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Waxi

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Everything posted by Waxi

  1. It is not possible to attach both grips at the same time as the Ka-50 collective is screwed to both levers coming out of the base. See page 10 of the manual.
  2. Sound like a mod I would like to adapt. Can you please share the specs of the switch or a link to the switch you ordered?
  3. It seems that the MFSSB module of my Orion 2 MFSSB base only works correctly when my ViperAce EX grip is attached. When my NavyAce grip or no grip is attached to the base, Sim App Pro shows the base like a regular Orion 2 base without MFSSB module.
  4. Also, for DCS A-10C Warthog (the old module, not the Tank Killer version) adjustments to HOF and RPM for CBUs in the mission editor armament screen are not applied, i.e., the DSMS page still shows the default value. I have not tried to change these for the Tank Killer version of the A-10C yet - so I cannot tell if they work there.
  5. To my understanding, Tracks just record player inputs and are a debugging tool. If this is true, Tracks do not save the mission state but start a new instance of the mission and just replay the recorded player inputs. For instance, while replaying the same Track twice, I noticed different air defense behavior and different faults due to damage caused by SAM hits. If I recall correctly, the Save Game feature announced earlier this year is supposed to be based on new features that have been added for the Dynamic Campaign feature that is in the works.
  6. I often use the Save/Load Track feature of DCS as a workaround save game option as I usually do not find the time to play long missions in one go. This worked quite well in the past, but today I encountered the following issue: I flew the DCS A-10C Warthog mission "The Serpents Head" up to the target area. Then I was interrupted and saved the track of the mission. Later I loaded and replayed the track, used time acceleration to get to a point in time shortly before I left, and then took control of the A-10C. After taking control, I noticed that the plane pitched down although my physical control stick and the virtual control stick shown in the cockpit were centered. Neutralizing trim (e.g., by pressing the T/O Trim button) had no effect. Pulling back the stick burned airspeed and stalled the aircraft. Thus, I was unable to successfully take control and continue the mission from the track file. I first thought it was an issue with the track file and re-flew the mission recording a new track file. However, I experienced the same behavior when replaying and taking control of the A-10C with the newly recorded track. Thus, I could reproduce the issue. Next, I switched to the DCS A-10C II Tank Killer module and repeated the exercise with the "The Serpents Head for DCS A-10C II" mission to exclude that it has something to do with the deprecated DCS A-10C Warthog module and/or the corresponding mission file. However, I ran into the same issue. Thus, I think that the issue might be general and unrelated to the DCS A-10C Warthog and DCS A-10C II Tank Killer modules and the corresponding missions. I attached the second track file I recorded (please ignore my crappy flying). I wonder if someone encountered similar issues and could successfully resolve them and how. save.zip
  7. Looking forward to this feature. As a father of two, I usually do not find the time to fly long missions in one go and the workaround using the Save/Load Track feature is not reliable.
  8. Looking forward to this feature. As a father of two, I usually do not find the time to fly long missions in one go and the workaround using the Save/Load Track feature is not reliable.
  9. Is it possible in DCS to release Mk-82/84 based bombs like the GBU-12, GBU-38, etc. in airburst mode, i.e., so that these bombs explode above the ground which is often done in the real world to maximize their effect against infantry. If it possible to release these munitions in airburst mode in DCS, how is this done in the A-10 and what is the effectiveness of this release mode against infantry in DCS? I could find an answer myself: It seems that, according to the following thread, airburst fuses are currently not modeled in DCS, but they will be in the future (see below). In this YouTube video, Eagle Dynamics just announced that various fusing options, including airburst fuses like the DSU-33, are coming to DCS "soon": Update The new fusing options introduced in the video have been added with the latest patch (DCS World 2.9.5.55300 released on 2024-05-22). As I understand, warhead fragmentation is not modeled yet and is work in progress. Thus, I am not sure if delivering a bomb in airburst mode makes a difference compared to a standard fused delivery.
  10. Waxi

    Hand Tracking

    A fix for the issue with DCS not starting when Ultraleap hand tracking is enabled is provided here: The thread also touches on how to configure and use the Pimax Crystal accessory hand tracking module with DCS. It seems that there are two options: Use the Ultraleap hand tracking built into DCS. Use the Ultraleap hand tracking of the Pimax software which emulates VR hand controllers in DCS and reportedly provides more configuration options than #1. I do not own the hand tracking module (yet) and just summarized what has been discussed in the thread linked above.
  11. I had the same issue. Uninstalling OpenXR Tools for Windows Mixed Reality and OpenXR Toolkit solved the issue for me.
  12. Same issue here using RTX 4090 and Reverb G2. From the distance, units look like big dark cubes. I suppose that this issue might potentially be related to the new LOD (Level of Detail) feature that has been introduced in 2.9. Here is the corresponding item from the changelog: I have not changed this setting after updating to 2.9. Thus, I cannot tell if changing the slider value has an effect.
  13. To achieve the 12° axis rotation, you could mount the base 12° rotated and then twist the grip so that it is straight before tightening the big nut fixing it to the base. I am also using asymmetric forces based on the F-16 flight manual someone posted in this forum: Here is my configuration and the thought process behind it: Moveable area impact: 6% The Orion 2 non-MFSSB has a maximum deflection of 17°. The Orion 2 MFSSB limits the maximum deflection to 1°. This means that the movable area of the MFSSB corresponds to about 6% = 1°/17° * 100% of the maximum deflection of a normal base. Thus, I set the moveable area impact to 6%. Maximum force settings for each axis: When set to 100%, the MFSSB Orion 2 base requires a maximum force of 6 kg. Scaling the reported maximum forces required on the real F-16 stick down to the maximum forces of the Orion 2 MFSSB results in the following settings. After some testing I decided to reduce the maximum force a bit to the values in parenthesis: Pitch up: 100% (90%) Pitch down: 64% (58%) Roll left/right: 68% (58%)
  14. Great hint. Thank you for sharing. Off-topic, but I am to curious to hold back this question: Why did you change from the Aero to the Crystal, i.e., why were you unhappy with the Aero and are you satisfied with the Crystal?
  15. The F16 throttle rails seem to have some wiggle room. They did not perfectly align with the mounting holes at first. I then loosened the screws holding the rails and moved the rails so that M4 screws fited through the mounting holes into the rail slots. Placing the M4 nuts into the rails was a game of patience. I finally glued them to a toothpick using sticky tape so that I could move them back and forth until the screws got grip in the nuts. For switching from the F16 throttle to the F18, F15 or BS collective, I leave the lower rails on the throttle and just remove the upper part.
  16. This is the version of LeapC.dll that comes with the latest Ultraleap Gemini software and that I am now using with DCS:
  17. It seems that I have found a solution. I have an Ultraleap Leap Motion Controller and the corresponding Ultraleap Gemini hand tracking software installed. This software includes an OpenXR plugin. DCS also supports the Leap Motion Controller and includes the corresponding library but seems to come with an outdated and/or conflicting version. So here is what worked for me: Copy this file: C:\Program Files\Ultraleap\OpenXR\LeapC.dll To the following folders and overwrite the existing LeapC.dll files there: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt After this, I could successfully launch DCS in OpenXR VR mode. Thank you for the hint. I will check it out.
  18. I have a similar issue: DCS does not launch in OpenXR VR mode. More details here:
  19. Issue description When attempting to start DCS Open Beta 2.8.6.41066 with the --force_enable_VR --force_OpenXR command line options of the DCS.exe, DCS starts in 2D mode and not in VR mode. This happens for both the single threaded and multithreaded versions of DCS. Furthermore, the issue occurs no matter if Windows Mixed Reality or Steam VR are used as OpenXR runtime. Skimming through the dcs.log file (see attachment), I noticed the following error related to OpenXR: 2023-06-13 09:39:09.356 ERROR VISUALIZER (Main): OpenXR exception: XrResult failure [XR_ERROR_FILE_ACCESS_ERROR] Origin: xrCreateInstance(&createInfo, &instance) Source: Projects\Visualizer\Source\OpenXR\openxr_program.cpp:299 2023-06-13 09:39:09.357 INFO VISUALIZER (Main): LAUNCH IN VR ed_FakeVR: ed_FakeVR 2023-06-13 09:39:09.358 INFO VISUALIZER (Main): render thread initialization... It seems that DCS cannot access the OpenXR library file in the file system. Other OpenXR applications like the demo included with OpenXR Tools for Windows Mixed Reality work fine. When not using the --force_OpenXR command line option with the single threaded version of DCS.exe, DCS starts in VR. The system runs a fresh, clean and fully updated installation of Windows 11 Pro and the latest drivers for the installed NVIDIA RTX 3080 Ti with a HP Reverb G2 WMR headset. An Ultraleap Leap Motion Controller and the corresponding Ultraleap Gemini hand tracking software installed. Solution that worked for me: The Ultraleap Gemini hand tracking software includes an OpenXR plugin. DCS also supports the Ultraleap Leap Motion Controller and includes the corresponding library but seems to come with an outdated and/or conflicting version. So, this is how I could fix the issue: Copy this file: C:\Program Files\Ultraleap\OpenXR\LeapC.dll To the following folders and overwrite the existing LeapC.dll files there: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt After this, I could successfully launch DCS in OpenXR VR mode. dcs.log
  20. Same here. When I check the serial number shown for the Normandy 2.0 map in the shop in my user profile, it says that it is the serial number for the old Normandy 1944 map.
  21. Inspired by a video on YouTube, I added a motorcycle steering dampener to my floor-mounted Virpil Rudder Pedals to get rid of the oscillation of the pedals generated by the springs. The mod is completely reversible and should not damage the pedal construction. These are the parts needed: Motorcycle steering dampener (1x) M6 x 50mm rounded head hex screws (2x) 8.0mm x 6.4mm x 10mm (outer diameter x inner diameter x length) spacer tube (7x) M6 washer (2x) - only one required, the second one is just cosmetical M6 x 15mm screwed insert (1x)
  22. This tool and the idea behind it are awesome and elegantly solve the notetaking challenge when flying in VR. Moreover, it is giving new life to my decade-old Wacom Bamboo drawing tablet which I was already about to trash. Great job!
  23. I would also highly appreciate an option to decouple head movement from mouse cursor movement in VR.
  24. It could be that your light source is flickering, which may interfere with the tracking. Light sources often flicker at the frequency of the power grid (i.e., at 50 or 60 Hz, depending on where you are). This is too fast for most humans to notice, but for the tracking cameras it could be an issue. I think the Oculus software has an option to address this, but I am not aware of a similar feature for WMR headsets. Maybe using another light source (e.g., a portable lamp with a different light source than your room light) may improve or solve it...
  25. I observe exactly the same issue using an HP Reverb at 60 Hz with an 1080Ti, 32 GB RAM, and i7-7700K.
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