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Everything posted by davidp57
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In-Game Scratchpad Mod Available - Works Great In VR!
davidp57 replied to Fubarbrickdust's topic in Virtual Reality
Because, on multiplayer, the client and server parts are on separate machines, in a different network. That means that it is impossible to call lua code from the client space to the server space. In single player, it becomes possible because the two spaces are merged on the same machine. That's what I understood anyway. I may be wrong of course, please correct me in this case. -
HEADQUARTERS - massively improved fast mission generator
davidp57 replied to cercata's topic in DCS Modding
My grandma used to say : never give money away if you're gonna regret it ; either consider it a gift, or get something in return immediately ;) But, more seriously, his project is open-sourced and on Github. I'm pretty sure someone with DCS and .Net experience can easily take the relay. Not me, I've got my hands full ;) -
3-7 is realistic
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Real time weather (METAR) on your server missions HOW TO
davidp57 replied to Johnny_Rico's topic in Multiplayer
Thanks man, appreciated ! Cheers. -
Improved stability and dedicated server - Discussion
davidp57 replied to NineLine's topic in Multiplayer
yep same -
Real time weather (METAR) on your server missions HOW TO
davidp57 replied to Johnny_Rico's topic in Multiplayer
Thanks deadpool, I've copied and modified your script for my own build pipeline (credit given, of course). I hope you don't mind ? -
TACVIEW not recognised AND multi player tracks dont show my jet
davidp57 replied to Sharpe_95's topic in DCS Modding
Since the last DCS update (2.5.6.47224) our server's Tacview recordings have some timestamping problems (everything is dated from april 17th) and I have experienced the same kind of problem as you : my plane was labelled with some other pilot name (who also had his own plane flying in the ACMI). Why ? Care to elaborate, please ? -
Hi, while designing a new mission in Persian Gulf I have frequent crashes involving exception E06D7363. It seems related to this report, so I'llattach all my crashlogs, hoping it'll help the team. dcs.log-20200422-124022.zip dcs.log-20200414-120145.zip dcs.log-20200414-120707.zip dcs.log-20200414-121455.zip dcs.log-20200414-121634.zip dcs.log-20200414-124512.zip dcs.log-20200414-124702.zip dcs.log-20200414-163323.zip dcs.log-20200414-180402.zip
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Super nouvelle ! Bravo Dimitriov !
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@Worrazen: some missions (and thus, servers) force a set of options to the clients. Often, it's all about difficulty settings (map view, invicibility, unlimited ammo) but sometimes they force the wake turbulence because they think it's important for realism, overlooking the performance cost.
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Yes : don't use stereo_mode_use_shared_parser = true (set it to false in autoexec.cfg)
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Works on our server with 1.2.3
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You're most welcome !
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DCS World 2.5.x Caucasus Terrain Textures
davidp57 replied to Mustang's topic in Texture/Map Mods for DCS World
Thanks Mustang for the 2.5.6-compatible version ! -
Ditto, we love you guys ! (and gals, of course ;) )
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[ALREADY REPORTED]Aircraft bounce on carrier
davidp57 replied to davidp57's topic in Multiplayer Bugs
Thanks Bignewy ! -
Since last update (2.5.6.47224), on every mission involving the Stennis, our F/A-18C bounce, dance, slip, glide on the carrier deck. I've made to show what I mean. Please, ED, I hope you're aware of this really annoying bug and that it'll be corrected with SuperCarrier. As always, we know you all do your best, and we're counting on you ! Kind regards, Zip.
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Ok, great ! Thanks for your work !
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It's quite easy, I've done it for our (dedicated) servers. You have to : download the SRS installer and install it somewhere copy the installation folder to the first server's Saved Games folder (for me, "C:\Users\veaf\Saved Games\public_server_2.5.6\DCS-SimpleRadio-Standalone") we'll leave this installation as-is, with the default configuration. copy the installation folder to the second server's Saved Games folder (for me, "C:\Users\veaf\Saved Games\private_server_2.5.6\DCS-SimpleRadio-Standalone") edit the server.cfg file in this copy and set a specific port (edit the line beginning with with "SERVER_PORT=") (we use 5102) open this port in your server's firewall (optional) edit your server settings so the autoconnect feature runs the connection to the port you chose (e.g. 5102 for us) by editing the "Scripts\Hooks\DCS-SRS-AutoConnectGameGUI.lua" file in your server Saved Games ("C:\Users\veaf\Saved Games\private_server_2.5.6\Scripts\Hooks\DCS-SRS-AutoConnectGameGUI.lua" for us). Simply set the port and address in the line beginning with "SRSAuto.SERVER_SRS_HOST =" And that's all ! Ah, one last thing : you must start both servers by running the SR-Server.exe program in both installation folders
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Thanks Moltar ! I noticed that your OvGME repository XML file only refers to your sound pack, not your other mods (which are however present on your repository, via http://195.201.110.22/downloads/moltars_mod Is this an error ?
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How change default switch setting when missions start
davidp57 replied to gtsab's topic in How To Mod for DCS World
You could modify the Mods\aircraft\<XXX>\Cockpit\Scripts\Macro_sequencies.lua file and use the push_stop_command function to specify commands that will be sent to the sim when the pilot presses the "Auto STOP" control (Windows - END) -
Game crash with the same message for two clients in the same mission
davidp57 replied to davidp57's topic in Game Crash
Still nothing, at least not here. I've got several crashes in the last weeks, all the same as this one. Let's hope that when the SuperCarrier is released, E.D. will have a look at this crash. -
You can also switch your HSI to True Heading instead of Magnetic Heading. It's simple : HSI Page DATA osb (up-right) A/C osb (up-left) HDG MAG osb (right-middle) when pressed will become HDG TRUE
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How to set up toggle switches (a tutorial)
davidp57 replied to Spy Guy's topic in PC Hardware and Related Software
Hello LeCuvier, Is there a typo in your configuration or is it normal that the second line refers to the ApPitchATt_EXT instead of ApPitchALt_EXT? I'm not sure I understand this configuration, but I think it may be intentional ?