Doum76

    WIP KC-135 MPRS

    I bought Voice Attack a while ago, used it a lot with the Huey a lot, with all radio frequency changing by voice, when i bought my VR i used it at the beginning, now i don't use it anymore got used to all keys, only time i'm having issues is with the tanker when he doesn,t wanna pre-contact and i got to go through the menu 10 times, but in a turn only, straight there is no issues, again this occurs mainly 1 time out of 20, really not that often. I got a little tired to sometimes repeat 5 times in a row some commands :) But yeah it was useful for some stuff, specialy when i was doing fast rope drops n the huey and calling the insertion out vocaly :)
  21. You need to edit the folowing: ...\DCS World OpenBeta\Mods\aircraft\FA-18C\Skins\1\ME\base-menu-window.png Goggle Translate / Traductor de Google: Necesitas editar el siguiente: ...\DCS World OpenBeta\Mods\aircraft\FA-18C\Skins\1\ME\base-menu-window.png
  22. Thanks for this :) i usualy always do test and errors until i get +/- 250 ias in game :) Will save me time next time from going in game and misison editor back and forth
  23. Oh cool, if you come across Dwayne and Gregorio tell them i say hi. :P
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