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SGT Coyle

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Everything posted by SGT Coyle

  1. There's no way that I'm aware of, to map a mouse axis in DCS.
  2. Are u using the TARGET Script Editor? If so the code below will make the mini stick operate the mouse. You will still need to assign Left, Right, Scroll up, and Scroll Down, from the UI_Layer to buttons on the Warthog. MapAxis(&Throttle, SCX, MOUSE_X_AXIS, AXIS_NORMAL, MAP_RELATIVE); SetSCurve(&Throttle, SCX, 0, 10, 0, 0, -4); MapAxis(&Throttle, SCY, MOUSE_Y_AXIS, AXIS_REVERSED, MAP_RELATIVE); SetSCurve(&Throttle, SCY, 0, 10, 0, 0, -4); The Button name is "SC". Hope that helps.
  3. What are "Siatek Modules"?
  4. You should move Weapon Interval Select switch issue to Bugs and problems.
  5. SGT Coyle

    Open Beta Dec 5

    So, in an effort to be clear. There was no Razbam Modules updated today. According to Update Post #36.
  6. SGT Coyle

    Open Beta Dec 5

    Link to changes please. I don't see any.
  7. Bomb truck baby.
  8. Glad you got it sorted. You need to select the cell under the controller you want to add or modify before the button becomes active.
  9. Haven't seen this on the Bug Tracker, https://www.razbamsimulations.com/. Decoy will you please add to the Bug Tracker or give an update, please. Thanks.
  10. Haven't seen this on the Bug Tracker, https://www.razbamsimulations.com/. Decoy will you please add to Bug Tracker or give an update, please. Thanks.
  11. Haven't seen this added to the Bug Tracker, https://www.razbamsimulations.com/. Decoy can you add to the Bug tracker or give update please? Thanks.
  12. FuG16ZY_Fine_Tune FuG16ZY_Volume Are missing their keyboard equivalents.
  13. +1 for reply and or advise as to a workable solution to multiple controller issue.
  14. If you don't own a THWH or one that's on the list you can't map the middle position to anything. There is no entry in the key map. It's annoying to have the same issue since the modules release and no acknowledgment of it's existence or attempt to rectify it. To have to build a work around for simple oversights like this, is annoying. I have my work around figured, but it really should be unnecessary. Please fix the simple stuff.
  15. That's so true. So if you use the TMWH Throttle and Stick with the TARGET Software, that combines the two controllers into one Virtual Controller, the native support doesn't work nor can you map it manually. Yes. That's incredibly annoying.
  16. All encoders and rotary switches that are operable should at least have a CW and CCW mappable keyboard command. Assignable Axis would be nice too, but keyboard at least. Thanks,
  17. I like the "Throttle Friction" lever. I don't have a need to adjust nozzle angle once on short final and ind in a hover. Try the coolie switch up and down.
  18. + 1 for updated cp textures.
  19. Thanks for the link. I lost this file a while back and couldn't find it myself.
  20. Hey =Decoy=, Concerning the video itself. I noticed, on the closeups of the Harrier, the canopy had some weird jitteryness to it. Can you or any of the devs comment on the source of that and what is it that we're seeing. For the record I haven't seen that on my rig, but am interested in what that might be a symptom of. Thanks for the update and look at the 3D Scanner, that shit is cool.
  21. I like that. very nice. DL now.
  22. I must disagree. Commit to CW and CCW button push. IF consistency is what you crave, commit to it. It doesn't matter if the selections run left to right or right to left. CW is CW and CCW is CCW. To do otherwise is asking for trouble. An example would be, that I can't think of an instance where the "Off" position isn't the leftmost position. Just because the default position is the rightmost position, doesn't mean CW button should suddenly become CCW. Especially in VR, the consistency of button behavior is an overwhelming part of immersion. To look down and see the dial react to the instinctual command just given inspires confidence in your total inability to actually get the thing down in one piece. But boy, can you flip those switches. lol
  23. "Enable Virtual Recon Mode" grayed out for all but mouse inputs. What's up with that? Any way to work around that? Looking to use it in VR with DIY controller. My controller works fine with DCS, but it and all others are greyed out.
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