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sirrah

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Everything posted by sirrah

  1. It's just people sharing their general enthusiasm over this module, nothing more. Everyone here knows we're not actually "getting" something today. People are just having fun here mate Oh and having it on pre-order is one step closer to actually flying it (even though that is all just in our heads)
  2. Fair point, although Razbam stated that it will be added to the docs folder in pdf format. So they (as well as the Author) will understand that once that pdf version is "out there", it won't take long before it can be downloaded anywhere on the internet (it's not like an E-book with some sort of copy protection). With that in mind, Razbam might just as well use it to crank up the Mudhen hype. But I agree with you.. They probably won't (it would also require them to accommodate for some sort of verification/download environment for pre-purchasers only. I can imagine that being a bit of a hassle, only to please us )
  3. I already posted that request 2 weeks™ ago: (and you also responded to it ) No response/confirmation from Razbam unfortunately, so my guess is: "no"
  4. Gotta hand it to them; Razbam found a unique way to stay in the news Can't recall ever seeing so much fuzz in DCS, over a pre-order date. C'mon Razbam, 'nuff with the foreplay
  5. Awesome! Thanks for the heads-up @YoYo!
  6. Ah ok, thanks @AdrianL (that sucks )
  7. Forgive my ignorance and for going slightly off topic; I haven't yet come to reinstall VAICOM since it went to open source, but do I understand correctly that VAICOM now causes IC issues? (is that caused by VAICOM now being open source? Because I never had any IC issues with VAICOM before)
  8. Most games don't evolve this long on a legacy engine/code. Both you and @SharpeXB know that this needs to be addressed first, before adding even more eye candy. I never said ED should stop developing after that.. of course they shouldn't.. I merely stated that my no.1 wish at this moment would be: performance improvements Luckily ED knows this is needed and they're working hard to realize it.
  9. Requested many times before (including by me). Additionally, a "gun rounds/weapon in moving zone" would open up a world of possibilities. Such as; warning shots near airborn targets, or warning shots on a moving ground unit
  10. Well, saying deck crew only walks casually is a bit "bluntly" as well 6:08 I'm definitely not saying they should be running all the time (agreed, that certainly was unrealistic), but deck crew are, well, human . So a bit more variety in deck crew behavior would be a nice touch. I know, we're just talking details here, but that's what DCS is all about. (Though, not playing/using the SC module due to this, is next level exaggeration imo )
  11. You mean like this?
  12. Of course you do, we all do It's correct/intended behavior, as can be read a few posts up, by @bradmick
  13. Maybe someone could post this request on Discord, Facebook or whatever platform Razbam is active and I'm not I could be mistaking, but I'm under the impression they don't look at this forum much.
  14. sirrah

    I am excited

    To further ease your mind, pre-ordering does make sense; if you want to play this module on EA release (which of course you want), pre-ordering saves you quite some money. You can then use that money for more wood
  15. Ed is aware of the issue and it has been marked "reported" in this old thread:
  16. Unfortunately, currently the only way to respawn deactivated/dead units, is by scripting. (Never cared or willing to spend time to learn scripting in DCS myself, but I'm sure someone else here can help you with that)
  17. Just saw in the weekly news that the F-15E comes with "Be afraid of the dark" ebook and I'm just gonna have to ask (I know, that didn't take long, did it ) @RAZBAM: Would it perhaps in any way be possible to make this ebook available at pre-purchase day? (for pre-purchasers only of course). Would be a great way to (further) increase enthusiasm for us hyped up bunch. Would totally understand and be fine if this isn't possible, but I just had to ask
  18. As @Tholozorsaid If you don't use this option, at least make sure not to switch seats from a low level hover. Either have some altitude or forward airspeed, as this will give you more time to gain control after switching seat. Other option (if the scenario allows it) is, to first have George PLT land and then safely switch back to PLT seat. I hope at some point, ED will implement some sort of George PLT auto trim, so the switching seats will be easier.
  19. But the OP said he saw "230R" in the alt box. If he was in barometric altitude mode, that "R" would have been a "B" (and would also state his ordered altitude. as per your example: "Alt 2000ft B" For these kind of reports, a track file would be really useful
  20. Lesson here: RAZBAM is pretty!
  21. Ah, that explains it Thanks!
  22. I know this is intended behavior and I understand the feature itself, as this changes George to at some point "ignore" terrain elevations (he will still avoid crashing when terrain exceeds 1420ft height luckily ). But why at 1420ft? Why not a nice and round number like 1000ft or 1500ft? Not an issue, just wondering about this magical number As per manual:
  23. Hmm, strange. I flew yesterday (from the CPG seat) and had no issues with this. Any chance you saved the track file so we can have a look? First thing that came to my mind, was this: But if this were the issue, the George AI FLT altitude shouldn't indicate 230R..
  24. Forgive my ignorance, but I'm not sure if I understood that completely Did I understand correctly; that a sudden increase in collective, initiates a (short) "fuel boost" to the engine to compensate for the expected higher rotor drag? And when there is no rotor drag increase (weight on wheels), that extra fuel to the engine results in a temporary high rpm. Did I get that right?
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