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Everything posted by davidp57
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DCSMissionTweaker - converting single player missions to multiplayer
davidp57 replied to dcs76's topic in DCS Modding
Yeah, but where is the code that actually does something, in the GitHub repository you linked, please ? I searched and could'nt find anything else than a basic GUI (as in not a command line app) that does nothing. -
DCSMissionTweaker - converting single player missions to multiplayer
davidp57 replied to dcs76's topic in DCS Modding
Say, I looked at the source code you provided and I cannot for the life of me understand it. Are you positive it's the correct code ? All I see is a window with a button that opens a file browser dialog, and nothing else. -
DCS-ExportScripts P-47D Thunderbolt .lua script
davidp57 replied to nosaMtrevoC's topic in PC Hardware and Related Software
Thanks ! Would you share your stream deck profile too, please ? -
I don't know about them, but I do, and from the heart of all my team members, we deeply thank you !
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LOL ; I actually had to look up "piddle pack" ;) Oh, and there I found this interesting video - and by interesting, I mean that the pilot lady says that the F16 has a auto-throttle control ;)
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Yeah, it should be a global option.
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Hi guys, Just got my Streamdeck XL, very excited about all these new possibilities ! Charles, thanks for your hard work on this plugin, well written and extremely well documented. As a quick hop into the Streamdeck configuration editing circus, is there any profiles already prepared that I can use as a basis or an inspiration ? I'm mainly flying A10, F18 and AV8, and a bit of F16 and KA50.
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Salut Gambler, J'aimerais bien t'aider mais je pense qu'il me faudra plus de détails sur ce qui se passe et ce que tu as fait. Le plus simple serait que tu viennes en discuter sur notre Discord un de ces soirs (sauf lundi et mardi, jours d'activité de l'escadron). A bientôt, j'espère qu'on pourra résoudre ton souci !
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Tu peux aller sur le discord d'ED et demander à un staff.
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Here's an OvGME archive containing said mod. Feel free to drop me a message if you need more help ! Hacks - MissionEditor - Ground Takeoff.zip
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LUA Script Creation for Discord Webhook Integration Help
davidp57 replied to Raptor6872's topic in Mission Editor
Thanks Pikey, interesting. Gives me ideas ^^ -
Sending messages only to the one who selected the menu item?
davidp57 replied to Adonnay's topic in Mission Editor
If you want some examples, you can have a look at what we did in my squadron. The veafRadio.lua module abstracts most of the needed functions, and you can see it used in (for example) veafMove.lua ("move tanker to me" command). -
This may help : --- --- lists all units and statics (and their groups names) in a trigger zone --- function veafCombatZone.findUnitsInTriggerZone(triggerZoneName) local triggerZone = trigger.misc.getZone(triggerZoneName) local units_by_name = {} local l_units = mist.DBs.units --local reference for faster execution local units = {} local groupNames = {} local alreadyAddedGroups = {} local zoneCoordinates = {} zoneCoordinates = {radius = triggerZone.radius, x = triggerZone.point.x, y = triggerZone.point.y, z = triggerZone.point.z} -- the following code is liberally adapted from MiST (thanks Grimes !) for coa, coa_tbl in pairs(l_units) do for country, country_table in pairs(coa_tbl) do for unit_type, unit_type_tbl in pairs(country_table) do if type(unit_type_tbl) == 'table' then for group_ind, group_tbl in pairs(unit_type_tbl) do if type(group_tbl) == 'table' then for unit_ind, mist_unit in pairs(group_tbl.units) do local unitName = mist_unit.unitName local unit = Unit.getByName(unitName) if not unit then unit = StaticObject.getByName(unitName) end if unit then local unit_pos = unit:getPosition().p if unit_pos then if (((unit_pos.x - zoneCoordinates.x)^2 + (unit_pos.z - zoneCoordinates.z)^2)^0.5 <= zoneCoordinates.radius) then veafCombatZone.logTrace(string.format("adding unit [%s]", unitName)) veafCombatZone.logTrace(string.format("unit:getCategory() = [%d]", unit:getCategory())) local groupName = nil if (unit:getCategory() == 3) or (unit:getCategory() == 4) then groupName = unitName -- default for static objects = groups themselves else groupName = unit:getGroup():getName() end veafCombatZone.logTrace(string.format("groupName = %s", groupName)) if string.sub(groupName:upper(),1,string.len(triggerZoneName))==triggerZoneName:upper() then units[#units + 1] = unit if not alreadyAddedGroups[groupName] then alreadyAddedGroups[groupName] = groupName groupNames[#groupNames + 1] = groupName end end end end end end end end end end end end
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Assistance Requested: Mission Selection via Communications Menu
davidp57 replied to t0rr3nt75's topic in Mission Editor
This is not easy to do, but you can try and use SLMOD instead. With it, your users (have to be registered as admins on SLMOD) can load any mission with a simple chat command. -
LeapMotion with Valve Index VR Emulator (fixed) in DCS 2.5.6
davidp57 replied to havok2's topic in DCS Modding
Looking great ! -
Steam account link now available via DCS Account Profile
davidp57 replied to NineLine's topic in Steam Support
@Nineline, moderators ; Hi guys ! Is it normal that this thread is in the "Official Updates" category ? Everytime someone adds a post to this thread, I think that ED said something new and presumably important, and that's only friendly chatter between users like me. Would it be possible to either move this thread out of the "Official Updates" category, or lock it ? Thanks ! -
Couldn't care less :p
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host player name keeps resetting
davidp57 replied to PSYKOnz's topic in Multiplayer Server Administration
Works great, thanks a lot ! -
I tried to find out how to reproduce this bug, it seems random to me ; sometimes when running a mission (always the same mission, in the same conditions) my gamma is completely off limits (I mean, the set value is still the same but the resulting picture is completely washed out, way overexposed). Two restarts later (simply leftshift R as I was testing a mission in the editor) : At the start of the mission, the exposure is way too light, and then it progressively gets darker as if our eyes were getting accustomed to the light. This is what happens when it works right. When it stays too light I think this process hangs somehow. [edit: the same thing happen in the mission editor]
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Thank you BigNewy, as always ! It's important that us, the server managers, understand how the options are enforced on the server. I'm only managing a small server, for a small community but everyone is concerned, specially when trying and organizing big PvP events. As an example, a server for a recent (very) public event had unknowingly enforced the wake turbulence option to ON, causing crashes to all players flying Mirages (a known bug on the Mirage). That cannot be good. We've already started discussing this kind of things in a previous thread, and it's beginning to get clearer now. I still think that some things are aloft regarding options management in DCS, and now that you're fully aware of the problem, I feel confident ! Cheers, and thanks for your dedication to our passion !