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statrekmike

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Everything posted by statrekmike

  1. I don't want you to think that I am arguing here, I am not, I understand what you are saying very clearly and I agree on many (if not all) points. That being said, I also fully understand the concern that the fans have for the state of the project (and the team making it), it is not the money invested that is causing a lot of the shock and confusion, it is the emotional investment that many have made, the anticipation that has been built up more and more with every update they released, every video and every screenshot that we salivated over. I mean, if this had been a a project that quickly fizzled after being announced (like some 3rd party projects we have seen come and go on this forum), sure, I bet a lot of folks would be able to just kinda move on. But we have been waiting for a long time for this, the anticipation was pretty great and thus this recent issue has a lot of us very concerned that not only did some of us invest money already but we already had a release date, we had already marked the proverbial calender. What is worse, it is all but done, that makes the whole thing very heartbreaking for some of us. With all that in mind, speculation is going to happen, I don't think it should be left to go unchecked, I would rather not see rumors but we are all sitting on our hands here, we don't really know what is going on and as such, speculation is not only natural but expected. Hopefully I am not overstepping here.
  2. I might actually use it if the cockpit did not look like cardboard, hopefully they are close to giving us some news on that.
  3. You don't need a SSD to play DCS smoothly, I agree with your other stuff but a SSD is not needed if you meet the minimum (preferably recommended) specs.
  4. DCS Hawk please! This is a really great thing, very much in the spirit of the season :)
  5. This patch is really shaping up to be a great one for Huey/Mi-8 pilots, I am glad to see both those projects getting plenty of love this time around.
  6. I can understand a little frustration but the anger I am seeing on this forum is absurd, we do not know the whole story on ED's sale policy (at least I don't) and it has always been my belief that ED starts the sale and everyone just has to go along with it, it is not like Belsimtek controls the distribution alone, they have to sell through ED and if ED has a sale, well, that is that. It sucks when you spend more than you have to but I don't think this is a case of some guy behind a desk at Belsimtek laughing maniacally while he twirls his evil mustache. Seriously folks, this is getting kinda sad to see.
  7. I remember you from the steam forums for ROF, I honestly don't know what you expect use to say, clearly you have already made up your mind on the way flight sims are now sold. Look, as others have already explained to you, The DCS modules are more or less completely separate products, they take a great deal of money, time and effort to create and end up being a terrific value if you are interested in flight simulation at all. As far as the sale, it is not some sort of conspiracy or something, you just got the game before it went on sale, it happens with EVERY product out there and you should know that by now, you don't have to like it but complaining wont change anything. I think you just need to change your approach to all of this (both DCS and ROF) and understand that the market is MUCH different than it was years ago, flight sims are not as popular and the fan base has shrunk significantly, this in conjunction with massively increased fidelity in the products increases not on the cost but also the time needed to make them. If you want a survey sim like the old Jane's stuff, well, that kind of thing was easier back then, cheaper and faster to produce, if you want something like DCS World, it has to be made in parts or else the development would take many years. Really, just think of each module as it's own product and DCS is the glue that allows you to play them all together online, you need to get this "DLC" thing out of your head because that is a steam thing, not a DCS thing. Seriously, I don't know what to tell you beyond that.
  8. Does this mean that the Black shark 2 upgrade will also be on steam? it would be nice to not have to deal with that dance anymore and just have it all in one place.
  9. Nope, not yet at least.
  10. Given time, I am sure Ricardo (who has made fantastic high resolution skins for the A-10C and Ka-50 cockpits) will give the Huey some love.
  11. I was messing around with the fuses a few days ago, I pulled all of them and was still able to start up and operate the aircraft just fine. Is this intended? Are fuses going to be modeled or am I just getting it wrong (very possible)?
  12. It's still in beta, they are indeed further refining the flight model as well as some other things.
  13. There are already two different exe's that you can choose, one is clearly labeled single player and one multiplayer. As for the launcher, I think it is required due to the nature of the program.
  14. Here is one that comes to mind. What is the best way to do a vertical landing with the Huey? You know, pretty much landing while in a hover, is that even possible?
  15. I would get a X52, it will do everything you ask of it in A-10C and not only that, it will serve you well with every other DCS title you will get in the future. I know I won't make friends here for saying this but the TM HOTAS-X is really no better than a normal single stick solution like the Logitech, all it has going for it is a larger throttle handle and good rudder controls, that is simply not enough to really get the most out of A-10C. In fact, you can get a X52 for a much better price if you get a really good used one, that should fit well into your budget. The important thing is to get something that won't hold you back as you get better with the sim, spend a little extra now and you won't have to spend more later when you replace that simple stick with one you actually want.
  16. I know this is probably not what you want to hear but I figure it is worth saying anyway. So, The Huey is actually pretty simple when it comes to control bindings, you really don't need a lot of stuff on the stick because there is very little to begin with. Anyway, here is the way I would set it up if I were you. 1.) Put the weapon release on the gun trigger. 2.) Put the trimmer on the little thumb button on the side of the stick 3.) Put the collective on the throttle lever 4.) put the throttle (up and down) on two of your base buttons (not essential but they need to be bound to something easy to find) 5.) Trimmer reset can go on one of the top buttons on the stick 6.) Setting the hat as a means to control the spotlight would be smart, as well as binding a button to toggle it on and off. Honestly, that is all I can think of at the moment, keep in mind, I am making this while looking at a picture of your stick so I don't have a profile I can give you as a result. Finally, as far as the horrible experience you are having, keep in mind that this helicopter is really, really, really hard on new pilots, it does not matter if you have hundreds of hours of stick time on the Black shark, this thing has none of the stability aids that the Ka-50 does and as such requires a entirely different approach to flying. Funny enough, before the UH-1, I was terrible at flying the Ka-50, I was all over the place and just could not seem to get a handle on it, then, after learning to fly somewhat okay in the Huey, the Black shark is timid in comparison, I can now fly the Black shark without using the trimmer button in normal flight and all the autopilot dampeners make it feel like it is essentially flying itself. So, yeah, your first few hours in the Huey are just going to be really hard, it is a easy aircraft to learn to start up, it is easy to deal with systems wise but it is super hard to fly without a great deal of practice and some amount of study.
  17. Yeah, it seems that War thunder should have taken a page from World of tanks, there are some severe issues with how repair costs work and it is pretty obvious that they are so high so that players will feel more compelled to buy XP boosts. As it stands, in World of tanks you can have your tank destroyed and always get to use it in the next round, in War thunder, if you lose a high tier plane you lost it for days unless you can afford to fix it (which is difficult or even impossible to afford unless you grind far more than is worth it). I don't know, this is not helping my opinion of F2P as a concept.
  18. So the flight itself would not have a name, anyone (ground or air) who wishes to speak to the group in the air would refer directly to the number of the flight leader?
  19. I am not really talking about specific aircraft call signs as much as the name of a flight itself. I mean, when you refer to a entire flight in the A-10C you might say "Hog flight" as opposed to talking to a individual pilot by saying some thing like "hog 1-1". Do the Russians use BORT numbers to refer to a entire flight or just a specific aircraft in that flight?
  20. So, I am making a mission and it hit me that I don't really know what one would call a flight of Ka-50's on a combat mission, I mean, for the American's it is usually something like "Hog flight" so a player might go by Hog 1-1 or something like that but I have no idea how the Russians handle that sort of thing. Anyone have any ideas?
  21. I was actually thinking about this yesterday, we have not heard much on that front in a while.
  22. I have found that a little container of plumbers grease (silicone based) goes a long way with the X52, just put a little bit where the base-plate of the stick interacts with the base and it is smooth as silk and requires very little actual pressure to move.
  23. Fantastic, this is exactly what I was hoping to see! I hope everything goes smoothly, so far you have a great product (I can't personally wait to have a slick version and the right side pilot gunsight!) Thanks for the quick and detailed reply!
  24. First off, I am absolutely thrilled with how good DCS Huey is, it is a really polished and amazing product that I ended loving a great deal more than I initially thought. That said, as a relative newcomer to this particular neighborhood on the ED forums, I have found that a lot of folks are talking about missing features (like AI door gunners, slick versions and the winch) and what is and what is not going to be in the release version. So, I wonder if it would be possible for the developers to (when they have time) kinda talk about what they are working on for the final version in terms of features we don't have now (not so much bugfixes and such, just features). Please don't get me wrong, I am very happy with the product thus far, I was just looking for some more direct information so I know what to look forward to and what to not worry so much about. Thanks for the great work so far, I can't wait to see how well the Mi-8 turns out!
  25. Are we still talking about the Frooglesims first impressions, I mean, I thought he released a statement video about the whole debacle and got it cleared up. I guess the internet never forgives eh?
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