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davidp57

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Everything posted by davidp57

  1. Impressive ! How do you do that ? (the 3-state button in the ACM panel). Also, some braindead hijacked the comments in your youtube video with some porn link.
  2. As requested by @ViFF, here's my sanitized options files. Simply extract the options file from the zip archive, and replace the existing file in your mission. Shall you need any help, our Discord awaits you ;) options.zip
  3. Thanks ! Would you share your stream deck profile too, please ?
  4. I don't know about them, but I do, and from the heart of all my team members, we deeply thank you !
  5. LOL ; I actually had to look up "piddle pack" ;) Oh, and there I found this interesting video - and by interesting, I mean that the pilot lady says that the F16 has a auto-throttle control ;)
  6. Yeah, it should be a global option.
  7. Oh sorry, I did misread "objects", without the "map" part !
  8. Hi guys, Just got my Streamdeck XL, very excited about all these new possibilities ! Charles, thanks for your hard work on this plugin, well written and extremely well documented. As a quick hop into the Streamdeck configuration editing circus, is there any profiles already prepared that I can use as a basis or an inspiration ? I'm mainly flying A10, F18 and AV8, and a bit of F16 and KA50.
  9. Salut Gambler, J'aimerais bien t'aider mais je pense qu'il me faudra plus de détails sur ce qui se passe et ce que tu as fait. Le plus simple serait que tu viennes en discuter sur notre Discord un de ces soirs (sauf lundi et mardi, jours d'activité de l'escadron). A bientôt, j'espère qu'on pourra résoudre ton souci !
  10. Tu peux aller sur le discord d'ED et demander à un staff.
  11. Here's an OvGME archive containing said mod. Feel free to drop me a message if you need more help ! Hacks - MissionEditor - Ground Takeoff.zip
  12. Thanks Pikey, interesting. Gives me ideas ^^
  13. If you want some examples, you can have a look at what we did in my squadron. The veafRadio.lua module abstracts most of the needed functions, and you can see it used in (for example) veafMove.lua ("move tanker to me" command).
  14. This may help : --- --- lists all units and statics (and their groups names) in a trigger zone --- function veafCombatZone.findUnitsInTriggerZone(triggerZoneName) local triggerZone = trigger.misc.getZone(triggerZoneName) local units_by_name = {} local l_units = mist.DBs.units --local reference for faster execution local units = {} local groupNames = {} local alreadyAddedGroups = {} local zoneCoordinates = {} zoneCoordinates = {radius = triggerZone.radius, x = triggerZone.point.x, y = triggerZone.point.y, z = triggerZone.point.z} -- the following code is liberally adapted from MiST (thanks Grimes !) for coa, coa_tbl in pairs(l_units) do for country, country_table in pairs(coa_tbl) do for unit_type, unit_type_tbl in pairs(country_table) do if type(unit_type_tbl) == 'table' then for group_ind, group_tbl in pairs(unit_type_tbl) do if type(group_tbl) == 'table' then for unit_ind, mist_unit in pairs(group_tbl.units) do local unitName = mist_unit.unitName local unit = Unit.getByName(unitName) if not unit then unit = StaticObject.getByName(unitName) end if unit then local unit_pos = unit:getPosition().p if unit_pos then if (((unit_pos.x - zoneCoordinates.x)^2 + (unit_pos.z - zoneCoordinates.z)^2)^0.5 <= zoneCoordinates.radius) then veafCombatZone.logTrace(string.format("adding unit [%s]", unitName)) veafCombatZone.logTrace(string.format("unit:getCategory() = [%d]", unit:getCategory())) local groupName = nil if (unit:getCategory() == 3) or (unit:getCategory() == 4) then groupName = unitName -- default for static objects = groups themselves else groupName = unit:getGroup():getName() end veafCombatZone.logTrace(string.format("groupName = %s", groupName)) if string.sub(groupName:upper(),1,string.len(triggerZoneName))==triggerZoneName:upper() then units[#units + 1] = unit if not alreadyAddedGroups[groupName] then alreadyAddedGroups[groupName] = groupName groupNames[#groupNames + 1] = groupName end end end end end end end end end end end end
  15. This is not easy to do, but you can try and use SLMOD instead. With it, your users (have to be registered as admins on SLMOD) can load any mission with a simple chat command.
  16. @Nineline, moderators ; Hi guys ! Is it normal that this thread is in the "Official Updates" category ? Everytime someone adds a post to this thread, I think that ED said something new and presumably important, and that's only friendly chatter between users like me. Would it be possible to either move this thread out of the "Official Updates" category, or lock it ? Thanks !
  17. Thanks BigNewy ! I hope someone in the team will agree with me and find out that this is critical information, and that the way DCS and the dedicated server manages their options is vital to good server operations.
  18. Couldn't care less :p
  19. Works great, thanks a lot !
  20. I tried to find out how to reproduce this bug, it seems random to me ; sometimes when running a mission (always the same mission, in the same conditions) my gamma is completely off limits (I mean, the set value is still the same but the resulting picture is completely washed out, way overexposed). Two restarts later (simply leftshift R as I was testing a mission in the editor) : At the start of the mission, the exposure is way too light, and then it progressively gets darker as if our eyes were getting accustomed to the light. This is what happens when it works right. When it stays too light I think this process hangs somehow. [edit: the same thing happen in the mission editor]
  21. Thank you BigNewy, as always ! It's important that us, the server managers, understand how the options are enforced on the server. I'm only managing a small server, for a small community but everyone is concerned, specially when trying and organizing big PvP events. As an example, a server for a recent (very) public event had unknowingly enforced the wake turbulence option to ON, causing crashes to all players flying Mirages (a known bug on the Mirage). That cannot be good. We've already started discussing this kind of things in a previous thread, and it's beginning to get clearer now. I still think that some things are aloft regarding options management in DCS, and now that you're fully aware of the problem, I feel confident ! Cheers, and thanks for your dedication to our passion !
  22. [iNVESTIGATING]Options enforced on server Hi there, I'm searching for information on options that are enforced on the dedicated server. Firstly, I know that the options in the mission can be forced, and that some of the options set by the last user who saved the mission are used in some cases. I'm not asking about that. What I'd like to know is : the dedicated server loads the options.lua file; does it uses the options there for the clients ? For example, I have a mission setup that does not enforce any kind of label option. Running this mission solo, I can use label as much as I want. But when I run it on our server, I cannot set labels anymore. I tried setting the labels options in the server options.lua, no joy. Can anyone help me on this ? It's a complex yet very important knowledge to possess ! Here are some screenshots, and I attached my mission (it's a complex mission but as I said labels do display when playing it solo) : My settings : Result when running the mission solo : The server settings (as viewed from the client) : The result when playing multiplayer on the server : VEAF_OpenTraining_Caucasus_20200516.miz
  23. You don't need Moose or a static already in place to spawn it. CTLD does this very well with only MiST. I advise having a look in its code
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