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Rongor

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Everything posted by Rongor

  1. Being back at Nellis is like coming home after being away for nearly 20 years. Last time I visited Nellis was in Jane's Combat Simulations USAF. I even remember shooting down guys in MP near the hoover dam back then and doing an emergency landing on one of all these mountain plateaus. I wanna add that I feel the main difference between both maps being as followed: Black Sea feels more generic, featuring autogen scenery. The map aimed and succeeded to let the ground beneath you look like some real country as much as possible. It wanted to look good when flying across it. Nevada instead wants to be explored. It is not a map to simply enjoy somewhere below your flight path. This map wants to be discovered near the ground, to actually get you getting used to different sites and locations. There seems to be much stuff to stumble over, so it perceives worth to be inspected thoroughly.
  2. I guess you mixed some stuff up a little bit. 1. You are free to download and execute the 1.5beta and the 2.0alpha from the ED site no matter if you have DCS 1.2 installed with steam. The beta and alpha installers both will generate extra installations including extra installation locations on your hard drives. 2. Nobody currently is able to play 2.0 without owning Nevada. 3. It doesn't matter where you invested your money. Your purchased keys from steam will also work in installations not done with steam. Not true. Of course you are able to, just not in steam. So no reason to worry about anything. Your whole debate addressing how much money ED makes from selling their product on steam is kind of pointless and the whole rambling would never have occurred if you wouldn't carry all these misinterpretations I addressed in point 1 - 3.
  3. This would contradict the whole star force purpose to prevent users from doing exactly that.
  4. you may have to adjust the speed and smoothness values in your TrackIR profile
  5. We need Las Vegas air ambulance and Police repaints for the choppers! :)
  6. Same here, apparently the last 500 kB are the hardest.:doh:
  7. Good to hear they survived.
  8. Probably for the most part of hits then.
  9. which Maverick did you try in which conditions? The TV guided are not much help when light gets sparse. You want to use the IR-guided Mavericks then.
  10. Didn't watch the videos. So I had no clue and posted my idea.
  11. Thanks for the advice, I corrected the report. In my fresh installation, the chinese cockpit was active by default. Which certainly is not intended.
  12. The MiG15 features a chines cockpit by default and not the default one...
  13. Bringing back Crimea would mean so much added value to the Black Sea theater that this map could gain enough new hype to stand as an equal alongside the NTTR. NTTR will reasonably get more attention after release, as the community understandably is hungry for something new after all these years in Georgia. And the NTTR surely deserves that attention. Adding Crimea back would bring decent value to the Black Sea, giving us a real choice between 2 equally worthy theaters with a lot of exciting possibilities. I am absolutely willing to pay for Crimea. At least all the navigational facilities and terrain are already there. Would need the airports, road network, rails and powerlines and the general foilage data. And the city of Sevastopol of course. This probably means much work. But the work to build an entirely new map is surely much more intense than only having to do the Crimea. So by adding Crimea alone, we would gain a new exciting map, whithout the devs having to do all of Georgia again. Compared to a full scale new map, the work needed to do is considerably less. As a side note, given the recent world developments, it might be worth to add one or two turkish port towns in the south ;)
  14. As we learnt in Wags' recent explanation, only the NTTR is on T4, the Black Sea map will enter EDGE on T3 and be elevated later, hence we will see two separate installations in the beginning. Regarding this "rework" of the Black sea map, is their any chance we will see the dev team using this one and only opportunity to put the Crimean scenery back into the Black Sea map?
  15. This fellow is absolutely right. Let's get hands on some drones. It shouldn't actually be that hard to implement as most of the mechanics is already there. We would need a UI with some kind of a 3 way split screen offering longitudinal axis nav cam view, a TGP-like cam view to locate, designate and lock targets and a TADS-like map window. There would be options to temporarily maximize one of these three screens or rearrange their windows as needed. All this connected to a small amount of weapon release logic and the ability to remotely steer the drone and/or even let it fly patterns and/or do landing maneuvers automatically using a simple flight model.
  16. Look up the desired landing speed. Always aim for that landing speed in your landing attempts. Use the speed brake only if you notice your speed being too high and if you think the use of the speed brake will slow you down enough to be able to maintain your approach with the correct landing speed. In all other cases- especially if your speed is fine - don't use the speed brake. In case of an emergency, failed approach, anything, you wanna accelerate real quick for a go around, to assure enough speed to climb up into safety with a safe climb speed. You don't want to have to pay attention to the need of retracting the speed brakes first. So the standard setting should be speed brakes off. After touch down and your decision that no go around will take place, you of course can use the speed brake to support decreasing of velocity.
  17. Hi there. Also had this problem of the MiG21 activation request which every time I startup DCS. Even more odd, I didn't change my hardware config at all. The solution in post #19 solved it for me. I lost 2 activations alltogether with this issue. But I won't complain until I used up all my remaining 6 activations, so hopefully not within the next 10 years or so...
  18. It may be fair to clearly say that it is totally unknown when the mentioned "DCSworld 2.0" will see the day of light and that this status hasn't changed for years.
  19. http://forums.eagle.ru/showthread.php?t=120893
  20. you won't need new hardware for watching the new videos. Don't think we will come DCS 2 any nearer than watching it in videos for some time.
  21. CSAR might very probably use UHF so to complain about a missing basic feature is somewhat inappropriate.
  22. Obviously they don't, because these features are missing. The interesting question is, would people develop/buy modules which in some way need environments like these.
  23. Just give people the necessary tools to create sceneries. If the quality is good, we will be thankful to enjoy them! DCS could only benefit from that. I also think that the whole globe should in fact be something like in Prepar3d or the former flight simulator. Nobody would expect a high fidelity display of our world. Autogen sceneries and textures would be fine. If you soon sit in your DCS B-52 on a 4 hour flight from Ramstein to Syria, it won't matter if the scenery 38000 ft below isn't accurate. Only necessary accuracy is provided by insular sceneries at your departing base and the target area. If you ask me, we already would be fine with a full globe and coastlines, a terrain model and some handy tool for mission designers to add in scenery objects from a defined library of nav aids and facilities or even selfmade 3D objects,. This would multiply our possibilities, compared to the very limited theaters we have now and in the near future.
  24. Then I recommend the OP to edit the thread title, which still claims to address issues with a Flight director (which we don't have in the simulation).
  25. This is some poor judgement on your side, piston. You conveniently post a bug report but even after 8 pages of discussion refuse to deliver any evidence for your claim. There isn't even evidence for assuming there is a flight director at all in this simulation. The term "flight director" isn't mentioned a single time in the 670 pages manual of this sim. Yet you claim there is one, simply judging by the looks of those two yellow bars. Advised to notice the related pages in the manual (which would enlighten you how to understand those two steering bars) you refuse to face those descriptions, solely judged by your religious faith in those bars being a flight director. 1. There is no FD in this sim. You don't find a FD in the manual. 2. Those two bars are explained in the manual of this sim, nowhere did you report they wouldn't function as described there. 3. You claim the ED manual is doing no help here because it is addressing a simulation only, yet you don't deliver contradictory statements from some real life document. Think about this and provide some facts. Your real life experience in airliners are facts, your videos may be. But they prove nothing, they are in fact worthless in this context here, because we need knowledge of the A-10C in this case and not of any other aircraft. ED didn't model a flight director at all in this A-10C sim. Hence they didn't model it wrong. You may wish to have it modeled, but even then we would need some fact telling us there is a FD in the real one. As long as we don't have this, we will be left by the flight manual, which is telling us how to interpret those steering bars. Since they work as described: No bug.
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