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Everything posted by obious
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I see. Begs the question why ED don’t clear/delete these folders as part of the update process?
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I know this is an old thread but can I just ask if people thing its still worth doing this?
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I've noticed this also and completely agree.
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Hi All, Long story short, I switched from the Rift to the Rift S back in May when it came out and up until a few weeks ago, I've been enjoying it. I've noticed however that since installing the Windows May (I believe its the 1903) update, DCS World is very jittery in VR, both when flying and just generally navigating the menus. I've updated to the latest graphics drivers from Nvidia and have even joined the Oculus Beta channel in the hope of getting some relief but I haven't been able to find any. I'm flying with a PD of 1.6 (main specs in sig) but have even dropped down to 1.2 to see if that helped; it didn't. Has anyone else noticed micro stutter/jittery-ness or just general perf issues when flying around? I'm not even doing anything necessarily taxing, most flights are the quick start missions (ie single player with no other aircraft or AI) Does anyone think the Windows update that was just released may inadvertently fix the stutter I'm experiencing? Cheers!
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Anyone know when the Reverb will become available/in stock again? Desperate to get my hands on one
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Out of curiosity, why do I need to calibrate the throttle before use? I pre-ordered one last week but am wondering what the calibration will do? Cheers
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Mine have just been delivered in London! Thanks a bunch!
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Completely agree. I think that HB did a fantastic job at recreating the interior of the F14 B, but that green ddi with the 'poop blocks' really subtracts from the immersion when flying in VR. I get that it looks that way back in the 1980s/90s but recreating them in DCS just makes me feel that I'm staring at a toy
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Hi All, I recently moved my gaming PC from the office down to my living room as I wanted to see what using a large screen (55") would feel like when compared to my 34" curved LG and to also see if I could use the living room setup for a few casual hops; thinking something along the lines of Over G Fighters for those that are old enough to remember that game ;) Needless to say, it was a pretty awesome experience. However, using a keyboard and mouse to control flight inputs (F-18) really isn't the greatest of experiences (my setup doesn't allow my to also bring down my TM WH HOTAS from the office) so I plugged in an Xbox One controller I had lying around simply to see what would happen. For the most part, I'm able to map pitch, roll and rudder input as well as a few essential buttons. I can even control the cockpit view using the right analog stick but for the life of me, I cannot seem to control the external view. I've tried hacking most of the .lau input files but nothing seems to work, for whatever reason the options to bind the controls to anything other than a mouse input is disabled in the Axis Control menu option. Is there a way I can use the right stick on the Xbox controller to control external panning much like the mouse seems to do? Thanks!
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Where are you ordering from? I’m also after one
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For those with the Reverb, what’s your view on the ‘3D-ness’ of the headset? Did I read somewhere that the Reverb isn’t quite as strong at creating a 3D view for some reason? Ie things appear quite flat?
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Wow, that’s crazy clear. How’s the performance, I take it motion reprojection is being used?
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Hi All, For context, I had the Rift CV1 for about a year and loved it. With PD at 1.8, I was able to get constant 45fps with my settings and hardware (in signature). Like a lot of people, I 'upgraded' to the Rift S and have been playing around with it for the past coupe of weeks but have slowly come to the conclusion that I'm not an entirely happy bunny. My biggest problem is that ASW is locking frames to 40FPS with ASW turned on. This is not necessarily an issue but given I'm loosing 5fps (flying in pancake this isn't a problem but in VR it is), general flight just doesn't feel as smooth as it was before. I've tried playing around with the rctrl + 1-4numpad options to disable/enable ASW but my rig simply isn't powerful enough to constantly fly with ASW off; I tried it a couple of times and its horrible, despite the fact that the HUD ghosting disappears etc. I my question boils down to this; is it possible to change the 'default' ASW value (ie in the registry or somesuch) to lock frames at 45fps rather than 40 or is this locked aa the Rift S's panels are 80Hz vs. the Rift's 90Hz Cheers
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Controlling Comms using a hat switch?
obious replied to obious's topic in PC Hardware and Related Software
Damn, the up, down etc options were exactly what I was hoping for. I agree, the radial menu for Jester is great but needs a bit of polishing -
Hi All, As the title states, I’d like to use the four way hat switch on my TM Warthog to control the comms menu as I fly mainly in VR and having to look through the nose gap on my Rift S to find either the mouse and/or the keyboard to make comm calls to my wingmen or tower is getting pretty annoying. I’ve managed to bind the ability to hide or show the comms menu to a button on the Warthog throttle but as far as I can make out, there are no options to navigate the actual comms menu (ie up and down the list as well as select an option). Anyone know if what I’m asking is possible? Cheets
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Hi All, I'm just wondering if its possible to use axis inputs with the AV8B to control cockpit lights etc? I can't find any control inputs in under 'Axis Input' in the menu other than for control surfaces. Are they planning on being inplemented by the devs? Thanks!
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Hi All, Long story short, I've built a home cockpit with about 24 potentiometers (plugged into three Leo Bodnar board) spread across the 'cabin' but as far as I can work out, only the F18 has assignable axis commands in the controls menu (to control cockpit lightening etc). I've looks under the 'axis commands' section for the A-10C, F-14 and AV8B but all I can see are the usual assignees (aircraft pitch, roll etc); there seems to be no assignable controls for cockpit lights, MFD brightness etc Am I missing something or do you have to hack .lua input control files to get pots to work in these cockpits? Cheers
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Pre-ordered :)
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Hi All, I'm struggling with the A-10 and my WARBrd base (TM stick). Whenever I load up a flight in the A-10, my stick input is reduced to pretty much nothing. If anything, the stick input seems to be acting as trim input. I've checked the controller assignments and everything looks ok, is anyone else having these issues? Cheers