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Roadrunner

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Everything posted by Roadrunner

  1. the gazelle was supposed to be freeware, but as they started a buisness and had to get licence and stuff they had to make payware out of it, and i think they deserve it anyway, looking very good from what i have seen ;) official statement
  2. had this as well, seems not to be synced in MP, friend of me couldnt see it. when i landed and came to a stop it was still there and easy to see where it came from: directly from the engine. dont have a track file for it, sorry. regards, RR
  3. was soll ich sagen, nevada, spitfire, F-5 und ggf gazelle werden die zeit bis zur hornet wunderbar überbrücken :)
  4. eigentlich simpel: - 3D modeler hat externes modell und pit fertig, kann sonst nichts machen als auf feedback warten und ggf modell überarbeiten, was wird gemacht? er geht zum nächsten projekt über oder wird anderweitig eingesetzt. - daten und infos fehlen, was tun? ganzes team wochenlang warten lassen? nein, nächstes projekt vorrantreiben, man braucht ja arbeit ;) das ließe sich jetzt weiterführen, aber denke das reicht derweil. was ED angeht, ich bin mir recht sicher, dass die entscheidung EDGE zu entwickeln, bzw alles was mit DCS:2.0 verbunden wird ne menge aufwand war der resourcen gebunden hat, dazu haben sie noch meines wissens andere "kunden", und die baustellen von RRG zu übernehmen war sicherlich auch nicht hilfreich für die zeitplanung. wieweit das 3rd party programm noch resourcen bindet ist auch nicht bekannt aber gut vorstellbar. und ja, ich hätte auch lieber hornet/viper vorgestern schon gehabt, aber hilft nichts, ich hab gedult ;) schätze nu simma 150% off-topic, sorry ;) grüße, RR PS: F-16 pit aber ich würde nicht zuviel interpretieren, die bilder sind ALT, und everything is subject to change ;)
  5. Zitat DCS World Beschreibung (Link): Von persönlichen Vorlieben mal abgesehen, ich würde alles gerne sehen. Wie weit unbewaffnete Flieger einen Sinn in einer Kampfmission haben sei dahingestellt, virtuelle Piloten die sich drüber freuen würden gibts sicherlich genug ;) Was das Thema Langstreckenflüge mit Bombern betrifft: In Falcon haben wir damals Flüge gehabt wo auch 3-4 B-52 + EA-6B angeboten wurden, die waren IMMER besetzt. Soll heißen es gibt halt Leute die sowas durchaus mögen, ich selbst würde auch in einer gescheiten Mission mit nem UH-1 in Wartestellung bleiben falls einer austeigen muss um dann eine dynamische RESCAP/SAR Situation zu erleben, selbst wenn ich die ganze Mission über nichtmal die Turbine starten würde. Geschmäcker sind halt verschieden ;) Grüße an die Vielfältigkeit, RR
  6. da der warthog keine z achse hat fällt das flach. bei deinem preis rahmen würde ich aber glatt einen X-52 + saitek pedale vorschlagen, das sollte preislich gut passen. kommentare zur Z achse: - twistachse am stick: fand ich früher sehr störend bei viel gebrauch, es sei den der stick wird gescheit fixiert damit er nicht mitdreht, dennoch hat mir regelmäßig das handgelenk wehgetan. - wippe am schubregler: eine alternative, aber kaum noch zu bekommen, glaube der günstige thrustmaster hotas x (oder so ähnlich) hat sowas noch, aber der ist halt mit wenigen tasten gestraft ;) hoffe es hilft! grüße, RR
  7. open: C:\*your folder*\DCS World OpenBeta\Mods\aircraft\C-101\entry.lua change the red marked CC to EB: InputProfiles= { ["C-101EB"]=current_mod_path..'/Input/C-101EB', ["C-101CC"]=current_mod_path..'/Input/C-101CC', }, ... make_flyable('C-101CC',current_mod_path..'/Cockpit/C-101CC/',nil,current_mod_path..'/comm/C-101CC/comm.lua') -- SFM you may join into the cockpit that way, but it will be the EB cockpit, as the CC cockpit is just not in the current install. the input commands are also from the EB, so you wont be able to fire weapons using keystrokes, as said, you might fly technicaly a CC with EB systems/cockpit functionality ;) RR
  8. inout, cockpit shape and files + comm folder for CC are missing. if you redirect them in the entry file to use the EB's version files, than you dont get a CTD. but in the end you can only fly the EB with CC shape by doing so ;)
  9. hi leute, da ich zwei monate wegen umzug offline war, hat sich in bezug auf die themen hier im topic was mit 1.5 geändert was man hier einfügen/ändern müsste? hatte noch keine zeit mir einen überblick zu verschaffen ;) danke & grüße, RR
  10. just try it with the open beta :) anyway, i get around 40-50 stable FPS minimum on the ground and on some occasions 120+ while airborn, even a 32 warbird dogfight i set up for testing never dropped below 40 FPS. my system: asus sabertooth board, AMD 965BE CPU, GTX 560 and 8GB RAM. BUT: i think my FPS will drop with NTTR, and noone can tell how good the mirage will be optimized, but for the current 1.5 release you should be fine (depending on your CPU). regards, RR
  11. was die 16GB RAM frage angeht, meine VERMUTUNG wäre, dass es ab der NTTR map interessant ist, da die map wesentlich größer (nicht die fläche gemeint) und detailierter als die alte caucasus map sein dürfte. grüße, RR
  12. aye, congrats on 1.5 from me as well, i knew the performance would be better, but considering my GTX 560 and AMD 965BE CPU i was realy impressed by the result, even when i put 32 warbirds in one big furball i could watch my FPS stay above 40 all the time with most setting maxed out / active. great job gents! regards, RR
  13. http://www.clickondetroit.com/news/blue-angels-return-for-thunder-over-michigan/34959684 watch closely and you might notice something :D RR
  14. auch wenn ich mit meinem X-52 recht glücklich bin seit fast 12 jahren, so empfehle auch ich den warthog, und das aus zwei gründen: 1: (schon genannt) die stick verlängerung 2: zwei schubhebel, die hat zwar auch der X-55, aber nicht der X-52 wie immer du dich entscheidest, ich wünsche viel spaß beim fliegen mit einem HOTAS system :) grüße, RR
  15. if you would try, and you will not do, to arm your aircraft on a carrier on the VA server, you will be kicked out of the aircraft and the weapon will be gone. (did a test for that script for shadoh when the script was implemented) the question however would be: what do you want to happen? just prevent firering? or remove the player? something different? regards, RR
  16. have you ever been wondering how far the damage models go? out of a situation a friend and myself tested something, see pictures: no damage done with the big gun of the mig, only after i closed the doors on the huey it got damaged as expected :) RR
  17. well, there might be two ways to do it: 1: if a weapon is fired within that zone, you can remove the weapon from the server shortly after, that would work with all aircraft. 2: excluding the FC3 aircraft, you might be able to check an argument, for that matter the master arm switch. when entering the trigger zone you could let the script set it to off, and check if it is set to on in that zone, if so, then switch it back by script, might work i think. anyway, i remember an argument list for the huey, but dont know where it went, also getting the arguments for the other aircraft might be some work. others have to help you anyway, i know it's possible, but the exact how to i cannot help sadly. regards, RR
  18. this video might already be around somewhere on the forum, but i couldnt find it, some realy funny storys from SR-71 pilots in there. RR
  19. i changed the value to 150000.00 for a test, to courious myself right now, lol result for UH-1H test: i could rearm as far from the FARP as you see in the picture below. i do NOT know however how far away you can be with the default value. now you have me in, i will place a farp at the airstrip at kutaisi and test with an aircraft...... EDIT: i reset the value to 150.00 and tested again with the huey, could only rearm when sitting on the FARP, so that question is answered. however, i placed a FARP on the airstrip at kutaisi and landed a 109 there, i was able to taxi on the FARP, but never got anything, so the FARP seems to be hardcoded for helicopters, or you have to try with another aircraft, i.e. A-10C and one FC3 aircraft to get more answers.
  20. i agree with you art-j, at least for real life logic. the problem is, that at least i dont know, how this stuff is programmed. for example, we know of weapons still hanging under a wing on some aircraft after the wing was shot off. RL logic says: wing off, weapons gone. ingame the weapon locations are connected to the aircraft center by a relative position as it seems. thats just an example to make my thoughts a bit better understandable :) regards, RR
  21. in the farp.lua (C:\*your folder*\DCS World\Scripts\World)there is one entry: farp_objects_search_radius = 150.0i have beeing thinking about that entry a while back, but never tested what it is actualy for. one of this purposes i'd think: 1 - check for closer targets to not overlap 2 - check if support units for refuel/rearm are in range 3 - check if aircraft is in range for rearm/refuel i dont think it's #1, always assumed its #2, but someone else might have tried already and knows, or you just try it ;) anyway, you would still need a FARP somewhere. regards, RR
  22. actualy it seems to be a battery problem after all, dont ask me the "how exactly", but it is possible to start her up without my repair workaround. to do so, you have to work with some of the circuit breakers, essentialy the idea behind this is to save as many energy as possible before actualy pulling the starter. but as said, dont ask me which ones, every time i need it i have already forgotten how i did it and have to try 3-5 times, lol. regards, RR
  23. do you mean like that? or actualy without the F1-F8 at the start of each line? regards, RR
  24. nice work mate, realy looking good ;) as for your question, not that i know of, but others might answer that. however, as the editor in the new engine will eventualy be able to show 3d objects in the editor (not the icon) on a satelite map, it will be much less timeconsuming to build something like this in the future, looking VERY forward to this as well ;) regards, RR
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