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baltic_dragon

DLC Campaign Creators
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About baltic_dragon

  • Birthday 10/14/1980

Personal Information

  • Flight Simulators
    DCS, Star Citizen
  • Location
    I am Polish
  • Interests
    Hunting, rock music, tennis
  • Website
    http://www.baltic-dragon.net

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  1. @chipsdubbo I added trigger deactivating Snake 41 when player is RTB. This is some stupid DCS bug, but should be solved that way.
  2. This is now fixed internally.
  3. Thank you @KENNY1988 for this review! Appreciate your feedback and most of all - your videos!
  4. @Gloopy @big_fun I think I have both of the issues fixed... man, the AI does so many stupid things it still makes me speechless sometimes...
  5. Nothing changed from my side apart from the fact that I am very busy with finishing work on C-130… so other things had to be pushed back a little.
  6. @Vasco Ferreira this seems like some stupid AI bug tnullhat I am not able to fix so far. It seems like Cajun is dragging a static object with him (it is visible on F10 map), but even if I remove the object or change his waypoint he still falls into the water.. the speed at WP2 is irrelevant because it is linked to fix arrival time and should work OK if he pushes from orbit as he should, which he never does because he doesn't survive that long. I have an idea for a workaround though...
  7. Apologies, must have missed this one.. I understand your frustration @Vasco Ferreira but please keep in mind that I am working in an environment where rules are being changed during the game. When I was building the campaign many things worked as intended, but then changes / updates to the F-18 as well as bugs introduced with different updates caused a vicious circle of bug hunting in missions that used to work well that now takes well over 50% of my DCS time. Having said that, RO:DF was a super ambitious project I am afraid DCS was - and still is not - ready for. And after that I promised to myself to keep future campaigns much more simple. In any case, apologies for all the frustration and disappointment caused. @Jakes what is your take on this? We tested it so many times, is there a different coordinates system that could be used or did we just miss this bug?
  8. Sure! Also, I've just updated the mission and completely removed the second option to attack alone. So there is only one course of action now (as of next patch), which should make things much more clear (and realistic, because: why would you not use a wingman against two AAAs?). So thanks for that feedback!
  9. This is not a bug. I have to set up player and wingman as different groups because then I have much more control over the AI. And since the stock wingman in DCS is stupid as a brick plus cannot follow any advanced orders, I stopped using him a long long time ago. So unfortunately you'll have to live with a wingman being a blue icon instead of green in the campaign...at least he doesn't crash into every second mountain and doesn't repeat "two, unable" and "two, RTB" after every order you give him
  10. I honestly don't know why. I used exactly the same filters etc as for all my other campaigns and none of my testers - and there were quite a few - never complained. I also don't have this issue when flying the campaign myself. I can't make the audio louder, because it will become even more garbled, it is already at the limits. Honestly, don't know what I could do here and where it comes from - as everything is set up in the same way as everywhere else.
  11. Thanks! Yeah, based on real story.. and as for the first technical, this is now internally fixed. Indeed - not intended, things changed with new splash damage for the Mk-80s
  12. Thanks for the feedback. And here I was proud this was the best structured briefing in any of my camapaigns, with clear references to each briefing slide, with the most important things available on hand in the kneeboard... I'll keep it in mind though for future projects, this is a good idea that won't take long to implement but will help.
  13. @WhiteDear I found that having an option to choose the way to attack creates problems for many players and also sometimes causes mission to hang. I will remove it completely and see how it works with the rest of the mission.
  14. The voice lines are done in exactly the same way as in Arctic Thunder, I used the same volumes, filters etc. This is weird indeed - though nobody else from my testers reported it. See if it continues in later missions and let me know please @WhiteDear
  15. Thanks for the feedback @WhiteDear! The Joker and Bingo values are in the kneeboard below the Flight Plan part - and if you play in VR is strongly recommend that you use the OpenKneeboard app, where you can write down your coordinates (if you have a simple pad from WACO, which is not expensive). That is another level of immersion! Also, good suggestion about the picture with coordinates - I was thinking about it before and even before seeing Reflected's campaign, came up with the idea of adding a picture with scribbled down numbers. Though on the other hand option to ask for them to be repeated is more immersive (and also takes more time to implement than a simple pic). I'll try to add it to all Gamblers missions, and probably will use that in future campaigns too. Let me know if you have any other issues. Oh, about the IP inbound - I will add a message to the player clarifying things to be on the safe side.
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