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Doum76

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Everything posted by Doum76

  1. Well.... my Carrier is traveling in the Persian « Gulf » Map... so it could host some buggies. :P
  2. June 20, 2019 (last page of the manual)
  3. It would be a pain and waste of time to always update the manual to fit the patches, so many stuf changes, evolves, moving around stuff in the manual to add or remove stuff etc... I can tell you as a computer graphics or (infographiste) i would tell the client to finish is product than having me move stuff around for a work in progress item, adding, removing chapters, merging, sperate chapters, fool around the index, table of content, taking snapshot temporary or having to redo them once stuff change, the actual manu helps for the basic stuff, all adictionnal stuff are basicly covered by Chuck Owl manuals if not, Wags, Grim Reapers and Redkite on youtube does often videos with changes and explains stuff pretty good. And remeber something, if they update teh guide, basicly in engish, they'll have to update all otehr languages, pay for languages translators everytime etc.. And they would have to remember what has been added in the Open Beta guide and the stable guide? That's my own opinion
  4. Or simply have buggies lurning around the deck to actualy push you back?
  5. Hey man! Indeed graphics hits a bit in VR, as for personal evolution in DCS, i started with panning around view with my Joystick, then i discovered TrackIR, but decide to go with a homemade solution (talking quite a while ago, around 2009 or so) bought a Microsot webcam for about less than $20, took out the IR filter in it, bought some IR LEDs, wire, capacitor, then made my own headtracking clip using the « FreeTrack » software, the traking experience brought my sim experience up quite a notch. Used it for a while, but decided to give a try to the real TrackIR, the difference was pretty decent, a nice upgrade experience, then a while after, i decider to leave the basebal cap clip fort he TrackIR, and decided to grab the TrackClip Pro, then the quality went up quite a lot, loved the upgrade. Finaly, 2 years ago or so, i decided to give a go to the Oculus Rift, which i tried at a friend, then the experience went up i'd say, 200%. The lost of graphics for the feeling of looking around and see stuff, when you have aplane on your back and need to look behind, you really need to look behind, not just turn your head 2 degrees on your chair and it translate into 180 degrees in game. Leaving my office walls to look down in the cockpit and see myself as a pilot, the feeling going up around and trough a nice white cloud, the feeling when you're a few feets away at the KC-135's ass to refuel, the feeling you first get there with the feeling of the impressive size of the tanker, or when you'Re on the carrier deck, and taxi near the tower and have to look up to actualy see the top of it and having the height feeling (not too mention the thrill now with the SuperCarrier deck crew), yess quality is a bit worst, but to be honest i never really found the onscreen sim looking too real, it's too sharp, too saturated, yes i got good graphics, when i raise my eyes up a bit and see my window with the broken blinds, it totaly take away the immersion. Just the thrill of pressin CTRL-E and eject and parachute. You eitehr have the choice to have massive graphics but feel like sitting on a deck in an office looking at a screen, or having less good graphics but really have the feeling you're flying, personaly, i fly sims for what i couldn't go in real life, so i rather feel like i'm flaying than having the feeling i'm having bionic eyes and see everything in perfect definition with hyper saturated colors. To be honest on my side, no head tracker to begin with, TrackIR then finaly VR, where all 3 different experience in the sim, as much as MS FS 2020 looks awesome, reason why i'm holding back is the fact it ain't VR yet, and i just don'T wanna fly without VR anymore, even though graphics kick asses. Of course some gauges are hard to read, but the aicraft i mainly fly are the Hornet and Viper, which most stuff are on the HUD, but with VR Zoom, problem solve. Again, that is my personal taste, i always got into expensive hobby, so for me the hundreed trackir wasn't a problem, the money i soent when i was in large R/C Helicopter has nothing to do with the price DCS made me spent. Just felt sharing you my experience from all levels, hoping you'll find what suits you better and gives you a kick. :pilotfly:
  6. So, what changed that is causing this as it wasn'T doing this before i updated to recent patch? What major changes occured so i get this, we only went 2.5.4 to 2.5.6, what major changes in non major patach as it only went up from 0.0.2 ? Before i updated last week, game was quitting almost instant, and i had the same amount of RAM and VRAM. Onlt major changes i see would either be the Tomcat or SuperCarrier i installed, i'll try taking them off my mission and see.
  7. Hi, I was out of the sim for about a year, i just reupdated stuff a few days ago, and since, when ever i quit the game, either in VR or not VR, the game takes a few long good minutes. Anyone else having this, or any clue?
  8. Thanks Man, i was finaly able to get two OK 3 underline in a row, finaly not getting downgraded for not calling in the Ball, no more [bC] :) :pilotfly:
  9. Nice! Finaly found it, thanks!
  10. Really? i'll check back then to find it, and i'll do the same, i did it with the Salute! for the Hornet and Tomcat. I was hoping the Request launch also be able to get bind, but doesn't :(
  11. Hey guys, Here's there a way to make the Ball Call automaticly, or bind it or something, i couldn't find it? I just found totaly absurd in VR having to fool around to make a radio menu pop, then leaving flight controls go to blindly go press F2 on my keyboard. Thanks
  12. This is an old post, but i don'T understand at all the Moderator who added the [Need track replay] as the entire DCS community knows the replays is DCS are easily desynced, specialy on the carriers. The replays has issues to remember all the infos the game add, most of the time on my side, anytime i start on the carrier, it goes wrong, altitude not coresponsing to how it was when i flew it, and this seems to happens either when starting directly on the carrier, or when trying to relaunch from the carrier, in other words, once you touched the carrier the replays ended up with an altitude missbehavior. As if the replay system doesn't take into consideration the carrier decks height from sea level. Only way i found to have a perfect carrier operation not having altitude corruption or anything, is taking off from land airfield, trap on the carrier, ONCE, and stop replays landed on the carrier, if i take off, chances either first trap qill be corrupted, or fine and second will be.
  13. dunno what i'm doing wrong or simply don't understand OP test, but on my side, i was able to fly between 550-600 KIAS, straight, no turnings, so 1g or slight pression on the stick for 1.5g-2g or so, at 60-70 deg bank angle, without loosing altitude, i tried to turn for about a few minutes in circles, going from 350 kias to 600 kias+ altering g's from 2 to 5-6+ without loosing altitude between 60 to almost 90 deg bank. Got to say i was using rudders though. I made my test between 720-740 ft Using OB with latest patch.
  14. Hi man, At first i wasn't, i was jsut using the default communications menu, because i couldn't find the radio buttons (thanks for all developpers in DCS to all name radio buttons for UHF and VHF radios differently in the command menu for each aircraft, you gotta be like Indiana Jones to find them) then i finaly found the Switches commands. But the main problem was that i was stupid, never realissed i was trying to contact a tanker that only deploys drogue ose and has no operating boom. So the tanker's crew went « Hey guys, don't answer this bozo's comms, once he realised he doesn't have a probe/drogue basket system on his aircraft he'll bug off the proper tanker, just remember his callsign and tail number so we can send him a copy of « Air-Air Refueling for Dummies ». :doh::music_whistling: :)
  15. oh really? I had the viper for a while, but only tried it a few months ago, i didn't realy liked the handling even when playing around with the control'd curves, but now, i almost felt in love with it, still evenatualy have to learn the systems, for now i'm just trying to feel the birds with it's basics stuff. I just love it's cockpit in VR. did quite enjoyed my first Air-Air refueling, though was challenging, never realised my KC-135 liveries had some missing texture on the boom and assist lights under it, so i had to try to spot the lights in the middle of the yellowish/greenish missing texture digital camo style.... we'll see how it goes with proper liveries. I still have to re-learn my favortite, the Hornet, i'm sure quite a lot of stuff changes since i last flown it. :pilotfly:
  16. Might be friend, got to be honest, i was out of the sim for a year and own quite a few modules, i didn't sit back and read all patch notes from last summer up to yesterday to find out what changed on all modules and assets for that year long, and i totaly forgot the MPRS had it's boom disabled for real life behavior not to allow drogue and boom operation at the same time, the more i get old, the worst my memory gets. :(
  17. (SOLVED) (SOLVED) I thought the boom from the KC-135MPRD was functionnal, but i presume it ain't, since when i changed my tanker for the KC-135, he replied, i presume AI's are intelligent to know that an airraft incompatible with the tankers Refueling system makes the tanker crew impolite and never reply back to the aircraft, that doesn'T even identify iteself at which aircraft it is. :doh:
  18. Hey guys, Been out the sim for about a year, and i just decided to try out the F-16 which i bought a while ago. I'm sorta rusted on a few things, so i'm sure my issue is quite dumb, but hey, that's me! I'm trying to contact the tanker, but i get no answer back from him. I set Comm 1 on 251.00 UHF, i use the UHF transmit button to contact it, i'm yet too laysy to learn the start-up procedure, so it's Parking Hot started, so radios rotaries on comm panel for Comm 1 and Comm 2 are all the way up... what dumb thing am i forgetting...please, i'm not rusted enough to forgot to put a Tanker in tme mission editor :P Thanks!
  19. Yeah well, of course this would work, not i didn't think of it, second PC to run games always been an easy way out for tons of games to make some situations easy, but i've spent since 2010, so much for DCS, quite a few thousands $, if one thing i won't do, is simply grab another PC to run DCS for Plat Cam recording, to be honest, if that ends up the only option, i can tell you landing record will go down the drain and **** it. :) I was thinking more, a practical solution and less expensive. :)
  20. I was out of the sim for a bit less than a year, jsut got back in 2 days ago and bought the SuperCarrier, which i love. My only sadness is, the fact that Replays still seem to be aweful, desynched etc... I know that replays was always tricky, eithe here or in FSX, what makes me sad is, since i don't often go online, i do some traps on my own, and can't even enjoy the LSO view with the minitors etc since replay sucks when ever i either take off from teh carrier or land on it the second i touch the carrier, replays desync. I was wondering, would it sorta be possible to have a sorta auto record of what ever the PLAT cam is recording, so we can watch after, a sortas background thing so we don't need to play a replay and try to watch our landing on the carrier. A sorta option in the menu that would allow how to enable plat cam recording, so it'l end up in a movie rather than a replay, that would record live the landings and not trying to replay AI's behaviors... Or another options would be if i could export the PLAT CAM window on my second screen, so i could simply record that second screen, kind of what we can do with gauges and MPCD from aircrafts and place them on a second screen. I just want to analyse my own landings, but ever since the Hornet came out, all that uses the carrier is always sorta offset, of course i could try my old trick to take off from an airfield and land on the carrier, it should be ok to watch it, but damn, i want more than one pass working.
  21. I've been way from the sim for about a year or less, but back then what i found on my side to always be most accurate on replay including a carrier, was that it desynced the second i touched the carrier, so taking off from the carrier (so basicly starting up mission from the carrier) always ended up bad, only way i was able to get a proper replay, was taking off from land airfield and then land on the carrier, 99.9% of the time it was good, but i had to stop the mission once i landed on the carrier, if i'd lanuched after the landing, then it ended desynced, so one landing, taking off from airfield, was ok. Dunno if it still the case though.
  22. You need a STEP button on your communications to browse through diffrent country pages on the team loadouts and a button with besides INFOS like the laser Code : on the UFC and the GBUS :) so it can easily pass the infos :P Teasing you. Thanks for the heads up man.
  23. Tried again, from 27 650 feet, direct hit, again, entered a waypoint first, designated as target, then found my target with TGP, TDC button depressed to select my TGP's target, to test out the waypoint issues some mentioned that might caused the issue if a waypoint was selected before. All good again on my side
  24. Make sure your master Arm is arm and you selected A/G mode, if not in A/G mode i think the switch won't arm
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