

bkthunder
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Everything posted by bkthunder
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Using the RWR filter knob to filter AAA, SAMs etc doesn't seem to do anything, is it sill not implemented? Seems pretty basic..
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solved game keeps crashing in MP after latest OB patch
bkthunder replied to bkthunder's topic in Game Crash
There's one more learning point though: my page file was set with a minimum size of 12 Gb and a maximum of 32, so it should have used more than 12 before crashing. Now I set it for min. 32 and max 32 and it stopped crashing. -
solved game keeps crashing in MP after latest OB patch
bkthunder replied to bkthunder's topic in Game Crash
Looks like that did the trick, thanks a lot for the help! -
solved game keeps crashing in MP after latest OB patch
bkthunder replied to bkthunder's topic in Game Crash
Thanks, will give this a try! -
I have 32Gb RAM and page file enabled. Keeps crashing in MP missions, tried different modules and maps. Vanilla install, no mods. Vanilla windows 10 install where DCS is the only software installed apart from TM Target, VPC configurator and Track IR. dcs.log-20230804-192528.zip dcs.log-20230731-161453.zip dcs.log-20230731-161457.zip dcs.log-20230731-145924.zip
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Unless you have a truly terrible joystick, I guess you just need practice..
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reported Trim with slip indicator always nose left?
bkthunder replied to MstrCmdr's topic in Bugs and Problems
Ok, so is it "normal" even with this error that at 20kts and 40kts, with no wind, I have crab angle as shown below (centered ball and level)? This looks very far from the numbers you mentioned -
reported Trim with slip indicator always nose left?
bkthunder replied to MstrCmdr's topic in Bugs and Problems
Has this been fixed? trying the Apache and also noticed a big crab angle. Also what I don't get is, with a centered ball, the AoA probes on the side of the engines are not aligned with the fuselage (as they would be if the aircraft was flying straight), is this to be expected with a centered ball and "aerodynamic" trim? Thanks -
trialing the Apache: it's awesome, but...
bkthunder replied to bkthunder's topic in Aircraft AI Bugs (Non-Combined Arms)
Exactly, that's why I stopped flying helicopters in DCS (and the A-10 doesn't fare much better for the same reason). You are right, it's not an Apache problem, it's a DCS problem, but the Apache lives in DCS. The environment in which it operates should match the level of realism and immersion, but it does the opposite. -
I'm giving the Apache a go and really enjoying so far. System-wise it's a little daunting but a nice challenge. Flying NOE in Syria is great. The big issue for me is the stupid all-seeing ground AI, as usual it means a BTR or ZSU emplacement can aim with laser-accuracy and destroy you depsite your best efforts at terrain masking or surprise attacks. Their MK1 eyeball INSTANTLY acquires a target no matter what, and they have a perfetc firing solution at the first try. I'm really hesitant to buy even with a 50% discount because of this...
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never wrote the word "heresy", but heresay, and I actually meant hearsay (spelling mistake, my bad)... Which well known public performance chart are you talking about? Hopefully not the one from Northrop, because there is a big difference between that and the DCS performance.
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Yep I just noticed, it is what it is. I'm not going to buy an asset pack the price of a full module, that should be part of the base game. I have plenty of ED products paid for in full and waiting to be finished, won't be adding more to the list. That said, the server looked fun and a great way to get into DCS WW2, I wish them continued success!
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The fact in 2023 this is still the only sim or game in the history of flight sims that has no start-up smoke effects is mind-boggling.
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I just tired the server and it seems very nice! Thank you! I have one question: twice, while overflying friendly territory, my airplane was instantly and fatally damaged (basically exploding mid air). I didn't see any flak or enemy planes shooting at me, just a loud bang out of the blue, fire and big holes everywhere in the wings, just before exploding. Can you explain what it was? I checked the tacview but it only shows my airplane and no other units. Using the multi-thread exe. Thanks!
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F-14A/B Flight Model Tuning - Guided Discussion
bkthunder replied to IronMike's topic in DCS: F-14A & B
oh..ok. to be honest I am sorry to read this, it is something I was looking forward to being correct as part of the controls check. I hope you reconsider it. -
Feedback Thread AJS-37 Viggen - Update 10th March 2023
bkthunder replied to IronMike's topic in DCS: AJS37 Viggen
@IronMike tertiary air hatch still not working according to the manual now it closes when AB is >zone 2, while it should be closed <zone 2. -
F-14A/B Flight Model Tuning - Guided Discussion
bkthunder replied to IronMike's topic in DCS: F-14A & B
@fat creason will you come back to fix the trim-speedbrake interaction? -
5 years later... bumping again..