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zaelu

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Everything posted by zaelu

  1. I know it could be seen as a joke but I think this mod would be nice to be published also under MSFS... all things considered...
  2. I don't want to make a friendly but in the end useless and off topic dispute with you two But... I will say few informations. I am 50 years old by now. I joined these forums in September 24, 2005 after playing a lot of time other flight sims. I have a back log because I am old and need to work from time to time and have a child and also in time I do realized (doh... at 50...) that partially our hobby is used as propaganda for war which puts me off quite a bit. I did made for my old squad quite a lot of missions. I also "fixed" from time to time training missions .... like lately... I have run through all the AV8B Training Missions. several times some of them and fixed in ME what I deemed necessary to be fixable. It's while looking at these missions I realized that no matter the dedication for them they will always feel and be limited and BUGGY as hell. Just to prove a bit what I said this is the "playthrough" list for AV8B that I have started. The youtube list in the post. I also play MSFS, and Quake Champions (badly), and another dozen games probably... The day is still 24 hours... An AI driven training course would be not only more informative but way funnier and become really a main dish not just a quick way to get you started without the manual. Because this is what we try to do in DCS... We try to learn a plane! The most important thing is that we know how that plane works and not that we are top dog on a server. It's meaningless actually. A real life pilot will always be amazed you the player know so much about his plane but will give a rats arse about the fact you downed 50 planes in one night on a quake server. Li-te-ra-ly! For me a single player campaign is meaningless for example... some dreamer imagines some crazy scenario in which this or that country attacks his little country and he defends it with one plane.... what-ever! Dream on while some big boys steals your entire family life! Imagine having an AI like Jester from F14 and F4. I am sure Cobra is looking into this as "this can change everything" in flight siming. In one year or so everybody will slap their forehead wondering how the Earth turned all this time without this kind of training tools. Manuals are cool but they fit a niche... a wide niche of people that need structured instructions and have no time to experiment. You need to understand that everything we know...everything!!! Is not coming from manuals! But it's actually put in to manuals by those who experimented and some actually died doing it! This is what we actually yearn for! The experience... Not the "nerding" and grinding but most have no choice in life and have to... read! After a while... it becomes second nature and then first nature and then we can't do without. But actually... not only we can do without... this is how we did it in the first place. But as wise men of Egypt said when Toth invented the writing and proclaimed that from then on no information will be lost: "No, from now on nobody will remember anything." I can say nobody is really experiencing anything." Anyway...
  3. The training missions are done in months and are incredibly feeble to update destruction power and very very limited in everything. I never did training missions but I do know a bit of mission editor and dug my hands in triggers and scripts a lot of times and is very very limited and "dumb" compared with what any AI like Grok, ChatGPT, DeepSeek etc can throw in a fraction of a second. One thing that can struck anyone reading the discussion with attention is how much the AI deduced on point. Sometimes big things sometimes little things only a human can spot. I for sure I have met in my life many many people way more linear than this AI...
  4. Things evolve very quickly it seems. I was chatting for 3rd time with DeepSeek and I asked him (it?) this: "Do you have or will have in the future "agents". Say for example play a game with a human after you understand how it's played and have an interface to the game... for example a computer game" He replied: then I said: "Yes, for example I am thinking at an "agent" that can act as a pilot trainer in a flight simulation. The player (human) flies the simulated plane on his computer while the A.I. agent being connected to the game and being aware of hole game environment and telemetry of the plane gives live feedback to the player on what mistakes he did or what to do in certain situations like emergencies etc. For example: 1.. player flies but not that good and ai reminds him that he has allowed the airspeed to drop too low and he should pitch down or throttle up 2. plane has an engine failure and ai quickly starts helping the human with instructions like: "search for a place to force land the plane while still flying correctly for the situation" or "look left there is a corn field you can land there!" or "let me call ATC to call for a may-day for the emergency while you fly the plane" 3. or even provoke chain failures for training purposes. Another example... there are simulations where the player flies a combat plane and the AI could assist in ground operations... being aware of what the actual game world does. Games have "so called AI" that moves the "ai units" i.e. the live units that are not played by humans but most of times are really limited in possibilities like tactics and strategies... so an AI agent could really flex some brain muscle there." He replied: I got baffled. Not only that it can be done basically today but he/it understood more than I have said... like the last phrase was... wtf moment... I haven't talked with him much... just 3 times this included. First time was just hello something and second time a discussion about nature of reality (you don't wanna know... trust me ) So... when someone makes a "lua script" that can connect these agents to DCS world to have real time telemetry and units position movements, heath etc knowledge real time? Can you imagine?? Deep Seek in theory could be run locally on server!!!! then I said: "Your answer is really interesting and baffling. How do you know I am leaning towards MSFS and DCS? If you are good at programming how would you do an interface between yourself and DCS World? There are a lot of "exporting" tools and things on DCS scene but I am not really a programmer and I can't express myself well." And he replied: It takes me more to process these than it take him to say it... I can't share a link to the discussion unlike on ChatGPT and Grok. I will add pics I think. for the record I add some screenshots.
  5. Is this bug still present? The NVG + - seems not to be working... maybe I haven't turned my encoder a million times as it should be?
  6. Starship is one hour later after 2025 and beyond... if all goes as planned and they don't hold...
  7. The full mission can be made to continue after take off if you edit it and resave it. You need to delete some triggers that set conditions for the next "talk" after take off. That talk also sets a flag and becomes a trigger for the rest so if that one doesn't work the rest will not work either. The problematic trigger I think is the Altitude. There are two more one regarding gear up and other regarding being in nav master mode. The last two are linked to cockpit arguments which I don't know by heart if they are correctly linked to gear and nav mode but I did delete those conditioning triggers and the mission didn't continue. Only after I deleted the altitude one the mission continued. So basically I remove all 3 triggers/conditions (7001 7002 7003 I think) and left only the time since flag 7 which is the previous talk where the instructor voice say to take of and we continue after being airborne and in Nav master mode. But prolonged it from 19 seconds to 60. TLDR... less complicated than it sounds... look at the pic null
  8. Holy Necro I know. Just wanted to say/ask that the mission is still hard to follow many things are either not implemented or changed since this thread was active. Mainly some switchology is either not working as intended now or is different or not clear enough. Like switching to TV mode which is confusing as the TV simply does not work until I reset with NWS or I turn the aircraft towards the waypoint or target the TV is supposed to be looking at. The modes TDC HOTAS and another one mentioned in the mission are simply G O N E... is a MTC or something in place. Obviously that part is very confusing in the mission.
  9. Thanks! It's saying it every single time actually. Probably not so much if you are really really good and come smoothly. I am training now again for refueling and is startling every single time. I think if I would export the telemetry to some recording it can be seen every single time I almost lose control because of that silly sound byte. I try to imagine it actually means "You're looking good! Go ahead!" Funny fail refuel.mp4
  10. Does anyone know where is the file for this annoying sound? Thank you!
  11. OK... maybe this can help even further? https://developer.nvidia.com/ace
  12. 2025... Absolute same bugs are still present (INS alignment not working as instructed, Mag var bugs out, etc) which is so funny since the guy that made these training was so ironic on slow people with his snarky comments in the training missions... He still tries to sell campaigns on FB... rofl.
  13. The update solved the ground units problem. The non AG versions where not working but it turned out I had to start a flight in Su-33 at least once... LOL. Long time since I loaded the 33... edit Still... the the non AG variants work after a first clean start of DCS only after I enter once in a Su-33. It's strange.
  14. Funny thing is I tried to man that unit and shoot but it has so much recoil it almost turn the truck upside-down after each shot and I don't think I can hit something in the air at any distance after a first lucky shot.
  15. @Abburo Wow, good to know. I will stay further away from now . Thanks for the info. Yes the VC Zis 150 AAA was the culprit. I must say I wasn't really caring about it as I thought it just some jungle truck with "some 23mm double cannon" or less. Accuracy is maybe a little too good for "average skill level" it was set. I will do some more tests on the maximum range. I was at around 800m altitude but can't remember the exact distance so maybe they are withing acceptable range or maybe slightly over and accuracy should decrease at such range significantly. Anyway it doesn't look laser aiming but just very lucky with some of the shells. Thanks and regards!
  16. Not sure if it was reported or not but the Vietcong units that come with the Vietnam Asset pack are a bit... super uber.... they fire at ridiculous range and their shells are heavy tungsten or something. One day I was strolling around in my Ka-50 and one of those shells lobed at me at something like 5 km and torn my helicopter apart. I was like... quickly floored .
  17. If you mean this one, yes. I have placed the two files overwriting the existing ones.
  18. With the latest patch the Su-30 makes moving units not work any more in most missions. If I create a brand new simple mission with one tank moving and one slot for game master the tank is not appearing. Tested several times with and without the Su30 mod and is not working only when the mod is enabled. Map doesn't matter. I have a mission where just red side lose the units. same units. Like same ship on blue appear but on red doesn't. I am not sure if it could be a conflict with another mod... I don't have many... A4, Bronco, OH-6A but o far from what I tested Su-30 ON means units not working at all (or one side in one mission)
  19. Personally I haven't encountered the problem after clearing the shader caches and the nvidia shader cache. Did several start in f5 and the FPS is dropping first to 10 but recovers fast to 40. Maybe I am just still lucky and at some point it will fail again...
  20. YES! For all helicopters. I actually can't understand why this wasn't already done. We have it on Gazelle (and Kiowa apparently... not owning that) and the free Oh-6 Cayuse and works like a charm. So... Fade in - Fade out trim for president Yes!
  21. I cleared the caches (DCS ones, nvidia shader cache) and did few flights on different maps. So far the issue is not showing again. I will test some more to see if it holds.
  22. From 40 in VR on other modules I went to 10 in the F-5e "remastered". I didn't had it before last patch so I don't know how it was before. When starting for the first time on Syria map free flight the cockpit was fully loaded but before I hit fly the FPS looked normal in the 40+. When I hit fly... gone. 10-12FPS Same if jet is powered down on ground. FPS is in the bin. Caucasus, Syria Mariana... same.
  23. Any news?
  24. This is still a wonderful plane. I made a mission similar with the one in the movie above just yesterday and it was awesome! Updates would be appreciated!
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